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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-28 16:24:45 +02:00
Removed unused tokens
This commit is contained in:
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71e34ea4c0
commit
b91a5f586f
@ -129,11 +129,6 @@ main_menu_options_controls,Controls
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main_menu_options_contentpacks_line1,Content
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main_menu_options_contentpacks_line2,Packs
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DeleteScreen:
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delete_menu_delete_confirm,Do you really want to delete the save
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delete_menu_delete,Delete
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delete_menu_cancel,Cancel
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GameModeMenu:
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gamemode_menu_select1,Select a GameMode
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gamemode_menu_select2,to start the new game with.
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@ -165,19 +160,15 @@ option_screen_game_viewbobbing_description,Turns camera shaking on or off.
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option_screen_graphics,Graphics
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option_screen_graphics_fov,Field of View
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option_screen_graphics_fov_description,The field of view. The higher the value is,~the more you can see.~Warning: Too large value can cause lags in larger maps.
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option_screen_graphics_renderdistance,Render Distance
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option_screen_graphics_renderdistance_description,The render distance determines,~how far you can see.~By turning this down, you can improve your FPS.
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option_screen_graphics_renderdistance_tiny,Tiny
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option_screen_graphics_renderdistance_short,Short
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option_screen_graphics_renderdistance_normal,Normal
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option_screen_graphics_renderdistance_far,Far
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option_screen_graphics_renderdistance_extreme,Extreme
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option_screen_graphics_offset_mapquality,Offset Map Quality
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option_screen_graphics_offset_mapquality_description,Sets the quality of the offset maps.~The details and update frequency of offset maps increase with this value.~Set this value to 0 to prevent the game from loading offset maps.
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option_screen_graphics_offset_mapquality_off,Off
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option_screen_graphics_graphics,Graphics
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option_screen_graphics_graphics_description,Affects if some objects are rendered~or not. By turning this down, you can improve your FPS.~This settings is for all save states.
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option_screen_graphics_graphics_fancy,Fancy
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option_screen_graphics_graphics_fast,Fast
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option_screen_graphics_multisampling,Multi Sampling
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@ -185,17 +176,14 @@ option_screen_graphics_multisampling,Multi Sampling
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option_screen_battle,Battle
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option_screen_battle_3dmodels,3D Models
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option_screen_battle_animations,Animations
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option_screen_battle_animations_description,Determines if the game shows battle animations.
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option_screen_battle_battlestyle,Battle Style
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option_screen_battle_battlestyle_shift,Shift
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option_screen_battle_battlestyle_set,Set
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option_screen_battle_style_description,Battle Style~Set: You are not asked to switch out your Pokémon~Shift: You can switch out your Pokémon after defeating an opponent.
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option_screen_controls,Controls
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option_screen_controls_xboxgamepad,Xbox Gamepad
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option_screen_controls_resetkeybindings,Reset Key Bindings
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option_screen_controls_cameraspeed,Camera Speed
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option_screen_controls_cameraspeed_description,The camera speed sets the speed on which the~mouse can rotate the view.
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option_screen_controls_cameraspeed_slow,...Slow...
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option_screen_controls_cameraspeed_medium,Standard
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option_screen_controls_cameraspeed_fast,Super fast!
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@ -203,9 +191,7 @@ option_screen_controls_cameraspeed_fastest,SPEED OF LIGHT!
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option_screen_audio,Audio
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option_screen_audio_volume_music,Music Volume
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option_screen_audio_volume_music_description,The volume of the background music.
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option_screen_audio_volume_sfx,SoundFX Volume
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option_screen_audio_volume_music_description,The volume of the sound effects and jingles.
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option_screen_audio_muted,Muted
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option_screen_contentpacks_up,Move Up
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@ -221,11 +207,8 @@ option_screen_contentpacks_content,Content
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option_screen_contentpacks_description,Description
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option_screen_resetoptions,Reset options
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option_screen_resetoptions_description,Resets all options.
