Visual bugfixes (Pokémon front/back/menu sprites)
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92352bcf27
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@ -1414,7 +1414,8 @@ Public Class PokedexViewScreen
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(20 + 64 * 6, 20, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Dim pokeTexture = Pokemon.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(28, 20, pokeTexture.Width * 2, pokeTexture.Height * 2), Color.White)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width * 2), CSng(32 / pokeTexture.Height * 2))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(28, 20, CInt(pokeTexture.Width * pokeTextureScale.X), CInt(pokeTexture.Height * pokeTextureScale.Y)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Pokemon.GetName(), New Vector2(100, 36), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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If EntryType = 1 Then
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@ -1622,19 +1623,23 @@ Public Class PokedexViewScreen
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If Pokedex.GetEntryType(Core.Player.PokedexData, pokemon1.Number) = 0 Then
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Dim pokeTexture = pokemon1.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level1 * (128 * scale))) - CInt((pokeTexture.Width - 32) * scale), CInt(mv.Y + level1Offset), CInt(pokeTexture.Width * 2 * scale), CInt(64 * scale)), Color.Black)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width * 2), CSng(32 / pokeTexture.Height * 2))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level1 * CInt(128 * scale))), CInt(mv.Y + level1Offset), CInt(pokeTexture.Width * pokeTextureScale.X * scale), CInt(pokeTexture.Height * pokeTextureScale.Y * scale)), Color.Black)
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Else
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Dim pokeTexture = pokemon1.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level1 * (128 * scale))) - CInt((pokeTexture.Width - 32) * scale), CInt(mv.Y + level1Offset), CInt(pokeTexture.Width * 2 * scale), CInt(64 * scale)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, pokemon1.GetName(), New Vector2(CInt(mv.X + (level1 * (128 * scale))) + (32 * scale) - (FontManager.MainFont.MeasureString(pokemon1.GetName()).X / 2 * CSng(scale / 2)), CInt(mv.Y + level1Offset) + (58 * scale)), Color.Black, 0.0F, Vector2.Zero, CSng(scale / 2), SpriteEffects.None, 0.0F)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width * 2), CSng(32 / pokeTexture.Height * 2))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level1 * (128 * scale))), CInt(mv.Y + level1Offset), CInt(pokeTexture.Width * pokeTextureScale.X * scale), CInt(pokeTexture.Height * pokeTextureScale.Y * scale)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, pokemon1.GetName(), New Vector2(CInt(mv.X + (level1 * (128 * scale)) + CInt(pokeTexture.Width * pokeTextureScale.X / 2 * scale) - (FontManager.MainFont.MeasureString(pokemon1.GetName()).X / 2 * CSng(scale / 2))), CInt(mv.Y + level1Offset + (72 * scale))), Color.Black, 0.0F, Vector2.Zero, CInt(scale / 2), SpriteEffects.None, 0.0F)
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End If
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If Pokedex.GetEntryType(Core.Player.PokedexData, pokemon2.Number) = 0 Then
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Dim pokeTexture = pokemon2.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level2 * (128 * scale))) - CInt((pokeTexture.Width - 32) * scale), CInt(mv.Y + level2Offset), CInt(pokeTexture.Width * 2 * scale), CInt(64 * scale)), Color.Black)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width * 2), CSng(32 / pokeTexture.Height * 2))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level2 * CInt(128 * scale))), CInt(mv.Y + level2Offset), CInt(pokeTexture.Width * pokeTextureScale.X * scale), CInt(pokeTexture.Height * pokeTextureScale.X * scale)), Color.Black)
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Else
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Dim pokeTexture = pokemon2.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level2 * (128 * scale))) - CInt((pokeTexture.Width - 32) * scale), CInt(mv.Y + level2Offset), CInt(pokeTexture.Width * 2 * scale), CInt(64 * scale)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, pokemon2.GetName(), New Vector2(CInt(mv.X + (level2 * (128 * scale))) + (32 * scale) - (FontManager.MainFont.MeasureString(pokemon2.GetName()).X / 2 * CSng(scale / 2)), CInt(mv.Y + level2Offset) + (58 * scale)), Color.Black, 0.0F, Vector2.Zero, CSng(scale / 2), SpriteEffects.None, 0.0F)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width * 2), CSng(32 / pokeTexture.Height * 2))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(mv.X + (level2 * CInt(128 * scale))), CInt(mv.Y + level2Offset), CInt(pokeTexture.Width * pokeTextureScale.X * scale), CInt(pokeTexture.Height * pokeTextureScale.Y * scale)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, pokemon2.GetName(), New Vector2(CInt(mv.X + (level2 * (128 * scale)) + (32 * scale) - (FontManager.MainFont.MeasureString(pokemon2.GetName()).X / 2 * CSng(scale / 2))), CInt(mv.Y + level2Offset + (72 * scale))), Color.Black, 0.0F, Vector2.Zero, CInt(scale / 2), SpriteEffects.None, 0.0F)
