Finished new save screen for now. More details may be added later
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@ -142,24 +142,28 @@
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End If
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End Sub
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Public Sub Draw(ByVal Position As Vector2)
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Public Sub Draw(ByVal Position As Vector2, Optional ByVal DrawBox As Boolean = True, Optional ByVal Size As Single = 1.0F)
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If Me.Showing = True Then
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With Core.SpriteBatch
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y), 288, 48), New Rectangle(0, 0, 96, 16), Color.White)
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For i = 0 To Options.Count - 2
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 48 + i * 48, 288, 48), New Rectangle(0, 16, 96, 16), Color.White)
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Next
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 96 + (Options.Count - 2) * 48, 288, 48), New Rectangle(0, 32, 96, 16), Color.White)
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'Bounding box
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If DrawBox Then
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y), 288, 48), New Rectangle(0, 0, 96, 16), Color.White)
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For i = 0 To Options.Count - 2
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 48 + i * 48, 288, 48), New Rectangle(0, 16, 96, 16), Color.White)
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Next
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 96 + (Options.Count - 2) * 48, 288, 48), New Rectangle(0, 32, 96, 16), Color.White)
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End If
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'Text
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For i = 0 To Options.Count - 1
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Dim m As Single = 1.0F
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Dim useSize As Single = Size
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Select Case Me.TextFont.FontName.ToLower()
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Case "textfont", "braille"
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m = 2.0F
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useSize = 2 * Size
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End Select
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.DrawString(Me.TextFont.SpriteFont, Options(i).Replace("[POKE]", "Poké"), New Vector2(CInt(Position.X + 40), CInt(Position.Y) + 32 + i * 48), Color.Black, 0.0F, Vector2.Zero, m, SpriteEffects.None, 0.0F)
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.DrawString(Me.TextFont.SpriteFont, Options(i).Replace("[POKE]", "Poké"), New Vector2(CInt(Position.X + 40), CInt(Position.Y) + 32 + i * 48 * Size), Color.Black, 0.0F, Vector2.Zero, useSize, SpriteEffects.None, 0.0F)
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Next
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X + 20), CInt(Position.Y) + 36 + index * 48, 10, 20), New Rectangle(96, 0, 3, 6), Color.White)
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'Cursor
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X + 20), CInt(Position.Y) + 36 + CInt(index * 48 * Size), CInt(10 * Size), CInt(20 * Size)), New Rectangle(96, 0, 3, 6), Color.White)
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End With
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End If
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End Sub
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@ -10,11 +10,21 @@
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Dim saveSessionFailed As Boolean = False
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Dim backupFileLocation As String = ""
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Private Yslide As Integer = 0
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Private YslideMAX As Integer = CInt(Core.windowSize.Height / 2) + 270
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Dim menuTexture As Texture2D
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Dim _closing As Boolean = False
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Dim _opening As Boolean = True
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Public Sub New(ByVal currentScreen As Screen)
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Yslide = YslideMAX
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Me.Identification = Identifications.SaveScreen
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Me.PreScreen = currentScreen
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Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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Me.menuTexture = TextureManager.GetTexture("GUI\Menus\SaveBook")
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ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
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SaveGameHelpers.ResetSaveCounter()
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@ -23,64 +33,126 @@
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Public Overrides Sub Draw()
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Me.PreScreen.Draw()
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Dim halfWidth As Integer = CInt(Core.windowSize.Width / 2)
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Dim halfHeight As Integer = CInt(Core.windowSize.Height / 2)
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Dim Delta_X As Integer = halfWidth - 350
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Dim Delta_Y As Integer = halfHeight - 220 + Yslide
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If Core.Player.IsGameJoltSave = True Then
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GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
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End If
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Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(168, 168, 640, 320))
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With Core.SpriteBatch
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.Draw(menuTexture, New Rectangle(Delta_X, Delta_Y, 700, 440), Color.White)
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If saveSessionFailed = True Then
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.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
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.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(Delta_X + 90, Delta_Y + 50), Color.Red)
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If Core.GameOptions.Extras.Contains("Backup Save Feature") Then
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.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
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"again in order to prevent data corruption." & vbNewLine & vbNewLine &
