Inventory Screen tweaks

This commit is contained in:
JappaWakka 2023-05-30 16:36:32 +02:00
parent 551a1f3659
commit bb68e96bd5

View File

@ -399,7 +399,7 @@ Public Class NewInventoryScreen
Dim fontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(cItem.Name).X)
itemBatch.DrawString(FontManager.MiniFont, cItem.Name, itemLoc + New Vector2(48 - fontWidth / 2.0F, 51), New Color(255, 255, 255, itemPanelAlpha))
If _tabIndex <> 7 Then
itemBatch.DrawString(FontManager.MiniFont, "x" & _items(i + (PageIndex * 10)).Amount.ToString(), itemLoc + New Vector2(84, 26), New Color(40, 40, 40, itemPanelAlpha))
itemBatch.DrawString(FontManager.MainFont, "x" & _items(i + (PageIndex * 10)).Amount.ToString(), itemLoc + New Vector2(84, 26), New Color(40, 40, 40, itemPanelAlpha))
End If
If _tabIndex = 4 Then
@ -510,7 +510,7 @@ Public Class NewInventoryScreen
End Select
infoBatch.DrawString(FontManager.TextFont, itemTitle, New Vector2(80, 20), Color.White, 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
infoBatch.DrawString(FontManager.TextFont, itemSubTitle, New Vector2(80, 46), Color.LightGray, 0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0F)
infoBatch.DrawString(FontManager.TextFont, itemSubTitle, New Vector2(80, 46), Color.LightGray, 0F, Vector2.Zero, 2.0f, SpriteEffects.None, 0F)
infoBatch.DrawString(FontManager.TextFont, itemDescription.CropStringToWidth(FontManager.TextFont, 1.0F, 430), New Vector2(28, 84), Color.LightGray, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
For i = 0 To _infoItemOptions.Count - 1