Don't show textbox if not lost item after battle
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56e436d69e
commit
c2f3eeff22
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@ -1391,17 +1391,18 @@ nextIndex:
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End If
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p.ResetTemp()
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Next
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If ItemReturnScript <> "" Then
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If ItemReturnScript <> "@Text.Show(" Then
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ItemReturnScript &= ")"
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Dim s As String =
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"version=2" & Environment.NewLine &
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ItemReturnScript & Environment.NewLine &
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":end"
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CType(SavedOverworld.OverworldScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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End If
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Dim s As String =
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"version=2" & Environment.NewLine &
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ItemReturnScript & Environment.NewLine &
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":end"
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CType(SavedOverworld.OverworldScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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If hasLevelUp = False Then
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 255), False, AddressOf ChangeSavedScreen))
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Else
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@ -1492,17 +1493,18 @@ nextIndex:
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End If
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p.ResetTemp()
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Next
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If ItemReturnScript <> "" Then
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If ItemReturnScript <> "@Text.Show(" Then
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ItemReturnScript &= ")"
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Dim s As String =
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"version=2" & Environment.NewLine &
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ItemReturnScript & Environment.NewLine &
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":end"
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CType(SavedOverworld.OverworldScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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End If
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Dim s As String =
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"version=2" & Environment.NewLine &
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ItemReturnScript & Environment.NewLine &
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":end"
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CType(SavedOverworld.OverworldScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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FieldEffects.OwnRageFistPower = 0
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FieldEffects.OppRageFistPower = 0
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