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README.md
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# P3D-Legacy
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<p align="center">
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<img src="https://img.shields.io/github/license/P3D-Legacy/P3D-Legacy" alt="License">
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<img src="https://img.shields.io/github/downloads/P3D-Legacy/P3D-Legacy/total" alt="Total Downloads">
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<img src="https://img.shields.io/github/contributors/P3D-Legacy/P3D-Legacy" alt="Contributors">
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<img src="https://img.shields.io/github/v/release/P3D-Legacy/P3D-Legacy" alt="Version">
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<img src="https://img.shields.io/github/release-date/P3D-Legacy/P3D-Legacy" alt="Release">
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<a href="https://discordapp.com/invite/EUhwdrq" target="_blank"><img src="https://img.shields.io/discord/299181628188524544" alt="Discord"></a>
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</p>
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The game is not in active development by [nilllzz](https://github.com/nilllzz) anymore, but few people from the community are maintaining the game and porting it to MonoGame platform.
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You are free to fork and redistribute the code under the [GNU GPLv3 license](http://choosealicense.com/licenses/gpl-3.0/).
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# Build instructions (game)
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# Downloading the game
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You will find the latest release **[here](https://github.com/P3D-Legacy/P3D-Legacy/releases)**.
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# Requirements for the game
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In order to run the game, you will need the following:
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* [OpenAL](https://www.openal.org/downloads/oalinst.zip)
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# Build instructions for the game
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The game is written in Visual Basic and was compiled targeting the .NET Framework 4.6
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The first build of the game will take a little longer due to the MonoGame Content Pipeline building all assets for the first time.
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# Running the game
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In order to run the game, you will need the following:
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* [OpenAL](https://www.openal.org/downloads/oalinst.zip)
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# Classified information
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The game was configured to connect to several servers and internet APIs using private keys.
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To keep the private keys private, they have been redacted from the source code, along with a few URLs.
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If you want to you can add your own private keys/URLs back into the game to enable certain online features. To find these places search for these comments in the source code:
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' CLASSIFIED
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If you want to you can add your own private keys/URLs back into the game to enable certain online features. To find these places search for these comments in the source code: `' CLASSIFIED`
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Every line that has the "CLASSIFIED" comment at the end of it had some kind of string removed from it.
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