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https://github.com/P3D-Legacy/P3D-Legacy.git
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Fix battle music crashes
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parent
50dd29d601
commit
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@ -1380,7 +1380,6 @@ nextIndex:
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Next
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Next
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If hasLevelUp = False Then
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If hasLevelUp = False Then
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MusicManager.Play(SavedOverworld.Level.MusicLoop, True, 0.02F)
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 255), False, AddressOf ChangeSavedScreen))
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 255), False, AddressOf ChangeSavedScreen))
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Else
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Else
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Dim EvolvePokeList As New List(Of Integer)
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Dim EvolvePokeList As New List(Of Integer)
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@ -1397,7 +1396,6 @@ nextIndex:
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Next
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Next
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If EvolvePokeList.Count = 0 Then
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If EvolvePokeList.Count = 0 Then
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MusicManager.Play(SavedOverworld.Level.MusicLoop, True, 0.02F)
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 255), False, AddressOf ChangeSavedScreen))
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 255), False, AddressOf ChangeSavedScreen))
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Else
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Else
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Core.SetScreen(New TransitionScreen(Me, New EvolutionScreen(Core.CurrentScreen, EvolvePokeList, "", EvolutionCondition.EvolutionTrigger.LevelUp, True), Color.Black, False))
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Core.SetScreen(New TransitionScreen(Me, New EvolutionScreen(Core.CurrentScreen, EvolvePokeList, "", EvolutionCondition.EvolutionTrigger.LevelUp, True), Color.Black, False))
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@ -227,7 +227,13 @@ Public Class MusicManager
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_currentSong = Nothing
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_currentSong = Nothing
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_currentSongName = "Silence"
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_currentSongName = "Silence"
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_isIntroStarted = False
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_isIntroStarted = False
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PlayNoMusic()
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If Muted = True Then
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Volume = 0.0F
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Else
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Volume = 1.0F
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End If
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_isFadingOut = False
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Play("Silence", True, 0.0F)
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End Sub
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End Sub
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Public Shared Sub PlayNoMusic()
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Public Shared Sub PlayNoMusic()
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@ -546,6 +546,7 @@
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Player.Temp.BeforeBattleFacing = Screen.Camera.GetPlayerFacingDirection()
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Player.Temp.BeforeBattleFacing = Screen.Camera.GetPlayerFacingDirection()
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Dim b As BattleSystem.BattleScreen = CType(Me.NewScreen, BattleSystem.BattleScreen)
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Dim b As BattleSystem.BattleScreen = CType(Me.NewScreen, BattleSystem.BattleScreen)
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MusicManager.ClearCurrentlyPlaying()
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If BattleSystem.BattleScreen.CustomBattleMusic = "" OrElse MusicManager.SongExists(BattleSystem.BattleScreen.CustomBattleMusic) = False Then
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If BattleSystem.BattleScreen.CustomBattleMusic = "" OrElse MusicManager.SongExists(BattleSystem.BattleScreen.CustomBattleMusic) = False Then
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If b.IsPVPBattle = True Then
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If b.IsPVPBattle = True Then
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MusicManager.Play(MusicLoop, False, 0.0F, True, "pvp")
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MusicManager.Play(MusicLoop, False, 0.0F, True, "pvp")
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@ -71,11 +71,6 @@
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Public Overrides Sub Update()
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Public Overrides Sub Update()
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If reduce = False Then
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If reduce = False Then
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Dim screens() As Screen.Identifications = {Screen.Identifications.PokegearScreen, Screen.Identifications.OverworldScreen}
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If screens.Contains(NewScreen.Identification) Then
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MusicManager.Play(Screen.Level.MusicLoop, True, 0.01F)
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End If
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alpha += Speed
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alpha += Speed
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If OldScreen.UpdateFadeOut = True Then
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If OldScreen.UpdateFadeOut = True Then
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OldScreen.Update()
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OldScreen.Update()
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@ -86,6 +81,10 @@
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If noStuff = False Then
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If noStuff = False Then
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doSub()
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doSub()
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End If
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End If
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Dim screens() As Screen.Identifications = {Screen.Identifications.PokegearScreen, Screen.Identifications.OverworldScreen}
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If screens.Contains(NewScreen.Identification) Then
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MusicManager.Play(Screen.Level.MusicLoop, True, 0.02F)
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End If
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End If
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End If
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Else
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Else
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alpha -= Speed
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alpha -= Speed
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