Added initial checks for (shooting star, ancestor, eruption, mega, victorious) via scripts.
Removed the recent pokedex emblem checks.
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@ -4,4 +4,5 @@ version=2
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@register.register(battlevictini)
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@npc.register(liberty\room.dat|0|remove|0)
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@npc.remove(0)
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@player.achieveemblem(victorious)
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:end
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@ -39,42 +39,6 @@
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GameJolt.Emblem.AchieveEmblem("eevee")
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End If
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' Eruption:
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Dim haseruption As Boolean = True
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If Pokedex.GetEntryType(Core.Player.PokedexData, 721) < 2 Then
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haseruption = False
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End If
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If haseruption = True Then
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GameJolt.Emblem.AchieveEmblem("eruption")
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End If
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' Shooting Star:
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Dim hasshootingstar As Boolean = True
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If Pokedex.GetEntryType(Core.Player.PokedexData, 385) < 2 Then
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hasshootingstar = False
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End If
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If hasshootingstar = True Then
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GameJolt.Emblem.AchieveEmblem("shooting star")
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End If
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' Victorious:
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Dim hasvictorious As Boolean = True
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If Pokedex.GetEntryType(Core.Player.PokedexData, 494) < 2 Then
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hasvictorious = False
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End If
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If hasvictorious = True Then
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GameJolt.Emblem.AchieveEmblem("victorious")
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End If
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' Ancestor:
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Dim hasancestor As Boolean = True
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If Pokedex.GetEntryType(Core.Player.PokedexData, 151) < 2 Then
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hasancestor = False
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End If
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If hasancestor = True Then
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GameJolt.Emblem.AchieveEmblem("ancestor")
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End If
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' Pokédex:
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If Core.Player.IsGameJoltSave = True Then
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If Me.Profiles(0).Pokedex.Obtained >= Me.Profiles(0).Pokedex.Count Then
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