diff --git a/P3D/Player/PlayerInventory.vb b/P3D/Player/PlayerInventory.vb
index fcd5ba673..8c6f7b554 100644
--- a/P3D/Player/PlayerInventory.vb
+++ b/P3D/Player/PlayerInventory.vb
@@ -45,8 +45,6 @@ Public Class PlayerInventory
         Select Case Item.ItemType
             Case Items.ItemTypes.Standard
                 Return "€"
-            Case Items.ItemTypes.BattleItems
-                Return "↔"
             Case Items.ItemTypes.KeyItems
                 Return "№"
             Case Items.ItemTypes.Machines
@@ -59,6 +57,8 @@ Public Class PlayerInventory
                 Return "→"
             Case Items.ItemTypes.Pokéballs
                 Return "↓"
+            Case Items.ItemTypes.BattleItems
+                Return "↔"
         End Select
 
         Return ""
diff --git a/P3D/Screens/MainMenu/PressStartScreen.vb b/P3D/Screens/MainMenu/PressStartScreen.vb
index 6e315284d..77356a2a9 100644
--- a/P3D/Screens/MainMenu/PressStartScreen.vb
+++ b/P3D/Screens/MainMenu/PressStartScreen.vb
@@ -68,7 +68,7 @@ Public Class PressStartScreen
         _shader = New GameDevCommon.Rendering.BasicShader()
         CType(_shader.Effect, BasicEffect).LightingEnabled = False
         _camera = New Scene.MainMenuCamera()
-
+        World.setDaytime = Nothing
         Dim dayTime = World.GetTime
 
         Select Case dayTime