Fix incorrect effect on Muddy Water
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@ -59,7 +59,7 @@
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
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If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
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BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:muddywater")
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BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Accuracy", 1, "", "move:muddywater")
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End If
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End If
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End Sub
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End Sub
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