Pokémon idle animate when they have only 2 frames
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@ -188,7 +188,7 @@ Public Class OverworldPokemon
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End If
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Else
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Me.AnimationDelayLength = 1.1F
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If Core.CurrentScreen.Identification = Screen.Identifications.BattleScreen Then
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If Me.Texture.Width = Me.Texture.Height / 2 Then
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Me.Moving = True
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Else
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Me.Moving = False
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