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"We have backup your save in the event of gamejolt API being down." & vbNewLine &
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"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
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"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
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.DrawString(FontManager.MiniFont,
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"Press Dismiss to close this" & vbNewLine &
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"screen and try to save again" & vbNewLine &
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"in order to prevent data" & vbNewLine &
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"corruption." & vbNewLine & vbNewLine & vbNewLine &
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"Your save has been backed" & vbNewLine &
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"up in the event of the" & vbNewLine &
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"Gamejolt API being down.", New Vector2(Delta_X + 90, Delta_Y + 100), Color.Black)
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.DrawString(FontManager.MiniFont,
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"You may safely quit the" & vbNewLine &
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"game now or try to save" & vbNewLine &
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"again later." & vbNewLine & vbNewLine & vbNewLine &
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"The backup save can be" & vbNewLine &
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"found in the Backup Save" & vbNewLine &
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"folder", New Vector2(Delta_X + 390, Delta_Y + 100), Color.Black)
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Else
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.DrawString(FontManager.MiniFont,
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"Press Dismiss to close this screen and try to save again in order to prevent" & vbNewLine &
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"data corruption." & vbNewLine & vbNewLine &
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"If the problem persists, the reason could be GameJolt servers being under" & vbNewLine &
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"maintenance right now." & vbNewLine & vbNewLine &
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"Please try again later, or contact us in our official Discord server: " & vbNewLine & vbNewLine &
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"http://www.discord.me/p3d", New Vector2(188, 240), Color.Black)
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"Press Dismiss to close this" & vbNewLine &
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"screen and try to save again" & vbNewLine &
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"in order to prevent data" & vbNewLine &
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"corruption." & vbNewLine & vbNewLine & vbNewLine &
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"If the problem persists, the" & vbNewLine &
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"GameJolt servers could be" & vbNewLine &
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"down for maintenance right" & vbNewLine &
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"now.", New Vector2(Delta_X + 90, Delta_Y + 100), Color.Black)
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.DrawString(FontManager.MiniFont, "Please try again later," & vbNewLine &
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"or contact us here:" & vbNewLine & vbNewLine &
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"Discord server" & vbNewLine &
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"www.discord.me/p3d" & vbNewLine & vbNewLine &
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"Official Forum" & vbNewLine &
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"pokemon3d.net/forum/news", New Vector2(Delta_X + 390, Delta_Y + 100), Color.Black)
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End If
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Dim text As String = String.Empty
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If ControllerHandler.IsConnected() Then
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text = "Press to continue"
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Else
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text = "Press " & KeyBindings.BackKey1.ToString() & " to continue"
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End If
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Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
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GetFontRenderer().DrawString(FontManager.MiniFont, text, New Vector2(Delta_X + 610 - textSize.X / 2.0F,
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Delta_Y + 350 - textSize.Y / 2.0F), Color.DarkBlue)
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If ControllerHandler.IsConnected() Then
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SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonB"), New Rectangle(CInt(Delta_X + 610 - textSize.X / 2 + FontManager.MiniFont.MeasureString("Press ").X),
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CInt(Delta_Y + 350 - textSize.Y / 2), 20, 20), Color.White)
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End If
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Else
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If ready = True Then
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.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)
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.DrawString(FontManager.InGameFont, "Saved the game.", New Vector2(Delta_X + 90, Delta_Y + 50), Color.DarkBlue)
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Else
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If SaveGameHelpers.GameJoltSaveDone() = False And savingStarted = True Then
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If SaveGameHelpers.StartedDownloadCheck = True Then
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.DrawString(FontManager.InGameFont, "Validating uploaded data" & LoadingDots.Dots, New Vector2(188, 186), Color.Black)
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.DrawString(FontManager.InGameFont, "Validating data" & LoadingDots.Dots, New Vector2(Delta_X + 90, Delta_Y + 50), Color.Black)
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Else
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.DrawString(FontManager.InGameFont, "Saving, please wait" & LoadingDots.Dots, New Vector2(188, 186), Color.Black)
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.DrawString(FontManager.InGameFont, "Saving, please wait" & LoadingDots.Dots, New Vector2(Delta_X + 77, Delta_Y + 50), Color.Black)
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End If
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Else
