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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-27 15:54:25 +02:00
Fix for menu screen crash
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537226be76
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@ -27,7 +27,10 @@
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IsDrawingGradients = True
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IsDrawingGradients = True
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MouseVisible = True
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MouseVisible = True
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_preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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If windowSize.Width > 0 AndAlso windowSize.Height > 0 Then
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_preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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_blur = New Resources.Blur.BlurHandler(windowSize.Width, windowSize.Height)
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End If
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_texture = TextureManager.GetTexture("GUI\Menus\General")
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_texture = TextureManager.GetTexture("GUI\Menus\General")
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ConstructMenu()
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ConstructMenu()
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@ -36,7 +39,6 @@
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SetCursorPosition(_menuIndex)
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SetCursorPosition(_menuIndex)
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_cursorPosition = _cursorDestPosition
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_cursorPosition = _cursorDestPosition
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_blur = New Resources.Blur.BlurHandler(windowSize.Width, windowSize.Height)
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End Sub
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End Sub
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Private Sub ConstructMenu()
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Private Sub ConstructMenu()
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@ -64,27 +66,38 @@
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Private _blur As Resources.Blur.BlurHandler
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Private _blur As Resources.Blur.BlurHandler
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Private Sub DrawPrescreen()
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Private Sub DrawPrescreen()
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If _preScreenTexture Is Nothing OrElse _preScreenTexture.IsContentLost Then
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If windowSize.Width > 0 And windowSize.Height > 0 Then
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SpriteBatch.EndBatch()
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If _preScreenTarget Is Nothing Then
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_preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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End If
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If _blur Is Nothing Then
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_blur = New Resources.Blur.BlurHandler(windowSize.Width, windowSize.Height)
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End If
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If _preScreenTexture Is Nothing OrElse _preScreenTexture.IsContentLost Then
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SpriteBatch.EndBatch()
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Dim target As RenderTarget2D = _preScreenTarget
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Dim target As RenderTarget2D = _preScreenTarget
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GraphicsDevice.SetRenderTarget(target)
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GraphicsDevice.SetRenderTarget(target)
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GraphicsDevice.Clear(BackgroundColor)
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GraphicsDevice.Clear(BackgroundColor)
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SpriteBatch.BeginBatch()
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SpriteBatch.BeginBatch()
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PreScreen.Draw()
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PreScreen.Draw()
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SpriteBatch.EndBatch()
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SpriteBatch.EndBatch()
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GraphicsDevice.SetRenderTarget(Nothing)
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GraphicsDevice.SetRenderTarget(Nothing)
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SpriteBatch.BeginBatch()
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SpriteBatch.BeginBatch()
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_preScreenTexture = target
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_preScreenTexture = target
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End If
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If _preScreenTexture IsNot Nothing Then
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If _preScreenTexture.Width > 0 And _preScreenTexture.Height > 0 Then
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SpriteBatch.Draw(_blur.Perform(_preScreenTexture), windowSize, Color.White)
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End If
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End If
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End If
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End If
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SpriteBatch.Draw(_blur.Perform(_preScreenTexture), windowSize, Color.White)
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End Sub
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End Sub
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Public Overrides Sub Draw()
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Public Overrides Sub Draw()
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