Make Trainer Card screen translatable & fix token
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@ -30,6 +30,8 @@ global_play_time,Spielzeit
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global_location,Ort
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global_money,Money
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global_points,Points
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global_ot,OT
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global_time,Time
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global_name,Name
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global_order,Order
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global_filter,Filter
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@ -299,17 +301,17 @@ inventory_screen_GiveItem_Switch,Switched <name>'s <olditem> with the <newitem>.
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inventory_screen_EggsCannotHold,Eggs cannot hold items.
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---
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NewGameScreen:
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new_game_oak_1,Hello!~Sorry to keep~you waiting!*Welcome to the world~of Pokémon!*My name is Oak.~People call me~Pokémon Prof.*This world is inhabited~by creatures that~we call
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new_game_oak_2,Pokémon.*People and Pokémon live~together by supporting~each other.~Some people play with~Pokémon,~some battle with them.*But we don't know~everything about~Pokémon yet.~There are still many~mysteries to solve.*That's why I study~Pokémon every day.*Now, what did you~say your name was?
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new_game_oak_3,~are you ready?*Your very own~Pokémon story is about~to unfold.*You'll face fun~times and tough~challenges.~A world of dreams and~adventures with Pokémon~awaits!*Let's go!*I'll be seeing~you later!
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new_game_oak_weird_name_1,Right! So your name is~
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new_game_oak_weird_name_2,!*Hm that is a~weird name.
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new_game_oak_known_name_1,Right! So your name is~
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new_game_oak_known_name_2,!*Hm I am sure I~heard this name before.
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new_game_oak_same_name_1,Hey we got the~same names.*My name is also~
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new_game_oak_same_name_2,!
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new_game_oak_name_1,Right! So your name is~
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new_game_oak_name_2,!
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new_game_intro_1,Hello!~Sorry to keep~you waiting!*Welcome to the world~of Pokémon!*My name is Oak.~People call me~Pokémon Prof.*This world is inhabited~by creatures that~we call
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new_game_intro_2,Pokémon.*People and Pokémon live~together by supporting~each other.~Some people play with~Pokémon,~some battle with them.*But we don't know~everything about~Pokémon yet.~There are still many~mysteries to solve.*That's why I study~Pokémon every day.*Now, what did you~say your name was?
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new_game_intro_3,~are you ready?*Your very own~Pokémon story is about~to unfold.*You'll face fun~times and tough~challenges.~A world of dreams and~adventures with Pokémon~awaits!*Let's go!*I'll be seeing~you later!
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new_game_intro_weird_name_1,Right! So your name is~
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new_game_intro_weird_name_2,!*Hm that is a~weird name.
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new_game_intro_known_name_1,Right! So your name is~
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new_game_intro_known_name_2,!*Hm I am sure I~heard this name before.
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new_game_intro_same_name_1,Hey we got the~same names.*My name is also~
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new_game_intro_same_name_2,!
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new_game_intro_name_1,Right! So your name is~
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new_game_intro_name_2,!
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new_game_select_skin,Wählen Sie Ihr Aussehen
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---
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MapScreen:
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@ -319,6 +321,7 @@ map_screen_places,Orte
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map_screen_roaming,Roaming Pokes
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---
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Trainer Card Screen:
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trainer_screen_title,Trainerpass
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trainer_screen_collected_badges,Gesammelte Orden
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trainer_screen_badge, Orden
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trainer_screen_empty_badge,???
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@ -30,6 +30,8 @@ global_play_time,Play Time
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global_location,Location
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global_money,Money
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global_points,Points
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global_ot,OT
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global_time,Time
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global_name,Name
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global_order,Order
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global_filter,Filter
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@ -319,6 +321,7 @@ map_screen_places,Places
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map_screen_roaming,Roaming Pokes
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---
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Trainer Card Screen:
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trainer_screen_title,Trainer Card
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trainer_screen_collected_badges,Collected badges
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trainer_screen_badge, Badge
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trainer_screen_empty_badge,???
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@ -30,6 +30,8 @@ global_play_time,Temps de jeu
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global_location,Localisation
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global_money,Argent
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global_points,Points
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global_ot,OT
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global_time,Time
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global_name,Nom
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global_order,Ordre
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global_filter,Filtre
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@ -319,6 +321,7 @@ map_screen_places,Places
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map_screen_roaming,Roaming Pokes
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---
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Trainer Card Screen:
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trainer_screen_title,Trainer Card
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trainer_screen_collected_badges,Collection de badges
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trainer_screen_badge,Badge
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trainer_screen_empty_badge,???
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@ -30,6 +30,8 @@ global_play_time,Speeltijd
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global_location,Locatie
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global_money,Geld
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global_points,Punten
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global_ot,OT
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global_time,Tijd
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global_name,Naam
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global_order,Volgorde
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global_filter,Filter
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@ -319,6 +321,7 @@ map_screen_places,Plaatsen
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map_screen_roaming,Dwalende Pokémon
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---
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Trainer Card Screen:
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trainer_screen_title,Trainerkaart
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trainer_screen_collected_badges,Verzamelde badges
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trainer_screen_badge, Badge
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trainer_screen_empty_badge,???
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@ -30,6 +30,8 @@ global_play_time,Tempo de Jogo
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global_location,Local
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global_money,Dinheiro
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global_points,Pontos
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global_ot,OT
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global_time,Tempo
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global_name,Nome
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global_order,Ordem
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global_filter,Filtro
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@ -321,6 +323,7 @@ map_screen_places,Lugares
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map_screen_roaming,Pokémons na área
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---
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Trainer Card Screen:
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trainer_screen_title,Trainer Card
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trainer_screen_collected_badges,Insígnias Coletadas
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trainer_screen_badge, Insígnia
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trainer_screen_empty_badge,???
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@ -118,14 +118,14 @@
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DrawLevelProgress()
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End If
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_textBatch.DrawString(FontManager.MainFont, "Trainer Card", New Vector2(272, 112), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("trainer_screen_title", "Trainer Card"), New Vector2(272, 112), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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Dim PropertyOffset As Vector2 = New Vector2(272, 152)
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_textBatch.DrawString(FontManager.MainFont, "Name: ", New Vector2(PropertyOffset.X, PropertyOffset.Y), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, "Money: ", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, "OT: ", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, "Time: ", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, "Points: ", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_name", "Name") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_money", "Money") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_ot", "OT") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_time", "Time") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_points", "Points") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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_textBatch.DrawString(FontManager.MainFont, Core.Player.Name, New Vector2(PropertyOffset.X + 112, PropertyOffset.Y), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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