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.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_title"), New Vector2(188, 186), Color.Black)
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.DrawString(FontManager.InGameFont, "Would you like to", New Vector2(Delta_X + 90, Delta_Y + 50), Color.Black)
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.DrawString(FontManager.InGameFont, "save the game?", New Vector2(Delta_X + 90, Delta_Y + 80), Color.Black)
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End If
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End If
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For i = 0 To Core.Player.Pokemons.Count - 1
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.Draw(Core.Player.Pokemons(i).GetMenuTexture(), New Rectangle(220 + i * 80, 260, 64, 64), Color.White)
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Dim Pos As New Vector2(Delta_X + 390 + (i Mod 3) * 80, Delta_Y + 50 + CInt(Math.Floor(i / 3)) * 64)
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.Draw(Core.Player.Pokemons(i).GetMenuTexture(), New Rectangle(CInt(Pos.X), CInt(Pos.Y), 64, 64), Color.White)
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If Not Core.Player.Pokemons(i).Item Is Nothing And Core.Player.Pokemons(i).IsEgg() = False Then
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.Draw(Core.Player.Pokemons(i).Item.Texture, New Rectangle(CInt(252 + i * 80), 290, 32, 32), Color.White)
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.Draw(Core.Player.Pokemons(i).Item.Texture, New Rectangle(CInt(Pos.X) + 36, CInt(Pos.Y) + 36, 32, 32), Color.White)
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End If
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Next
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.DrawString(FontManager.MiniFont, Localization.GetString("save_screen_name") & ": " & Core.Player.Name & vbNewLine & vbNewLine & Localization.GetString("save_screen_badges") & ": " & Core.Player.Badges.Count.ToString() & vbNewLine & vbNewLine & Localization.GetString("save_screen_money") & ": " & Core.Player.Money & vbNewLine & vbNewLine & Localization.GetString("save_screen_time") & ": " & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(192, 350), Color.DarkBlue)
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.DrawString(FontManager.MiniFont, Localization.GetString("save_screen_name") & ": " & Core.Player.Name & vbNewLine & vbNewLine & Localization.GetString("save_screen_badges") & ": " & Core.Player.Badges.Count.ToString() & vbNewLine & vbNewLine & Localization.GetString("save_screen_money") & ": " & Core.Player.Money & vbNewLine & vbNewLine & Localization.GetString("save_screen_time") & ": " & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(Delta_X + 400, Delta_Y + 215), Color.DarkBlue)
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End If
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End With
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Screen.ChooseBox.Draw()
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Screen.ChooseBox.Draw(New Vector2(Delta_X + 115, Delta_Y + 155), False, 1.5F)
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End Sub
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Public Overrides Sub Update()
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Screen.ChooseBox.Update()
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If _opening Then
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If Yslide < 5 Then
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Yslide = 0
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_opening = False
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Else
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Yslide = CInt(MathHelper.Lerp(Yslide, 0, 0.1F))
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End If
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Exit Sub
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ElseIf _closing Then
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If Yslide < CInt(YslideMAX * 0.91) Then
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Yslide = CInt(MathHelper.Lerp(Yslide, YslideMAX, 0.1F))
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Else
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_closing = False
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Core.SetScreen(Me.PreScreen)
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End If
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Exit Sub
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End If
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If Core.Player.IsGameJoltSave = True Then
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If SaveGameHelpers.GameJoltSaveDone() = True Then
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ready = True
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If ChooseBox.Showing = False Then
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If ready = True Then
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If Me.delay <= 0.0F Then
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Core.SetScreen(Me.PreScreen)
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_closing = True
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'Core.SetScreen(Me.PreScreen)
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Else
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Me.delay -= 0.2F
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If delay <= 0.0F Then
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If Controls.Dismiss() And ready = False Then
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ChooseBox.Showing = False
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Core.SetScreen(Me.PreScreen)
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_closing = True
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'Core.SetScreen(Me.PreScreen)
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End If
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Else
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If Controls.Dismiss() = True Then
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ChooseBox.Showing = False
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Core.SetScreen(Me.PreScreen)
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_closing = True
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'Core.SetScreen(Me.PreScreen)
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End If
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End If
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End Sub
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@ -46477,3 +46477,15 @@
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/processorParam:TextureFormat=Color
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/build:Textures/trainertower.png
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#begin GUI/Menus/SaveBook.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GUI/Menus/SaveBook.png
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