From c002a204531658e13f1d04fd73b583bdca88bde1 Mon Sep 17 00:00:00 2001 From: JappaWakka Date: Fri, 28 Mar 2025 18:33:08 +0100 Subject: [PATCH] Fix trap ability textbox close delay in battlemenu --- P3D/Battle/BattleSystemV2/BattleMenu.vb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/P3D/Battle/BattleSystemV2/BattleMenu.vb b/P3D/Battle/BattleSystemV2/BattleMenu.vb index f687d25f4..104852b8d 100644 --- a/P3D/Battle/BattleSystemV2/BattleMenu.vb +++ b/P3D/Battle/BattleSystemV2/BattleMenu.vb @@ -843,7 +843,7 @@ End If If Trapped = True Then - Screen.TextBox.Show(Localization.GetString("battle_cannot_run_ability", "Failed to run away because of~") & Localization.GetString("ability_name_" & op.Ability.ID.ToString, op.Ability.Name) & ".", {}, True, False) + Screen.TextBox.Show(Localization.GetString("battle_cannot_run_ability", "Failed to run away because of~") & Localization.GetString("ability_name_" & op.Ability.ID.ToString, op.Ability.Name) & ".", {}, True, True) Else BattleScreen.BattleQuery.Clear() BattleScreen.BattleQuery.Add(BattleScreen.FocusBattle())