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Restarting Music Fix
Fixed the music from restarting after unpausing or exiting the menu
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parent
66079e69d0
commit
c09656fe38
@ -48,6 +48,7 @@ Public Class LoopStream
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If MusicManager._isIntroStarted = True Then
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If MusicManager._isIntroStarted = True Then
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Dim IntroContinueSong As SongContainer = MusicManager.GetSong(MusicManager._introContinueSong)
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Dim IntroContinueSong As SongContainer = MusicManager.GetSong(MusicManager._introContinueSong)
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If IntroContinueSong IsNot Nothing Then
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If IntroContinueSong IsNot Nothing Then
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Logger.Debug($"Play song [{IntroContinueSong.Name}]")
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_sourceStream = New VorbisWaveReader(IntroContinueSong.Song)
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_sourceStream = New VorbisWaveReader(IntroContinueSong.Song)
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_enableLooping = True
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_enableLooping = True
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_sourceStream.Position = 0
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_sourceStream.Position = 0
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@ -56,7 +57,7 @@ Public Class LoopStream
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_enableLooping = True
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_enableLooping = True
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_sourceStream.Position = 0
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_sourceStream.Position = 0
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End If
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End If
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MusicManager._isIntroStarted = False
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MusicManager._fadeIntoIntro = False
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Else
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Else
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Exit While
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Exit While
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End If
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End If
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@ -103,7 +104,7 @@ Public Class MusicManager
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' speeds that get added/subtracted from the volume to fade the song
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' speeds that get added/subtracted from the volume to fade the song
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Private Shared _fadeSpeed As Single = DEFAULT_FADE_SPEED
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Private Shared _fadeSpeed As Single = DEFAULT_FADE_SPEED
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' if the song that gets played after fading completed is an intro to another song
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' if the song that gets played after fading completed is an intro to another song
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Private Shared _fadeIntoIntro As Boolean = False
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Public Shared _fadeIntoIntro As Boolean = False
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Private Shared _isFadingOut As Boolean = False
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Private Shared _isFadingOut As Boolean = False
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Private Shared _isFadingIn As Boolean = False
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Private Shared _isFadingIn As Boolean = False
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' NAudio properties
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' NAudio properties
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@ -324,6 +325,7 @@ Public Class MusicManager
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End Sub
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End Sub
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Private Shared Sub Play(song As SongContainer)
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Private Shared Sub Play(song As SongContainer)
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Private Shared Sub Play(song As SongContainer, Optional ByVal introSong As SongContainer = Nothing)
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If Not song Is Nothing Then
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If Not song Is Nothing Then
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Logger.Debug($"Play song [{song.Name}]")
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Logger.Debug($"Play song [{song.Name}]")
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If Not outputDevice Is Nothing Then
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If Not outputDevice Is Nothing Then
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@ -363,7 +365,7 @@ Public Class MusicManager
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End Function
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End Function
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Public Shared Function Play(song As String, playIntro As Boolean, Optional loopSong As Boolean = True) As SongContainer
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Public Shared Function Play(song As String, playIntro As Boolean, Optional loopSong As Boolean = True) As SongContainer
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Return Play(song, playIntro, DEFAULT_FADE_SPEED)
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Return Play(song, playIntro, DEFAULT_FADE_SPEED, loopSong)
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End Function
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End Function
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Public Shared Function Play(song As String, playIntro As Boolean, fadeSpeed As Single, Optional loopSong As Boolean = True) As SongContainer
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Public Shared Function Play(song As String, playIntro As Boolean, fadeSpeed As Single, Optional loopSong As Boolean = True) As SongContainer
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@ -386,7 +388,7 @@ Public Class MusicManager
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' setup the continue song
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' setup the continue song
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_introContinueSong = songName
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_introContinueSong = songName
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' do not repeat media player, do not want intro to loop
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' do not repeat media player, do not want intro to loop
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'_isLooping = False
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_isLooping = False
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If fadeSpeed > 0F Then
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If fadeSpeed > 0F Then
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_isIntroStarted = False
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_isIntroStarted = False
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@ -400,8 +402,6 @@ Public Class MusicManager
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playedSong = introSong
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playedSong = introSong
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' load the next song so the end of the intro doesn't lag
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GetSong(song)
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End If
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End If
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Else
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Else
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_isIntroStarted = False
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_isIntroStarted = False
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