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Made button text color white if selected
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@ -108,13 +108,17 @@ Public Class JoinServerScreen
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Dim CanvasTexture As Texture2D
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Dim CanvasTexture As Texture2D
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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Dim FontColor As Color
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Dim FontShadow As Color = New Color(0, 0, 0, 0)
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For i = 0 To 5
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For i = 0 To 5
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If i = Me.buttonIndex Then
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If i = Me.buttonIndex Then
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
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FontColor = Color.White
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FontShadow.A = 255
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Else
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Else
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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FontColor = Color.Black
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FontShadow.A = 0
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End If
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End If
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Dim Text As String = ""
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Dim Text As String = ""
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@ -153,7 +157,8 @@ Public Class JoinServerScreen
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End Select
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End Select
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 560 + i * 192, Core.ScreenSize.Height - 136, 128, 64), True)
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 560 + i * 192, Core.ScreenSize.Height - 136, 128, 64), True)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 104), Color.Black)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192 + 2, Core.ScreenSize.Height - 104 + 2), FontShadow)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 104), FontColor)
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Next
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Next
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Dim vS As String = "Protocol version: " & Servers.ServersManager.PROTOCOLVERSION
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Dim vS As String = "Protocol version: " & Servers.ServersManager.PROTOCOLVERSION
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