delete unused files and add Content link to proj
This commit is contained in:
parent
71536f4aa2
commit
bca4116622
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@ -11029,6 +11029,9 @@
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<Link>MonoGame.Framework.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\2.5DHeroContent\Content\**\*.*">
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<Link>Content\%(RecursiveDir)%(FileName)</Link>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Battle\BattleAnimations\BAMove.vb" />
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@ -1,108 +0,0 @@
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<!--
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MonoGame - Copyright (C) The MonoGame Team
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This file is subject to the terms and conditions defined in
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file 'LICENSE.txt', which is part of this source code package.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
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<ItemGroup>
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<AvailableItemName Include="MonoGameContentReference" />
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</ItemGroup>
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<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
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<PropertyGroup>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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</PropertyGroup>
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<Target Name="Prepare">
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<PropertyGroup>
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<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
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<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
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<!-- El Capitan Support -->
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
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<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
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<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
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<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
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<Header>/platform:$(MonoGamePlatform) /outputDir:"$(ParentOutputDir)" /intermediateDir:"$(ParentIntermediateDir)" /quiet</Header>
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</PropertyGroup>
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<!-- Get all Mono Game Content References and store them in a list -->
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<!-- We do this here so we are compatible with xbuild -->
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<ItemGroup>
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<ContentReferences Include="@(MonoGameContentReference)"/>
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</ItemGroup>
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<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile."
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Condition=" '$(MonoGamePlatform)' != 'Windows' And
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'$(MonoGamePlatform)' != 'iOS' And
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'$(MonoGamePlatform)' != 'Android' And
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'$(MonoGamePlatform)' != 'Linux' And
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'$(MonoGamePlatform)' != 'DesktopGL' And
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'$(MonoGamePlatform)' != 'MacOSX' And
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'$(MonoGamePlatform)' != 'WindowsStoreApp' And
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'$(MonoGamePlatform)' != 'NativeClient' And
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'$(MonoGamePlatform)' != 'Ouya' And
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'$(MonoGamePlatform)' != 'PlayStationMobile' And
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'$(MonoGamePlatform)' != 'WindowsPhone8' And
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'$(MonoGamePlatform)' != 'RaspberryPi' And
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'$(MonoGamePlatform)' != 'PlayStation4' And
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'$(MonoGamePlatform)' != 'WindowsGL'" />
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<Error
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Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
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Condition="!Exists('$(MonoGameContentBuilderExe)')"
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/>
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<Warning
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Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
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Condition=" '%(ContentReferences.FullPath)' == '' "
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/>
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<MakeDir Directories="$(ParentIntermediateDir)"/>
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<MakeDir Directories="$(ParentOutputDir)"/>
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</Target>
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<PropertyGroup>
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<BuildDependsOn>
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BuildContent;
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="RunContentBuilder">
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<Exec Condition="'$(OS)' == 'Windows_NT'" Command=""$(ProjectDir)..\2.5DHeroContent\MGCB_Tool.exe"" />
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<Exec Condition=" '%(ContentReferences.FullPath)' != '' " Command="$(MonoGameContentBuilderCmd) /@:"%(ContentReferences.FullPath)" $(Header)"
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WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
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<CreateItem Include="$(ParentOutputDir)\**\*.*">
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<Output TaskParameter="Include" ItemName="ExtraContent" />
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</CreateItem>
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</Target>
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<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
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Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
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<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
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AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
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Condition="'%(ExtraContent.Filename)' != ''">
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<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
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<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
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<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
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</CreateItem>
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</Target>
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</Project>
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@ -1,99 +0,0 @@
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<!--
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MonoGame - Copyright (C) The MonoGame Team
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This file is subject to the terms and conditions defined in
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file 'LICENSE.txt', which is part of this source code package.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
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<ItemGroup>
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<AvailableItemName Include="MonoGameContentReference" />
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</ItemGroup>
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<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
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<PropertyGroup>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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</PropertyGroup>
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<Target Name="Prepare">
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<PropertyGroup>
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<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
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<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
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<!-- El Capitan Support -->
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
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<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(ProjectDir)..\..\Universal Content Builder\Universal Content Builder\bin\Release\MGCB_Tool.exe</MonoGameContentBuilderExe>
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<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
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<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
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</PropertyGroup>
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<!-- Get all Mono Game Content References and store them in a list -->
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<!-- We do this here so we are compatible with xbuild -->
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<ItemGroup>
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<ContentReferences Include="@(MonoGameContentReference)"/>
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</ItemGroup>
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<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile."
