Various Battle Improvements and Fixes

* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
This commit is contained in:
Jasper "JappaWakka" Speelman 2021-11-06 11:26:34 +01:00
parent 4b3b900e40
commit c1ec08fe7f
4 changed files with 49 additions and 136 deletions

View File

@ -2543,13 +2543,19 @@
p.HP = 0
p.Status = Pokemon.StatusProblems.Fainted
Me.ChangeCameraAngle(1, own, BattleScreen)
BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(p.Number.ToString(), True))
If message = "" Then
message = p.GetDisplayName() & " fainted!"
End If
BattleScreen.BattleQuery.Add(New TextQueryObject(message))
If BattleScreen.IsTrainerBattle = False AndAlso Core.Player.ShowBattleAnimations <> 0 Then
Dim FaintAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
FaintAnimation.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
FaintAnimation.AnimationMove(Nothing, False, 0, -1, 0, 0.05, False, False, 2, 0,,, 3)
BattleScreen.BattleQuery.Add(FaintAnimation)
End If
Dim str = p.AdditionalData.ToLower()
Select Case str
Case "mega", "mega_x", "mega_y", "primal", "blade"
@ -3424,9 +3430,9 @@
Dim Position As New Vector3(xPos, -0.4, zPos)
Dim Destination As New Vector3(xPos, 0.8, zPos)
Dim Scale As New Vector3(0.2F)
Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
Dim startDelay As Double = 5.0 * Random.NextDouble()
Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
Threading.Interlocked.Increment(currentAmount)
@ -3707,9 +3713,9 @@
Dim Position As New Vector3(xPos, 0.8, zPos)
Dim Destination As New Vector3(xPos, -0.4, zPos)
Dim Scale As New Vector3(0.2F)
Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
Dim startDelay As Double = 5.0 * Random.NextDouble()
Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
Threading.Interlocked.Increment(currentAmount)
@ -3969,7 +3975,7 @@
'***HP INCREASE ANIMATION***
If Core.Player.ShowBattleAnimations <> 0 Then
Dim StatAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
Dim HealAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
Dim maxAmount As Integer = 20
Dim currentAmount As Integer = 0
While currentAmount <= maxAmount
@ -3980,14 +3986,14 @@
Dim Position As New Vector3(xPos, -0.4, zPos)
Dim Destination As New Vector3(xPos, 0.8, zPos)
Dim Scale As New Vector3(0.2F)
Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
Dim startDelay As Double = 5.0 * Random.NextDouble()
Dim HealEntity As Entity = HealAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
HealAnimation.AnimationMove(HealEntity, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
Threading.Interlocked.Increment(currentAmount)
End While
BattleScreen.BattleQuery.Add(StatAnimation)
BattleScreen.BattleQuery.Add(HealAnimation)
End If
BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Heal", False))
@ -6847,18 +6853,18 @@
Threading.Interlocked.Increment(SmokeReturned)
Loop While SmokeReturned <= 38
End If
' Pokemon disappears
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
If Core.Player.ShowBattleAnimations <> 0 Then
' Pokemon disappears
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
' Ball returns
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(Nothing, BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
BattleScreen.AddToQuery(InsertIndex, BallReturn)
End If
BattleScreen.AddToQuery(InsertIndex, BallReturn)
Dim index As Integer = NewPokemonIndex
If index <= -1 Then
@ -7173,13 +7179,6 @@
BattleScreen.OppPokemon.Ability.SwitchOut(BattleScreen.OppPokemon)
If BattleScreen.IsTrainerBattle = False Then
ChangeCameraAngle(1, False, BattleScreen)
If Core.Player.ShowBattleAnimations <> 0 Then
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
Faint.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
Faint.AnimationMove(Nothing, False, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
BattleScreen.BattleQuery.Add(Faint)
End If
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))

