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Fixed OpenTK issues when rendering models in StorageSystemScreen
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@ -47,8 +47,8 @@ Public Class ModelManager
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ModelList.Clear()
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ModelList.Clear()
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End Sub
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End Sub
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Public Shared Function DrawModelToTexture(ByVal modelName As String, ByVal texSize As Vector2, ByVal modelPosition As Vector3, ByVal cameraPosition As Vector3, ByVal cameraRotation As Vector3, ByVal Scale As Single, ByVal enableLight As Boolean) As Texture2D
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Public Shared Function DrawModelToTexture(ByVal modelName As String, ByVal renderTarget As RenderTarget2D, ByVal modelPosition As Vector3, ByVal cameraPosition As Vector3, ByVal cameraRotation As Vector3, ByVal Scale As Single, ByVal enableLight As Boolean) As Texture2D
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Dim renderTarget As RenderTarget2D = New RenderTarget2D(Core.GraphicsDevice, CInt(texSize.X), CInt(texSize.Y), False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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Core.GraphicsDevice.SetRenderTarget(renderTarget)
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Core.GraphicsDevice.SetRenderTarget(renderTarget)
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Core.GraphicsDevice.Clear(Color.Transparent)
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Core.GraphicsDevice.Clear(Color.Transparent)
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@ -4,6 +4,8 @@ Public Class StorageSystemScreen
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Public Shared TileOffset As Integer = 0
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Public Shared TileOffset As Integer = 0
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Private renderTarget As RenderTarget2D
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Public Enum FeatureTypes
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Public Enum FeatureTypes
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Deposit
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Deposit
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Withdraw
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Withdraw
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@ -73,6 +75,7 @@ Public Class StorageSystemScreen
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Dim modelPan As Single = 0.0F
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Dim modelPan As Single = 0.0F
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Public Sub New(ByVal currentScreen As Screen)
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Public Sub New(ByVal currentScreen As Screen)
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Me.renderTarget = New RenderTarget2D(Core.GraphicsDevice, 1200, 680, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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Me.PreScreen = currentScreen
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.StorageSystemScreen
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Me.Identification = Identifications.StorageSystemScreen
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Me.MouseVisible = True
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Me.MouseVisible = True
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@ -1370,7 +1373,7 @@ Public Class StorageSystemScreen
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Dim roll As Single = propList.Item5
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Dim roll As Single = propList.Item5
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Dim t As Texture2D = ModelManager.DrawModelToTexture(modelName, New Vector2(1200, 680), New Vector3(x, y, z), New Vector3(0.0F, 50.0F, 10.0F), New Vector3(0.0F, 0.2F, roll + modelRoll), scale, True)
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Dim t As Texture2D = ModelManager.DrawModelToTexture(modelName, renderTarget, New Vector3(x, y, z), New Vector3(0.0F, 50.0F, 10.0F), New Vector3(0.0F, 0.2F, roll + modelRoll), scale, True)
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Core.SpriteBatch.Draw(t, New Rectangle(160, 50, 1200, 680), Color.White)
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Core.SpriteBatch.Draw(t, New Rectangle(160, 50, 1200, 680), Color.White)
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End Sub
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End Sub
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