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Condition=" '$(MonoGamePlatform)' != 'Windows' And
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'$(MonoGamePlatform)' != 'iOS' And
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'$(MonoGamePlatform)' != 'Android' And
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'$(MonoGamePlatform)' != 'Linux' And
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'$(MonoGamePlatform)' != 'DesktopGL' And
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'$(MonoGamePlatform)' != 'MacOSX' And
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'$(MonoGamePlatform)' != 'WindowsStoreApp' And
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'$(MonoGamePlatform)' != 'NativeClient' And
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'$(MonoGamePlatform)' != 'Ouya' And
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'$(MonoGamePlatform)' != 'PlayStationMobile' And
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'$(MonoGamePlatform)' != 'WindowsPhone8' And
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'$(MonoGamePlatform)' != 'RaspberryPi' And
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'$(MonoGamePlatform)' != 'PlayStation4' And
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'$(MonoGamePlatform)' != 'WindowsGL'" />
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<Error
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Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
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Condition="!Exists('$(MonoGameContentBuilderExe)')"
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/>
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<MakeDir Directories="$(ParentIntermediateDir)"/>
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<MakeDir Directories="$(ParentOutputDir)"/>
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</Target>
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<PropertyGroup>
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<BuildDependsOn>
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BuildContent;
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="RunContentBuilder">
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<Exec Condition=" '$(OS)' == 'Windows_NT' " Command="$(MonoGameContentBuilderCmd) "/OutputDir:'$(ParentOutputDir)'" "/IntermediateDir:'$(ParentIntermediateDir)'" /Platform:$(MonoGamePlatform) /Profile:Reach /Compress:True /GenerateMeta:True" WorkingDirectory="$(ProjectDir)..\2.5DHeroContent" />
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<CreateItem Include="$(ParentOutputDir)\**\*.*">
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<Output TaskParameter="Include" ItemName="ExtraContent" />
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</CreateItem>
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</Target>
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<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
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Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
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<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
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AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
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Condition="'%(ExtraContent.Filename)' != ''">
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<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
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<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
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<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
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</CreateItem>
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</Target>
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</Project>
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@ -1,109 +0,0 @@
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<!--
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MonoGame - Copyright (C) The MonoGame Team
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This file is subject to the terms and conditions defined in
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file 'LICENSE.txt', which is part of this source code package.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
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<ItemGroup>
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<AvailableItemName Include="MonoGameContentReference" />
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</ItemGroup>
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<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
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<PropertyGroup>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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</PropertyGroup>
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<Target Name="Prepare">
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<PropertyGroup>
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<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
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<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
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<!-- El Capitan Support -->
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
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<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
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<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
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<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
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<Header>/platform:$(MonoGamePlatform) /outputDir:"$(ParentOutputDir)" /intermediateDir:"$(ParentIntermediateDir)" /quiet</Header>
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</PropertyGroup>
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<!-- Get all Mono Game Content References and store them in a list -->
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<!-- We do this here so we are compatible with xbuild -->
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<ItemGroup>
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<ContentReferences Include="@(MonoGameContentReference)"/>
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</ItemGroup>
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<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, NativeClient, PlayStation4, or PlayStationMobile."
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Condition=" '$(MonoGamePlatform)' != 'Windows' And
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'$(MonoGamePlatform)' != 'iOS' And
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'$(MonoGamePlatform)' != 'Android' And
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'$(MonoGamePlatform)' != 'Linux' And
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'$(MonoGamePlatform)' != 'DesktopGL' And
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'$(MonoGamePlatform)' != 'MacOSX' And
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'$(MonoGamePlatform)' != 'WindowsStoreApp' And
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'$(MonoGamePlatform)' != 'NativeClient' And
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'$(MonoGamePlatform)' != 'PlayStationMobile' And
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'$(MonoGamePlatform)' != 'WindowsPhone8' And
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'$(MonoGamePlatform)' != 'RaspberryPi' And
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'$(MonoGamePlatform)' != 'PlayStation4' And
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'$(MonoGamePlatform)' != 'PSVita' And
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'$(MonoGamePlatform)' != 'XboxOne' And
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'$(MonoGamePlatform)' != 'WindowsGL'" />
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<Error
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Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
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Condition="!Exists('$(MonoGameContentBuilderExe)')"
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/>
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<Warning
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Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
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Condition=" '%(ContentReferences.FullPath)' == '' "
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/>
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<MakeDir Directories="$(ParentIntermediateDir)"/>
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<MakeDir Directories="$(ParentOutputDir)"/>
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</Target>
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<PropertyGroup>
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<BuildDependsOn>
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BuildContent;
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="RunContentBuilder">
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<Exec Condition=" '%(ContentReferences.FullPath)' != '' " Command="$(MonoGameContentBuilderCmd) /@:"%(ContentReferences.FullPath)" $(Header)"
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WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
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<CreateItem Include="$(ParentOutputDir)\**\*.*">
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<Output TaskParameter="Include" ItemName="ExtraContent" />
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</CreateItem>
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</Target>
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<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
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Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
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<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
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AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
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Condition="'%(ExtraContent.Filename)' != ''">
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<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
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<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
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<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
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</CreateItem>
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</Target>
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</Project>
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>
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