Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack Pokémon flicker briefly when hit
This commit is contained in:
parent
09e5661729
commit
b95d4d1c69
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@ -3978,8 +3978,10 @@
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Public Sub ReduceHP(ByVal HPAmount As Integer, ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String, ByVal sound As String)
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Public Sub ReduceHP(ByVal HPAmount As Integer, ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String, ByVal sound As String)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim pNPC As Entity = BattleScreen.OwnPokemonNPC
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If own = False Then
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If own = False Then
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p = BattleScreen.OppPokemon
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p = BattleScreen.OppPokemon
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pNPC = BattleScreen.OppPokemonNPC
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End If
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End If
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If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
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If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
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@ -3996,6 +3998,13 @@
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F))
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F))
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End If
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End If
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(CType(pNPC, NPC), own)
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HitAnimation.AnimationFadePokemonEntity(1, False, 0, 0, 0)
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HitAnimation.AnimationFadePokemonEntity(1, True, 1, 1, 0)
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HitAnimation.AnimationFadePokemonEntity(1, False, 0, 2, 0)
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HitAnimation.AnimationFadePokemonEntity(1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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If own = True Then
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If own = True Then
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BattleScreen.BattleQuery.Add(New MathHPQueryObject(p.HP, p.MaxHP, HPAmount, New Vector2(200, 256)))
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BattleScreen.BattleQuery.Add(New MathHPQueryObject(p.HP, p.MaxHP, HPAmount, New Vector2(200, 256)))
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Else
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Else
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After Width: | Height: | Size: 258 B |
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@ -14665,31 +14665,34 @@
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<Content Include="Content\Songs\wind.ogg">
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<Content Include="Content\Songs\wind.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Ember_Hit.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Electric\Thunderbolt.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Ember_Start.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Fire\Ember_Hit.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Fly_Hit.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Fire\Ember_Start.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Fly_Start.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Flying\Fly_Hit.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\PoisonSting_Hit.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Flying\Fly_Start.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\PoisonSting_Start.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Grass\Absorb.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Pound.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Normal\Pound.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Tackle.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Normal\Tackle.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Thunderbolt.wav">
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<Content Include="Content\Sounds\Battle\Attacks\Poison\PoisonSting_Hit.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Poison\PoisonSting_Start.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\Battle\Damage\Effective.wav">
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<Content Include="Content\Sounds\Battle\Damage\Effective.wav">
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@ -15379,6 +15382,9 @@
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<Content Include="Content\Textures\Battle\Fire\Smoke.png">
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<Content Include="Content\Textures\Battle\Fire\Smoke.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Textures\Battle\Grass\Absorb.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Normal\Growl.png">
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<Content Include="Content\Textures\Battle\Normal\Growl.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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@ -66,7 +66,7 @@
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
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MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Start", 0, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
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For i = 0 To 12
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For i = 0 To 12
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MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
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MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
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i += 1
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i += 1
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@ -82,7 +82,7 @@
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MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
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MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
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i += 1
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i += 1
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Next
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Next
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Hit", 2, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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@ -92,6 +92,22 @@
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End If
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End If
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End Sub
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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Dim maxAmount As Integer = 8
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Dim currentAmount As Integer = 0
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
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While currentAmount <= maxAmount
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Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
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Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
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MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Grass\Absorb", 0.35, 0.35, 0.35, 1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
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Threading.Interlocked.Increment(currentAmount)
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End While
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -55,7 +55,7 @@
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Me.AIField2 = AIField.Nothing
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Me.AIField2 = AIField.Nothing
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End Sub
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
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MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
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MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
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@ -61,7 +61,7 @@
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Tackle", 0, 2)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
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MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2)
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MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Sub
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@ -68,7 +68,7 @@
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
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MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
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MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Start", 0, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Sub
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MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
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MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Hit", 1, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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If Stage = 6 Then
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If Stage = 6 Then
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SoundManager.PlaySound("egg_hatch")
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SoundManager.PlaySound("egg_hatch")
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Else
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Else
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SoundManager.PlaySound("Battle\Attacks\Pound")
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SoundManager.PlaySound("Battle\Attacks\Normal\Pound")
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End If
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End If
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Egg = GetEggTexture()
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Egg = GetEggTexture()
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@ -717,7 +717,7 @@ endsub:
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If Core.Random.Next(0, 250) = 0 Then
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If Core.Random.Next(0, 250) = 0 Then
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Dim pitch As Single = -(Core.Random.Next(8, 11) / 10.0F)
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Dim pitch As Single = -(Core.Random.Next(8, 11) / 10.0F)
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Debug.Print(pitch.ToString())
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Debug.Print(pitch.ToString())
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SoundManager.PlaySound("Battle\Attacks\Thunderbolt", pitch, 0F, SoundManager.Volume, False)
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SoundManager.PlaySound("Battle\Attacks\Electric\Thunderbolt", pitch, 0F, SoundManager.Volume, False)
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End If
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End If
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End If
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End If
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