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Correction for the skydome color for interiors
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@ -588,7 +588,7 @@ endsub:
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Screen.Effect.FogColor = Core.BackgroundColor.ToVector3()
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Screen.SkyDome.TextureDown = TextureManager.GetTexture("SkyDomeResource\Stars")
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Case EnvironmentTypes.Inside
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Core.BackgroundColor = New Color(56, 56, 56)
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Core.BackgroundColor = New Color(57, 57, 57)
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Screen.Effect.FogColor = Core.BackgroundColor.ToVector3()
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Screen.SkyDome.TextureUp = Nothing
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Screen.SkyDome.TextureDown = Nothing
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