Added command @Player.RemoveItemData()
@Player.RemoveItemData(LevelPath,ItemIndex) Makes the specified item index of the specified map spawn again after it has been found. LevelPath (str) - Path to the map file (including .dat) relative to "Content\Maps\" ItemIndex (int) - Index of the ItemObject on the map (first argument in the object's AdditionalValue)
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@ -451,6 +451,19 @@
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Dim doWalkAnimation As Boolean = CBool(argument)
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Core.Player.DoWalkAnimation = doWalkAnimation
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IsReady = True
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Case "removeitemdata"
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Dim IDs() As String = Core.Player.ItemData.Split(CChar(","))
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Dim LevelPath As String = argument.GetSplit(0, ",")
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Dim LevelItemIndex As String = argument.GetSplit(1, ",")
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If IDs.Contains((LevelPath.ToLower() & "|" & LevelItemIndex).ToLower()) = True Then
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If Core.Player.ItemData.Split(",").Count = 1 Then
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Core.Player.ItemData = ""
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Else
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Core.Player.ItemData = Core.Player.ItemData.Replace(("," & (LevelPath.ToLower() & "|" & LevelItemIndex).ToLower()).ToString, "")
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End If
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End If
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IsReady = True
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Case "quitgame"
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'Reset VoltorbFlipScreen's Variables
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VoltorbFlip.VoltorbFlipScreen.CurrentLevel = 1
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@ -535,6 +535,7 @@ Namespace ScriptVersion2
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r(New ScriptCommand("player", "setopacity", {New ScriptArgument("opacity", ScriptArgument.ArgumentTypes.Sng)}.ToList(), "Sets the player entity's opacity."))
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r(New ScriptCommand("player", "QuitGame", {New ScriptArgument("doFade", ScriptArgument.ArgumentTypes.Bool, True, "")}.ToList(), "Quits the game and goes back to the Main Menu (with optionally a fade out and in)."))
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r(New ScriptCommand("player", "DoWalkAnimation", {New ScriptArgument("walkAnimation", ScriptArgument.ArgumentTypes.Bool)}.ToList(), "Enables or disables the player's walking animation when walking or during a @player.move command."))
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r(New ScriptCommand("player", "RemoveItemData", {New ScriptArgument("levelPath", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("itemIndex", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Makes the specified item index of the specified map spawn again after it has been found."))
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' Constructs:
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r(New ScriptCommand("player", "position", "sngarr", {New ScriptArgument("coordinate", ScriptArgument.ArgumentTypes.StrArr, {"x", "y", "z"}, True, "")}.ToList(), "Returns the position of the player. The normal coordinate combination is ""X,Y,Z"".", ",", True))
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