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option_screen_save_options,Save options
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option_screen_save_options_description,Save the options and close the menu.
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option_screen_close,Close.
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option_screen_close_menu_description,Close the menu and do not save~the changes.
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---
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Pausescreen:
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pause_menu_title,Game menu
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@ -241,17 +224,11 @@ IngameMenu:
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game_menu_pokedex,Pokédex
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game_menu_party,Pokémon
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game_menu_bag,Bag
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game_menu_trainer_card,<playername>
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game_menu_trainer_card,<player.name>
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game_menu_save,Save
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game_menu_options,Options
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game_menu_exit,Exit Menu
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---
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InventoryScreen:
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inventory_menu_bag,Bag
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inventory_menu_backadvice,PRESS E TO GO BACK
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inventory_menu_items,Items
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inventory_menu_description,Description
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---
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NewGameScreen:
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new_game_intro_1,Hello!~Sorry to keep~you waiting!*Welcome to the world~of Pokémon!*My name is Oak.~People call me~Pokémon Prof.*This world is inhabited~by creatures that~we call
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new_game_intro_2,Pokémon.*People and Pokémon live~together by supporting~each other.~Some people play with~Pokémon,~some battle with them.*But we don't know~everything about~Pokémon yet.~There are still many~mysteries to solve.*That's why I study~Pokémon every day.*Now, what did you~say your name was?
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@ -264,9 +241,7 @@ new_game_intro_same_name_1,Hey we got the~same names.*My name is also~
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new_game_intro_same_name_2,!
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new_game_intro_name_1,Right! So your name is~
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new_game_intro_name_2,!
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new_game_your_name,What's your name?
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new_game_select_skin,Select your appearance
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new_game_name_too_short,This name is too short
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---
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MapScreen:
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map_screen_cities,Cities
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@ -274,83 +249,18 @@ map_screen_routes,Routes
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map_screen_places,Places
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map_screen_roaming,Roaming Pokes
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---
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PokedexScreen:
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pokedex_screen_seen,Seen
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pokedex_screen_obtained,Obtained
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pokedex_screen_rare,Rare
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pokedex_screen_backadvice,PRESS E TO GO BACK
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---
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PokemonScreen:
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pokemon_screen_choose_a_pokemon,Choose a Pokémon
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pokemon_screen_backadvice,Press the E key to go back.
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pokemon_screen_item_give,Give
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pokemon_screen_item_take,Take
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pokemon_screen_item_back,Back
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pokemon_screen_doesnt_hold_item,~doesn't hold an item.
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pokemon_screen_take_item_1,Took
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pokemon_screen_take_item_2, from~
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pokemon_screen_take_item_3,~and put it into the~
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pokemon_screen_take_item_4, pocket!
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pokemon_screen_give_item_1,Gave
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pokemon_screen_give_item_2, to~
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pokemon_screen_give_item_3,
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pokemon_screen_give_item_4,~and put
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pokemon_screen_give_item_5,~back to the inventory.
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pokemon_screen_summary,Summary
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pokemon_screen_switch,Switch
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pokemon_screen_item,Item
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pokemon_screen_back,Back
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pokemon_screen_EMPTY,EMPTY
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---
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Pokemon Status Screen:
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All pages:
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poke_status_screen_nature,Nature
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poke_status_screen_backadvice,PRESS E TO GO BACK
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poke_status_screen_closeadvice,PRESS E TO CLOSE
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poke_status_screen_number,#
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Page 1:
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poke_status_screen_all_exp,All Exp
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poke_status_screen_nxt_lv,Nxt Lv.
