Added initial checks for (shooting star, ancestor, eruption, mega, victorious) via scripts.

Removed the recent pokedex emblem checks.
This commit is contained in:
FantaX1911 2019-01-23 18:59:07 +02:00
parent 0234edc3a7
commit b7306a699e
8 changed files with 1 additions and 36 deletions

View File

@ -4,4 +4,5 @@ version=2
@register.register(battlevictini)
@npc.register(liberty\room.dat|0|remove|0)
@npc.remove(0)
@player.achieveemblem(victorious)
:end

View File

@ -39,42 +39,6 @@
GameJolt.Emblem.AchieveEmblem("eevee")
End If
' Eruption:
Dim haseruption As Boolean = True
If Pokedex.GetEntryType(Core.Player.PokedexData, 721) < 2 Then
haseruption = False
End If
If haseruption = True Then
GameJolt.Emblem.AchieveEmblem("eruption")
End If
' Shooting Star:
Dim hasshootingstar As Boolean = True
If Pokedex.GetEntryType(Core.Player.PokedexData, 385) < 2 Then
hasshootingstar = False
End If
If hasshootingstar = True Then
GameJolt.Emblem.AchieveEmblem("shooting star")
End If
' Victorious:
Dim hasvictorious As Boolean = True
If Pokedex.GetEntryType(Core.Player.PokedexData, 494) < 2 Then
hasvictorious = False
End If
If hasvictorious = True Then
GameJolt.Emblem.AchieveEmblem("victorious")
End If
' Ancestor:
Dim hasancestor As Boolean = True
If Pokedex.GetEntryType(Core.Player.PokedexData, 151) < 2 Then
hasancestor = False
End If
If hasancestor = True Then
GameJolt.Emblem.AchieveEmblem("ancestor")
End If
' Pokédex:
If Core.Player.IsGameJoltSave = True Then
If Me.Profiles(0).Pokedex.Obtained >= Me.Profiles(0).Pokedex.Count Then