Gave status effect textures a separate folder not related to a specific type.

This commit is contained in:
Jasper "JappaWakka" Speelman 2021-11-21 15:01:38 +01:00
parent e9d4cacd3c
commit bac3d2b292
5 changed files with 103 additions and 48 deletions

View File

@ -1418,7 +1418,7 @@
Dim maxAmount As Integer = 4
Dim currentAmount As Integer = 0
While currentAmount <= maxAmount
Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(0, 0, 16, 16), "")
Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(0, 0, 16, 16), "")
Dim xPos = CSng(Random.Next(-4, 4) / 8)
Dim zPos = CSng(Random.Next(-4, 4) / 8)
@ -1428,11 +1428,11 @@
Dim startDelay As Double = 5.0 * Random.NextDouble()
Dim ShockEntity = ParalyzedAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
ParalyzedAnimation.AnimationMove(ShockEntity, True, Destination.X, Destination.Y, Destination.Z, 0.025F, False, True, CSng(startDelay), 0.0F)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 1), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(32, 0, 16, 16), ""), CSng(startDelay + 2), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(48, 0, 16, 16), ""), CSng(startDelay + 3), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(64, 0, 16, 16), ""), CSng(startDelay + 4), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(72, 0, 16, 16), ""), CSng(startDelay + 5), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 1), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(32, 0, 16, 16), ""), CSng(startDelay + 2), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(48, 0, 16, 16), ""), CSng(startDelay + 3), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(64, 0, 16, 16), ""), CSng(startDelay + 4), 1)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(72, 0, 16, 16), ""), CSng(startDelay + 5), 1)
Threading.Interlocked.Increment(currentAmount)
End While
@ -2980,7 +2980,7 @@
Dim maxAmount As Integer = 4
Dim currentAmount As Integer = 0
While currentAmount <= maxAmount
Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(0, 0, 16, 16), "")
Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(0, 0, 16, 16), "")
Dim xPos = CSng(Random.Next(-4, 4) / 8)
Dim zPos = CSng(Random.Next(-4, 4) / 8)
@ -2990,11 +2990,11 @@
Dim startDelay As Double = 5.0 * Random.NextDouble()
Dim ShockEntity = ParalyzedAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
ParalyzedAnimation.AnimationMove(ShockEntity, False, Destination.X, Destination.Y, Destination.Z, 0.025F, False, True, CSng(startDelay), 0.0F)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 1), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(32, 0, 16, 16), ""), CSng(startDelay + 2), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(48, 0, 16, 16), ""), CSng(startDelay + 3), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(64, 0, 16, 16), ""), CSng(startDelay + 4), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, True, TextureManager.GetTexture("Textures\Battle\Electric\Sparks", New Rectangle(72, 0, 16, 16), ""), CSng(startDelay + 5), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 1), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(32, 0, 16, 16), ""), CSng(startDelay + 2), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(48, 0, 16, 16), ""), CSng(startDelay + 3), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(64, 0, 16, 16), ""), CSng(startDelay + 4), 0)
ParalyzedAnimation.AnimationChangeTexture(ShockEntity, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Paralyzed", New Rectangle(72, 0, 16, 16), ""), CSng(startDelay + 5), 0)
Threading.Interlocked.Increment(currentAmount)
End While
@ -3304,10 +3304,14 @@
Public Function InflictConfusion(ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String) As Boolean
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim pNPC As NPC = BattleScreen.OwnPokemonNPC
Dim op As Pokemon = BattleScreen.OppPokemon
Dim opNPC As NPC = BattleScreen.OppPokemonNPC
If own = False Then
p = BattleScreen.OppPokemon
pNPC = BattleScreen.OppPokemonNPC
op = BattleScreen.OwnPokemon
opNPC = BattleScreen.OwnPokemonNPC
End If
If p.HP <= 0 OrElse p.Status = Pokemon.StatusProblems.Fainted Then
@ -3340,6 +3344,48 @@
Return False
Else
'Works!
If Core.Player.ShowBattleAnimations <> 0 Then
Dim ConfusionAnimation As New AnimationQueryObject(pNPC, Not own)
ConfusionAnimation.AnimationPlaySound("Battle\Effects\Confused", 0, 0)
Dim DuckEntity1 As Entity = ConfusionAnimation.SpawnEntity(New Vector3(-0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 1, 0, 1)
Dim DuckEntity2 As Entity = ConfusionAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 1, 0, 1)
Dim DuckEntity3 As Entity = ConfusionAnimation.SpawnEntity(New Vector3(0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 1, 0, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.5, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.5, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.5, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 1.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 2, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 2, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 2, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 2.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 2.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 2.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 3, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 3, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 32, 16, 16), ""), 3, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 3.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 3.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 48, 16, 16), ""), 3.5F, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 4, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 4, 1)
ConfusionAnimation.AnimationChangeTexture(DuckEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 64, 16, 16), ""), 4, 1)
BattleScreen.BattleQuery.Add(ConfusionAnimation)
End If
p.AddVolatileStatus(Pokemon.VolatileStatus.Confusion)
Select Case message
Case "" 'Print default message only
@ -5463,19 +5509,19 @@
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 4, 1)
BattleScreen.BattleQuery.Add(PoisonAnimation)
End If
@ -5491,19 +5537,19 @@
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 4, 1)
BattleScreen.BattleQuery.Add(PoisonAnimation)
End If
@ -6266,19 +6312,19 @@
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 4, 1)
BattleScreen.BattleQuery.Add(PoisonAnimation)
End If
@ -6294,19 +6340,19 @@
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 4, 1)
BattleScreen.BattleQuery.Add(PoisonAnimation)
'Actual damage

Binary file not shown.

After

Width:  |  Height:  |  Size: 712 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 395 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 372 B

View File

@ -15409,6 +15409,15 @@
<Content Include="Content\Textures\Battle\Smoke.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\Battle\StatusEffect\Confused.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\Battle\StatusEffect\Paralyzed.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\Battle\StatusEffect\Poisoned.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\chess.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>