From c1759499e4272258deefc7f916224b4266d44164 Mon Sep 17 00:00:00 2001 From: JappaWakka Date: Tue, 24 May 2022 22:20:58 +0200 Subject: [PATCH] Fixed the bug in the description If you use the @environment.setdaytime(int) command and go back to the main menu, the daytime does not change reset to the system time, causing the main menu to show the wrong background color (e.g. Morning while it is evening) --- P3D/Player/PlayerInventory.vb | 4 ++-- P3D/Screens/MainMenu/PressStartScreen.vb | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/P3D/Player/PlayerInventory.vb b/P3D/Player/PlayerInventory.vb index fcd5ba673..8c6f7b554 100644 --- a/P3D/Player/PlayerInventory.vb +++ b/P3D/Player/PlayerInventory.vb @@ -45,8 +45,6 @@ Public Class PlayerInventory Select Case Item.ItemType Case Items.ItemTypes.Standard Return "€" - Case Items.ItemTypes.BattleItems - Return "↔" Case Items.ItemTypes.KeyItems Return "№" Case Items.ItemTypes.Machines @@ -59,6 +57,8 @@ Public Class PlayerInventory Return "→" Case Items.ItemTypes.Pokéballs Return "↓" + Case Items.ItemTypes.BattleItems + Return "↔" End Select Return "" diff --git a/P3D/Screens/MainMenu/PressStartScreen.vb b/P3D/Screens/MainMenu/PressStartScreen.vb index 6e315284d..77356a2a9 100644 --- a/P3D/Screens/MainMenu/PressStartScreen.vb +++ b/P3D/Screens/MainMenu/PressStartScreen.vb @@ -68,7 +68,7 @@ Public Class PressStartScreen _shader = New GameDevCommon.Rendering.BasicShader() CType(_shader.Effect, BasicEffect).LightingEnabled = False _camera = New Scene.MainMenuCamera() - + World.setDaytime = Nothing Dim dayTime = World.GetTime Select Case dayTime