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poke_status_screen_stats_page,Stats page
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Page 2:
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poke_status_screen_OT,OT
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poke_status_screen_Item,Item
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poke_status_screen_no_item,no item
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poke_status_screen_ability,Ability
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poke_status_screen_details_page,Details page
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Page 3:
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poke_status_screen_power,Power
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poke_status_screen_accuracy,Accuracy
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poke_status_screen_moves_page,Moves page
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---
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Trainer Card Screen:
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trainer_screen_trainer_card,Trainer Card
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trainer_screen_name,Name
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trainer_screen_points,Points
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trainer_screen_money,Money
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trainer_screen_pokedex,Pokédex
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trainer_screen_time,Time
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trainer_screen_collected_badges,Collected badges
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trainer_screen_badge, Badge
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trainer_screen_backadvice,PRESS E TO GO BACK
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trainer_screen_empty_badge,???
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---
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Save Screen:
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save_screen_title,Do you want to save the game?
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save_screen_name,Name
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save_screen_badges,Badges
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save_screen_money,Money
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save_screen_time,Time
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save_screen_yes,Yes
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save_screen_no,No
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save_screen_success,Saved the game.
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---
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Item Detail Screen:
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item_detail_screen_use,Use
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item_detail_screen_give,Give
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item_detail_screen_trash,Trash
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item_detail_screen_back,Back
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item_detail_screen_give_item,Give
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---
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Apricorn Screen:
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apricorn_screen_apricorns,Apricorns
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@ -363,36 +273,9 @@ apricorn_screen_take,Take
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apricorn_screen_ready,I am ready producing Pokéballs. Here's the result of my work:
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apricorn_screen_obtain, obtained
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---
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Daycare Screen:
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daycare_screen_daycare,Daycare
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daycare_screen_money, / Money:
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daycare_screen_deposit,Deposit
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daycare_screen_grown,Grown:
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daycare_screen_lv, / Lv.
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daycare_screen_costs, / Costs:
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daycare_screen_pokedollar, PokéDollar
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daycare_screen_withdraw,Withdraw
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daycare_screen_backadvice,PRESS E TO GO BACK
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daycare_screen_pokemon_choose_header,Deposit Pokémon
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Egg,Egg
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---
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Network Screen:
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network_screen_isonline,You are in a co-op game already! Please close the connection~to open a new game or connect again!~~~Press E to go back!
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network_screen_header,Co-Op Gameplay
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network_screen_main_header,You can either join a game or host a~new one to play together with a friend.
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network_screen_main_join,Join
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network_screen_main_host,Host
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network_screen_main_close,Close
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network_screen_join_header,Join a game:~Enter the IP address of the hosted game.
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network_screen_join_cancel,Cancel
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network_screen_join_join,Join
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network_screen_host_header,Host a game:~You are about to open your~game for other players in your network.
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network_screen_host_cancel,Cancel
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network_screen_host_host,Host
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---
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Donation screen:
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donation_screen_donators,Donators
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donation_screen_backadvice,Press E to close
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donation_screen_backadvice,Press [<system.button(OpenMenu)>] to close
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---
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Blackout Screen:
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black_out_screen_line1,You have run out of Pokémon!
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@ -466,62 +349,28 @@ VoltorbFlip_Tutorial_AboutMemos_Image,Select "Open Memo" to open the Memo Window
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Battle:
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---
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main:
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battle_main_trainer_sent_out_1, sent out~
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battle_main_trainer_sent_out_2,.
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battle_main_trainer_sent_out_3,is about to send out
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battle_main_trainer_sent_out_4,! Do you want to switch your Pokémon?
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battle_main_trainer_sent_out_5,Yes
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battle_main_trainer_sent_out_6,No
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battle_main_trainer_about_to_send_out_1,is about to send out
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battle_main_trainer_about_to_send_out_2,! Do you want to switch your Pokémon?
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battle_main_choose_pokemon,Choose Pokémon
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battle_main_wild_appear_1,A wild
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battle_main_wild_appear_2,~appeared!
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battle_main_trainer_intro_1, and~
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battle_main_trainer_intro_2, want~to battle!
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battle_main_trainer_intro_3, wants~to battle!
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battle_main_intro_1,GO!
