embtower fixes
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@ -70,7 +70,7 @@ end:
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{"Entity"{ENT[{"EntityID"{str[Cube]}}{"Scale"{sngArr[1,1,0.25]}}{"Position"{sngArr[12,0,4]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,80,16,16][16,80,4,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
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NPC:
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{"NPC"{NPC[{"Position"{sngArr[42,0,40]}}{"TextureID"{str[N]}}{"ID"{int[0]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[fortune\dot\n]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[5,0,5]}}{"TextureID"{str[N]}}{"ID"{int[0]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[fortune\dot\n]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[42,0,40]}}{"TextureID"{str[N]}}{"ID"{int[1]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[mtember\n]}}{"AnimateIdle"{bool[1]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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