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End If
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Next
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End If
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@ -110,7 +110,7 @@
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Dim p As Vector2 = New Vector2(40, 50)
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If Pokemon.Attacks.Count > 0 Then
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X + 432 - 352 + AttackPos), CInt(p.Y + 18), 288, 384))
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X + 432 - 352 + AttackPos), CInt(p.Y + 18), 320, 384))
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Dim A As BattleSystem.Attack
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If AttackIndex = 4 Then
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@ -128,7 +128,7 @@
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Dim c As Char = CChar(fullText(i).ToString().Replace("’", "'"))
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If c = CChar(" ") Then
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If FontManager.MiniFont.MeasureString(n & c).X > 170 Then
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If FontManager.MainFont.MeasureString(n & c).X > 170 Then
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t &= Environment.NewLine
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n = ""
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Else
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@ -151,8 +151,8 @@
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acc = "-"
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End If
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.DrawString(FontManager.MiniFont, "Power: " & power & Environment.NewLine & "Accuracy: " & acc & Environment.NewLine & Environment.NewLine & t, New Vector2(CInt(p.X + 432 - 300 + AttackPos), p.Y + 38), Color.Black)
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.Draw(A.GetDamageCategoryImage(), New Rectangle(CInt(p.X + 432 - 150 + AttackPos), CInt(p.Y + 42), 56, 28), Color.White)
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.DrawString(FontManager.MainFont, "Power: " & power & Environment.NewLine & "Accuracy: " & acc & Environment.NewLine & Environment.NewLine & t, New Vector2(CInt(p.X + 432 - 300 + AttackPos), p.Y + 40), Color.Black)
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.Draw(A.GetDamageCategoryImage(), New Rectangle(CInt(p.X + 432 - 144 + AttackPos + 24), CInt(p.Y + 40), 56, 28), Color.White)
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End With
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X + 80), CInt(p.Y + 18), 320, 384))
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@ -212,19 +212,20 @@
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Private Sub DrawText()
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If currentCharIndex < (Pokemon.GetDisplayName() & " ").Length Then
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Core.SpriteBatch.DrawString(FontManager.MiniFont, (Pokemon.GetDisplayName() & " ").Remove(currentCharIndex), New Vector2(120, 20), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, (Pokemon.GetDisplayName() & " ").Remove(currentCharIndex), New Vector2(120, 20), Color.White)
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Else
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Core.SpriteBatch.DrawString(FontManager.MiniFont, Pokemon.GetDisplayName() & " ", New Vector2(120, 20), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Pokemon.GetDisplayName() & " ", New Vector2(120, 20), Color.White)
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End If
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If currentCharIndex > (Pokemon.GetDisplayName() & " ").Length Then
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Dim pokeTexture = Pokemon.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(FontManager.MiniFont.MeasureString(Pokemon.GetDisplayName()).X + 120), 12, pokeTexture.Width, 32), Color.White)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width), CSng(32 / pokeTexture.Height))
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(FontManager.MainFont.MeasureString(Pokemon.GetDisplayName()).X + 120), 12, CInt(pokeTexture.Width * pokeTextureScale.X), CInt(pokeTexture.Height * pokeTextureScale.Y)), Color.White)
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End If