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battle_main_intro_2,!
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battle_main_trainer_defeat_1,~was defeated!
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battle_main_trainer_defeat_2, and~
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battle_main_trainer_defeat_3,~were defeated!
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battle_main_trainer_defeat_4, got
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battle_main_trainer_defeat_5,~PokéDollars for winning!
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battle_main_cannot_switch,Cannot switch out.
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---
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attackTurn:
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battle_attack_poison_damage,~was hurt by poison!
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battle_attack_curse_damage,~is afflicted by the curse!
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battle_attack_fire_damage,~was hurt by its burn!
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battle_attack_trainer_item_1, used a~
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battle_attack_trainer_item_2,!
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battle_attack_asleep, is fast~asleep.
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battle_attack_woke_up, woke up!
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battle_attack_paralyzed, is paralyzed!~It can't move!
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battle_attack_frozen_free, is no~longer frozen!
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battle_attack_frozen, is frozen~solid!
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battle_attack_flinched, flinched!
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battle_attack_no_longer_confused, is no~longer confused!
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battle_attack_confused, is~confused.
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battle_attack_hit_self_confusion, hits itself~in confusion!
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battle_attack_no_PP_left, has~no PP left!*
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battle_attack_used, used
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---
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Badges:
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badge_Boulder,Boulder
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badge_Cascade,Cascade
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badge_Thunder,Thunder
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badge_Rainbow,Rainbow
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badge_Soul,Soul
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badge_Marsh,Marsh
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badge_Volcano,Volcano
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badge_Earth,Earth
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badge_Zephyr,Zephyr
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badge_Hive,Hive
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badge_Plain,Plain
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badge_Fog,Fog
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badge_Storm,Storm
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badge_Mineral,Mineral
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badge_Glacier,Glacier
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badge_Rising,Rising
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badge_1,Boulder
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badge_2,Cascade
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badge_3,Thunder
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badge_4,Rainbow
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badge_5,Soul
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badge_6,Marsh
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badge_7,Volcano
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badge_8,Earth
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badge_9,Zephyr
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badge_10,Hive
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badge_11,Plain
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badge_12,Fog
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badge_13,Storm
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badge_14,Mineral
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badge_15,Glacier
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badge_16,Rising
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---
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Regions:
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Johto,Johto
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@ -753,21 +602,7 @@ game_message_free_camera_off,Free camera mode off
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game_message_audio_on,Audio on
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game_message_audio_off,Audio off
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game_message_continue_autosave,Continued save state:
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---
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Online:
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game_message_close_connection,You closed the co-op game.
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game_message_disconncet,You disconnected from the host.
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game_message_cannot_connect_client_1,Cannot connect to host (
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game_message_cannot_connect_client_2,)!
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game_message_client_connect_1,You joined the game (
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game_message_client_connect_2,)!
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game_message_client_host_closed_1,The host (
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game_message_client_host_closed_2,) closed the connection.
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game_message_client_outdated_newer_version,You have an outdated or newer version of the game.
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game_message_host_session_started,You (host) started a Co-Op session.
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game_message_host_outdated_newer_version,The client has an outdated or newer version of the game!
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game_message_host_client_accept,A client joined the game!
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game_message_host_client_disconnect,The client disconnected! The Co-Op session has been closed.
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game_message_debug_texture_list_clear,Texture list have cleared
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---
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Pokemon:
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pokemon_name_Bulbasaur,Bulbasaur
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@ -110,7 +110,11 @@ Public Class Badge
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Public Shared Function GetBadgeName(ByVal ID As Integer) As String
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For Each b As BadgeDeclaration In Badges
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If b.ID = ID Then
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Return b.Name
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If Localization.TokenExists("badge_" & b.ID.ToString) = True Then
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Return Localization.GetString("badge_" & b.ID.ToString, b.Name)
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Else
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Return b.Name
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End If
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End If
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Next
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Return "Plain"
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