Prepared funcionality for sparkling mega stones
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@ -12,6 +12,7 @@
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Dim AnimationPath As String = ""
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Dim AnimationPath As String = ""
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Dim X, Y, width, height, rows, columns, animationSpeed, startRow, startColumn As Integer
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Dim X, Y, width, height, rows, columns, animationSpeed, startRow, startColumn As Integer
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Dim CurrentRectangle As New Rectangle(0, 0, 0, 0)
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Dim CurrentRectangle As New Rectangle(0, 0, 0, 0)
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Dim CanInteractWith As Boolean = True
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Public Overloads Sub Initialize(Optional ByVal AnimationData As List(Of List(Of Integer)) = Nothing)
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Public Overloads Sub Initialize(Optional ByVal AnimationData As List(Of List(Of Integer)) = Nothing)
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MyBase.Initialize()
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MyBase.Initialize()
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@ -26,34 +27,41 @@
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Me.Visible = False
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Me.Visible = False
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Me.Collision = False
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Me.Collision = False
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ElseIf Me.ActionValue = 2 Then
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ElseIf Me.ActionValue = 2 Then
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Me.Visible = Visible
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If Core.Player.Inventory.HasMegaBracelet() Then
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'sparkles
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Me.Visible = Visible
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If AnimationData IsNot Nothing Then
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'sparkles
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X = AnimationData(0)(0)
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If AnimationData IsNot Nothing Then
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Y = AnimationData(0)(1)
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X = AnimationData(0)(0)
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width = AnimationData(0)(2)
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Y = AnimationData(0)(1)
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height = AnimationData(0)(3)
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width = AnimationData(0)(2)
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rows = AnimationData(0)(4)
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height = AnimationData(0)(3)
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columns = AnimationData(0)(5)
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rows = AnimationData(0)(4)
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animationSpeed = AnimationData(0)(6)
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columns = AnimationData(0)(5)
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startRow = AnimationData(0)(7)
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animationSpeed = AnimationData(0)(6)
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startColumn = AnimationData(0)(8)
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startRow = AnimationData(0)(7)
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AnimationPath = "ItemAnimations"
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startColumn = AnimationData(0)(8)
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Else
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AnimationPath = "ItemAnimations"
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X = 0
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Else
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Y = 0
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X = 0
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width = 48
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Y = 0
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height = 48
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width = 48
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rows = 5
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height = 48
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columns = 10
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rows = 5
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animationSpeed = 60
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columns = 10
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startRow = 0
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animationSpeed = 60
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startColumn = 0
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startRow = 0
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AnimationPath = "SparkleAnimation"
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startColumn = 0
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End If
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AnimationPath = "SparkleAnimation"
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CreateAnimationTextureTemp()
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End If
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CreateAnimationTextureTemp()
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Me.Animation = New Animation(TextureManager.GetTexture("Textures\Routes"), rows, columns, 16, 16, animationSpeed, startRow, startColumn)
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Me.Animation = New Animation(TextureManager.GetTexture("Textures\Routes"), rows, columns, 16, 16, animationSpeed, startRow, startColumn)
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Else
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Me.Visible = False
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Me.Collision = False
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CanInteractWith = False
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End If
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End If
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End If
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Me.NeedsUpdate = True
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Me.NeedsUpdate = True
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@ -130,14 +138,16 @@
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End Sub
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End Sub
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Public Overrides Sub ClickFunction()
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Public Overrides Sub ClickFunction()
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RemoveItem(Me)
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If CanInteractWith Then
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SoundManager.PlaySound("item_found", True)
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RemoveItem(Me)
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Screen.TextBox.TextColor = TextBox.PlayerColor
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SoundManager.PlaySound("item_found", True)
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Screen.TextBox.Show(Core.Player.Name & " found~" & Me.Item.Name & "!*" & Core.Player.Inventory.GetMessageReceive(Item, 1), {Me})
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Screen.TextBox.TextColor = TextBox.PlayerColor
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Core.Player.Inventory.AddItem(Me.Item.ID, 1)
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Screen.TextBox.Show(Core.Player.Name & " found~" & Me.Item.Name & "!*" & Core.Player.Inventory.GetMessageReceive(Item, 1), {Me})
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PlayerStatistics.Track("Items found", 1)
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Core.Player.Inventory.AddItem(Me.Item.ID, 1)
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PlayerStatistics.Track("Items found", 1)
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Core.Player.AddPoints(1, "Found an item.")
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Core.Player.AddPoints(1, "Found an item.")
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End If
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End Sub
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End Sub
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Public Overrides Sub Render()
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Public Overrides Sub Render()
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@ -144,6 +144,19 @@ Public Class PlayerInventory
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End Get
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End Get
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End Property
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End Property
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''' <summary>
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''' If the player has the Mega Bracelet in their inventory.
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''' </summary>
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Public ReadOnly Property HasMegaBracelet() As Boolean
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Get
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If Me.GetItemAmount(576) > 0 Then
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Return True
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End If
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Return False
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End Get
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End Property
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''' <summary>
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''' <summary>
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''' Returns a message that displays the event of putting an item into the inventory.
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''' Returns a message that displays the event of putting an item into the inventory.
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''' </summary>
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''' </summary>
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