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If currentCharIndex > (Pokemon.GetDisplayName() & " ").Length + 1 Then
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If currentCharIndex < GetText().Length Then
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Core.SpriteBatch.DrawString(FontManager.MiniFont, ("wants to learn """ & newAttack.Name & """. But " & Pokemon.GetDisplayName() & " can only learn 4 attacks." & Environment.NewLine & "Do you want " & Pokemon.GetDisplayName() & " to forget an attack to learn """ & newAttack.Name & """?").Remove(currentCharIndex - (Pokemon.GetDisplayName() & " ").Length), New Vector2(FontManager.MiniFont.MeasureString(Pokemon.GetDisplayName()).X + 152, 20), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, ("wants to learn """ & newAttack.Name & """. But " & Pokemon.GetDisplayName() & " can only learn 4 attacks." & Environment.NewLine & "Do you want " & Pokemon.GetDisplayName() & " to forget an attack to learn """ & newAttack.Name & """?").Remove(currentCharIndex - (Pokemon.GetDisplayName() & " ").Length), New Vector2(FontManager.MainFont.MeasureString(Pokemon.GetDisplayName()).X + 152, 20), Color.White)
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Else
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "wants to learn """ & newAttack.Name & """. But " & Pokemon.GetDisplayName() & " can only learn 4 attacks." & Environment.NewLine & "Do you want " & Pokemon.GetDisplayName() & " to forget an attack to learn """ & newAttack.Name & """?", New Vector2(FontManager.MiniFont.MeasureString(Pokemon.GetDisplayName()).X + 152, 20), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "wants to learn """ & newAttack.Name & """. But " & Pokemon.GetDisplayName() & " can only learn 4 attacks." & Environment.NewLine & "Do you want " & Pokemon.GetDisplayName() & " to forget an attack to learn """ & newAttack.Name & """?", New Vector2(FontManager.MainFont.MeasureString(Pokemon.GetDisplayName()).X + 152, 20), Color.White)
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End If
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End If
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End Sub
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@ -248,7 +249,7 @@
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X) + 12, CInt(p.Y), 256, 64))
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With Core.SpriteBatch
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.DrawString(FontManager.MiniFont, A.Name, New Vector2(CInt(p.X) + 30, CInt(p.Y + 26)), Color.Black)
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.DrawString(FontManager.MainFont, A.Name, New Vector2(CInt(p.X) + 30, CInt(p.Y + 26)), Color.Black)
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Dim c As Color = Color.Black
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Dim per As Integer = CInt((A.CurrentPP / A.MaxPP) * 100)
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@ -259,7 +260,7 @@
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c = Color.IndianRed
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End If
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.DrawString(FontManager.MiniFont, "PP " & A.CurrentPP & " / " & A.MaxPP, New Vector2(CInt(p.X) + 160, CInt(p.Y + 58)), c)
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.DrawString(FontManager.MainFont, "PP " & A.CurrentPP & " / " & A.MaxPP, New Vector2(CInt(p.X) + 144, CInt(p.Y + 58)), c)
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.Draw(TextureManager.GetTexture("GUI\Menus\Types", A.Type.GetElementImage(), ""), New Rectangle(CInt(p.X) + 30, CInt(p.Y + 54), 48, 16), Color.White)
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End With
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@ -205,9 +205,9 @@
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Dim pokemonTexture = GetPokemon().GetTexture(_isFront)
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Dim textureHeight As Integer = CInt(pokemonTexture.Height * (height / 256))
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Dim pokemonTextureOffset As Integer = 0 + 16
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Dim pokemonTextureOffset As Integer = 0 + 8
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If GetPokemon().IsEgg() = True Then
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pokemonTextureOffset = 32 + 16 + 8
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pokemonTextureOffset = 32 + 8 + 8
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End If
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SpriteBatch.Draw(pokemonTexture, New Rectangle(DeltaX + 20 + 10, DeltaY + 64 - _yOffset + pokemonTextureOffset + 10, 256, height), New Rectangle(0, 0, pokemonTexture.Width, textureHeight), New Color(0, 0, 0, 150))
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