Coin Case Cap is now a GameRule
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@ -609,6 +609,7 @@ Public Class GameMode
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gameRules.Add(New GameRule("SavingDisabled", "0"))
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gameRules.Add(New GameRule("SingleUseTM", "0"))
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gameRules.Add(New GameRule("CanForgetHM", "0"))
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gameRules.Add(New GameRule("CoinCaseCap", "0"))
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gameMode._gameRules = gameRules
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@ -1034,8 +1034,8 @@ TryAgain:
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'Completed the level
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If GameState = States.GameWon Then
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If Core.Player.Coins + TotalCoins > 50000 Then
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TotalCoins = 50000 - Core.Player.Coins
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If CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) > 0 AndAlso Core.Player.Coins + TotalCoins > CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) Then
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TotalCoins = CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) - Core.Player.Coins
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CurrentCoins = 0
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TextBox.Show(Localization.GetString("VoltorbFlip_MaxCoins", "Your Coin Case can't fit~any more Coin(s)!"))
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Quit()
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@ -1286,7 +1286,7 @@ TryAgain:
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Delay = 5
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End If
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If Delay > 3 Then
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If Core.Player.Coins + TotalCoins > 50000 Then
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If CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) > 0 AndAlso Core.Player.Coins + TotalCoins > CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) Then
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If CurrentLevel < PreviousLevel Then
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TextBox.Show(Localization.GetString("VoltorbFlip_NewLevel_Lower1", "Dropped to Game Lv.") & " " & CurrentLevel & Localization.GetString("VoltorbFlip_NewLevel_Lower2", "!"))
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End If
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@ -303,8 +303,8 @@
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Case "addcoins"
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Dim coins As Integer = int(argument)
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If Core.Player.Coins + coins > 50000 Then
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coins = 50000 - Core.Player.Coins
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If CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) > 0 AndAlso Core.Player.Coins + coins > CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) Then
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coins = CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) - Core.Player.Coins
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End If
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Core.Player.Coins += coins
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@ -284,7 +284,10 @@
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CanContinue = False
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Case "voltorbflip"
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If Core.Player.Inventory.GetItemAmount(54.ToString) > 0 Then
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If Core.Player.Coins < 50000 Then
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If CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) > 0 AndAlso Core.Player.Coins > CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) Then
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Screen.TextBox.Show(Localization.GetString("VoltorbFlip_BeforeGame_FullCoinCase", "Your Coin Case is already full!"))
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IsReady = True
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Else
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If VoltorbFlip.VoltorbFlipScreen.TotalCoins = -1 Then
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Core.SetScreen(New VoltorbFlip.VoltorbFlipScreen(CurrentScreen))
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End If
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@ -303,10 +306,6 @@
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IsReady = True
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End If
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End If
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Else
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Screen.TextBox.Show(Localization.GetString("VoltorbFlip_BeforeGame_FullCoinCase", "Your Coin Case is already full!"))
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IsReady = True
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End If
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Else
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Screen.TextBox.Show(Localization.GetString("VoltorbFlip_BeforeGame_NoCoinCase", "You don't have a Coin Case!~Come back when you have one!"))
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