View File

@ -225,17 +225,12 @@
Dim ownModel As String = GetModelName(True)
Dim oppModel As String = GetModelName(False)
Dim InitiallyVisibleOwn As Integer = 1
If Core.Player.ShowBattleAnimations <> 0 Then
InitiallyVisibleOwn = 0
End If
If ownModel = "" Then
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOwn), NPC)
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 0, "Models\Bulbasaur\Normal", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing), ModelEntity)
Else
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOwn), ModelEntity)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1), ModelEntity)
End If
Screen.Level.Entities.Add(OwnPokemonNPC)
@ -281,49 +276,10 @@
Dim q3 As CameraQueryObject = New CameraQueryObject(New Vector3(14, 0, 11), New Vector3(14, 0, 15), 0.01F, 0.01F, MathHelper.PiOver2, MathHelper.PiOver2, 0.0F, 0.0F)
q3.PassThis = True
Dim q31 As New PlaySoundQueryObject(OwnPokemon.Number.ToString(), True, 3.0F)
Dim q4 As TextQueryObject = New TextQueryObject("Go, " & Me.OwnPokemon.GetDisplayName() & "!")
Me.BattleQuery.AddRange({cq, q1, q, q2, q22, q3, q4})
' Ball is thrown
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False, Me.OwnPokemonModel)
If Core.Player.ShowBattleAnimations <> 0 Then
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
BallThrow.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), Me.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
' Ball Opens
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
Dim SmokeSpawned As Integer = 0
Do
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
Threading.Interlocked.Increment(SmokeSpawned)
Loop While SmokeSpawned <= 38
End If
' Pokemon appears
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
BallThrow.AnimationPlaySound(CStr(Me.OwnPokemon.Number), 4, 0,, True)
If Core.Player.ShowBattleAnimations <> 0 Then
' Pokémon falls down
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
End If
Me.BattleQuery.Add(BallThrow)
Me.BattleQuery.AddRange({cq, q1, q, q2, q22, q3, q31, q4})
Dim q5 As ToggleMenuQueryObject = New ToggleMenuQueryObject(Me.BattleMenu.Visible)
@ -404,7 +360,7 @@
Dim oppModel As String = GetModelName(False)
Dim InitiallyVisibleOwn As Integer = 1
If Core.Player.ShowBattleAnimations <> 0 Then
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
InitiallyVisibleOwn = 0
End If
@ -420,7 +376,7 @@
Screen.Level.Entities.Add(OwnPokemonModel)
Dim InitiallyVisibleOpp As Integer = 1
If Core.Player.ShowBattleAnimations <> 0 Then
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
InitiallyVisibleOpp = 0
End If
@ -500,12 +456,17 @@
Dim q4 As TextQueryObject = New TextQueryObject("Go, " & Me.OwnPokemon.GetDisplayName() & "!")
Me.BattleQuery.AddRange({cq, q, q1, BallThrowOpp, q2, q3, q4})
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations = 0 Then
Dim q31 As New PlaySoundQueryObject(OwnPokemon.Number.ToString(), True, 3.0F)
Me.BattleQuery.AddRange({cq, q, q1, BallThrowOpp, q2, q3, q31, q4})
Else
Me.BattleQuery.AddRange({cq, q, q1, BallThrowOpp, q2, q3, q4})
End If
' Ball is thrown
Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False, Me.OwnPokemonModel)
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
' Ball is thrown
Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False, Me.OwnPokemonModel)
If Core.Player.ShowBattleAnimations <> 0 Then
BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
BallThrowOwn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
@ -529,19 +490,17 @@
Threading.Interlocked.Increment(SmokeSpawned)
Loop While SmokeSpawned <= 38
End If
' Pokemon appears
BallThrowOwn.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
BallThrowOwn.AnimationPlaySound(CStr(Me.OwnPokemon.Number), 4, 0,, True)
If Core.Player.ShowBattleAnimations <> 0 Then
' Pokemon appears
BallThrowOwn.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
BallThrowOwn.AnimationPlaySound(CStr(Me.OwnPokemon.Number), 4, 0,, True)
' Pokémon falls down
BallThrowOwn.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
Me.BattleQuery.Add(BallThrowOwn)
End If
Me.BattleQuery.Add(BallThrowOwn)
Dim q5 As ToggleMenuQueryObject = New ToggleMenuQueryObject(Me.BattleMenu.Visible)
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
@ -730,17 +689,12 @@
Dim ownModel As String = GetModelName(True)
Dim oppModel As String = GetModelName(False)
Dim InitiallyVisibleOwn As Integer = 1
If Core.Player.ShowBattleAnimations <> 0 Then
InitiallyVisibleOwn = 0
End If
If ownModel = "" Then
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOwn), NPC)
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 0, "Models\Bulbasaur\Normal", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing), ModelEntity)
Else
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOwn), ModelEntity)
OwnPokemonModel = CType(Entity.GetNewEntity("ModelEntity", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, MathHelper.Pi * 0.5F, 0), New Vector3(0.07F), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1), ModelEntity)
End If
Screen.Level.Entities.Add(OwnPokemonNPC)
@ -787,46 +741,6 @@
Me.BattleQuery.AddRange({cq, q1, q, q2, q22, q3, q4})
' Ball is thrown
Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False, Me.OwnPokemonModel)
If Core.Player.ShowBattleAnimations <> 0 Then
BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
BallThrowOwn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
Dim BallThrowEntity As Entity = BallThrowOwn.SpawnEntity(New Vector3(-2, -0.15, 0), Me.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
BallThrowOwn.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
' Ball Opens
BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
Dim SmokeSpawned As Integer = 0
Do
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
Dim SmokeEntity As Entity = BallThrowOwn.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
BallThrowOwn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
Threading.Interlocked.Increment(SmokeSpawned)
Loop While SmokeSpawned <= 38
End If
' Pokemon appears
BallThrowOwn.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
BallThrowOwn.AnimationPlaySound(CStr(Me.OwnPokemon.Number), 4, 0,, True)
If Core.Player.ShowBattleAnimations <> 0 Then
' Pokémon falls down
BallThrowOwn.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
End If
Me.BattleQuery.Add(BallThrowOwn)
Dim q5 As ToggleMenuQueryObject = New ToggleMenuQueryObject(Me.BattleMenu.Visible)
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)

