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Make the game remember if running was toggled
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84a925b120
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@ -751,6 +751,8 @@
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ShowBattleAnimations = CInt(Value)
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ShowBattleAnimations = CInt(Value)
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Case "runmode"
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Case "runmode"
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RunMode = CBool(Value)
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RunMode = CBool(Value)
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Case "runtoggled"
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RunToggled = CBool(Value)
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Case "boxamount"
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Case "boxamount"
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BoxAmount = CInt(Value)
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BoxAmount = CInt(Value)
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Case "lastrestplace"
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Case "lastrestplace"
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@ -1270,6 +1272,7 @@
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"Location|" & Screen.Level.MapName & Environment.NewLine &
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"Location|" & Screen.Level.MapName & Environment.NewLine &
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"BattleAnimations|" & ShowBattleAnimations.ToString() & Environment.NewLine &
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"BattleAnimations|" & ShowBattleAnimations.ToString() & Environment.NewLine &
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"RunMode|" & RunMode.ToNumberString() & Environment.NewLine &
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"RunMode|" & RunMode.ToNumberString() & Environment.NewLine &
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"RunToggled|" & RunToggled.ToNumberString() & Environment.NewLine &
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"BoxAmount|" & BoxAmount.ToString() & Environment.NewLine &
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"BoxAmount|" & BoxAmount.ToString() & Environment.NewLine &
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"LastRestPlace|" & LastRestPlace & Environment.NewLine &
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"LastRestPlace|" & LastRestPlace & Environment.NewLine &
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"LastRestPlacePosition|" & LastRestPlacePosition & Environment.NewLine &
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"LastRestPlacePosition|" & LastRestPlacePosition & Environment.NewLine &
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