diff --git a/P3D/Player/PlayerInventory.vb b/P3D/Player/PlayerInventory.vb index fcd5ba673..8c6f7b554 100644 --- a/P3D/Player/PlayerInventory.vb +++ b/P3D/Player/PlayerInventory.vb @@ -45,8 +45,6 @@ Public Class PlayerInventory Select Case Item.ItemType Case Items.ItemTypes.Standard Return "€" - Case Items.ItemTypes.BattleItems - Return "↔" Case Items.ItemTypes.KeyItems Return "№" Case Items.ItemTypes.Machines @@ -59,6 +57,8 @@ Public Class PlayerInventory Return "→" Case Items.ItemTypes.Pokéballs Return "↓" + Case Items.ItemTypes.BattleItems + Return "↔" End Select Return "" diff --git a/P3D/Screens/MainMenu/PressStartScreen.vb b/P3D/Screens/MainMenu/PressStartScreen.vb index 6e315284d..77356a2a9 100644 --- a/P3D/Screens/MainMenu/PressStartScreen.vb +++ b/P3D/Screens/MainMenu/PressStartScreen.vb @@ -68,7 +68,7 @@ Public Class PressStartScreen _shader = New GameDevCommon.Rendering.BasicShader() CType(_shader.Effect, BasicEffect).LightingEnabled = False _camera = New Scene.MainMenuCamera() - + World.setDaytime = Nothing Dim dayTime = World.GetTime Select Case dayTime