View File

@ -94,14 +94,14 @@
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim maxAmount As Integer = 8
Dim maxAmount As Integer = 12
Dim currentAmount As Integer = 0
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
While currentAmount <= maxAmount
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1)
MoveAnimation.AnimationMove(AbsorbEntity, True, -1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
Dim yPos As Single = CSng(Random.Next(-1, 3) * 0.15)
Dim zPos As Single = CSng(Random.Next(-3, 3) * 0.15)
Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1, CSng(currentAmount * 0.8))
MoveAnimation.AnimationMove(AbsorbEntity, True, -1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount * 0.8), 0.0, 0.1, 0.5,, 0.005F)
Threading.Interlocked.Increment(currentAmount)
End While

View File

@ -455,7 +455,7 @@
If Animations.Count = 0 Then
Animations.Add(New Rectangle(CInt(Core.windowSize.Width / 2 - (Core.windowSize.Width / 100 / 2)), CInt(Core.windowSize.Height / 2 - (Core.windowSize.Height / 100 / 2)), CInt(Core.windowSize.Width / 100), CInt(Core.windowSize.Height / 100)))
Else
Dim Speed As Integer = CInt(Me.duration.TotalMilliseconds / Core.windowSize.Height * 6)
Dim Speed As Integer = CInt(Me.duration.TotalMilliseconds / Core.windowSize.Height * 3)
If Animations(0).Height >= Core.windowSize.Height + 128 Then
ready = True
End If
@ -476,10 +476,10 @@
If Animations.Count = 0 Then
Animations.Add(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height))
Else
If value >= Core.windowSize.Height / 2 - 4 Then
If value >= Core.windowSize.Height / 2 + 4 Then
ready = True
Else
value += CInt(Math.Ceiling(Me.duration.TotalMilliseconds / Core.windowSize.Height * 3))
value += CInt(Math.Ceiling(Me.duration.TotalMilliseconds / Core.windowSize.Height))
End If
End If
End Sub