Create V-Create.vb

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Capt_Segis 2016-09-20 11:16:35 -05:00 committed by GitHub
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Namespace BattleSystem.Moves.Fire
Public Class V-Create
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fire)
Me.ID = 557
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 180
Me.Accuracy = 95
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "V-Create"
Me.Description = "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", 1, "", "move:v-create")
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", 1, "", "move:v-create")
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Speed", 1, "", "move:v-create")
End Sub
End Class
End Namespace