Fix for texture bugs
Rival rename texture bug, potential Trainer texture bugs and Player rename texture bugs fixed
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3d25b132bb
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c6c7ef236d
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@ -788,8 +788,16 @@
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Next
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If Not t Is Nothing And Not tempPlayer Is Nothing Then
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Dim FrameSize As Vector2
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If t.Width = t.Height / 2 Then
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FrameSize = New Vector2(CInt(t.Width / 2), CInt(t.Height / 4))
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ElseIf t.Width = t.Height Then
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FrameSize = New Vector2(CInt(t.Width / 4), CInt(t.Height / 4))
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Else
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FrameSize = New Vector2(CInt(t.Width / 3), CInt(t.Height / 4))
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End If
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Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(Core.windowSize.Width - 260, 215), Color.Black, 0.0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), New Rectangle(0, CInt(FrameSize.Y * 2), CInt(FrameSize.X), CInt(FrameSize.Y)), Color.White)
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End If
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 400), 264, 400, 32), New Color(6, 77, 139))
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@ -171,18 +171,34 @@
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Private Sub DrawTrainerIntro()
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Dim barPosition As Vector2 = New Vector2(Trainer.BarImagePosition.X * 128, Trainer.BarImagePosition.Y * 128)
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Dim VSPosition As Vector2 = New Vector2(Trainer.VSImagePosition.X * 128, Trainer.VSImagePosition.Y * 128 + 64)
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Dim TrainerFrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Height / 4))
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Dim TrainerTexture1 As Texture2D = TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName)
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Dim TrainerTexture2 As Texture2D = Nothing
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Dim Trainer1FrameSize As Size = Nothing
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Dim Trainer2FrameSize As Size = Nothing
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If Trainer.VSImageOrigin <> "VSIntro" Then
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VSPosition.Y -= 64
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End If
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If TrainerTexture1.Width = TrainerTexture1.Height / 2 Then
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 2), CInt(TrainerTexture1.Height / 4))
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ElseIf TrainerTexture1.Width = TrainerTexture1.Height Then
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 4), CInt(TrainerTexture1.Height / 4))
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Else
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 3), CInt(TrainerTexture1.Height / 4))
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End If
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\" & Trainer.VSImageOrigin, New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), Trainer.VSImageSize.Width, Trainer.VSImageSize.Height), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, TrainerFrameSize.Height * 2, TrainerFrameSize.Width, TrainerFrameSize.Height))
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, Trainer1FrameSize.Height * 2, Trainer1FrameSize.Width, Trainer1FrameSize.Height))
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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Dim Trainer2FrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Height / 4))
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TrainerTexture2 = TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2)
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If TrainerTexture1.Width = TrainerTexture1.Height / 2 Then
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 2), CInt(TrainerTexture2.Height / 4))
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ElseIf TrainerTexture1.Width = TrainerTexture1.Height Then
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 4), CInt(TrainerTexture2.Height / 4))
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Else
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 3), CInt(TrainerTexture2.Height / 4))
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End If
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, Trainer2FrameSize.Height * 2, Trainer2FrameSize.Width, Trainer2FrameSize.Height))
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End If
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@ -239,14 +255,32 @@
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Private Sub DrawFaceshotIntro()
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Dim barPosition As Vector2 = New Vector2(Trainer.BarImagePosition.X * 128, Trainer.BarImagePosition.Y * 128)
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Dim VSPosition As Vector2 = New Vector2(Trainer.VSImagePosition.X * 128, Trainer.VSImagePosition.Y * 128 + 64)
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Dim TrainerFrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Height / 4))
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Dim TrainerTexture1 As Texture2D = TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName)
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Dim TrainerTexture2 As Texture2D = Nothing
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Dim Trainer1FrameSize As Size = Nothing
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Dim Trainer2FrameSize As Size = Nothing
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If TrainerTexture1.Width = TrainerTexture1.Height / 2 Then
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 2), CInt(TrainerTexture1.Height / 4))
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ElseIf TrainerTexture1.Width = TrainerTexture1.Height Then
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 4), CInt(TrainerTexture1.Height / 4))
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Else
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Trainer1FrameSize = New Size(CInt(TrainerTexture1.Width / 3), CInt(TrainerTexture1.Height / 4))
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End If
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, TrainerFrameSize.Height * 2, TrainerFrameSize.Width, TrainerFrameSize.Height))
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Dim t3 As Texture2D = TextureManager.GetTexture(TrainerTexture1, New Rectangle(0, Trainer1FrameSize.Height * 2, Trainer1FrameSize.Width, Trainer1FrameSize.Height))
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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Dim Trainer2FrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Height / 4))
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TrainerTexture2 = TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2)
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If TrainerTexture1.Width = TrainerTexture1.Height / 2 Then
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 2), CInt(TrainerTexture2.Height / 4))
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ElseIf TrainerTexture1.Width = TrainerTexture1.Height Then
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 4), CInt(TrainerTexture2.Height / 4))
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Else
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Trainer2FrameSize = New Size(CInt(TrainerTexture2.Width / 3), CInt(TrainerTexture2.Height / 4))
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End If
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, Trainer2FrameSize.Height * 2, Trainer2FrameSize.Width, Trainer2FrameSize.Height))
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End If
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@ -254,7 +288,14 @@
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If GameJolt.Emblem.HasDownloadedSprite(Trainer.GameJoltID) = True Then
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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Dim spriteSize As New Vector2(CInt(t.Width / 3), CInt(t.Height / 4))
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Dim spriteSize As Vector2
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If t.Width = t.Height / 2 Then
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spriteSize = New Vector2(CInt(t.Width / 2), CInt(t.Height / 4))
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ElseIf t.Width = t.Height Then
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spriteSize = New Vector2(CInt(t.Width / 4), CInt(t.Height / 4))
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Else
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spriteSize = New Vector2(CInt(t.Width / 3), CInt(t.Height / 4))
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End If
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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End If
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End If
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@ -270,7 +311,7 @@
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Next
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, blackPosition), Color.Black)
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Core.SpriteBatch.Draw(t3, New Rectangle(Core.windowSize.Width - trainerPosition, CInt(Core.windowSize.Height / 2) - 96, 256, 224), New Rectangle(0, 0, 32, 28), Color.White)
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Core.SpriteBatch.Draw(t3, New Rectangle(CInt(Core.windowSize.Width - trainerPosition), CInt(Core.windowSize.Height / 2 - 96), 256, 224), New Rectangle(0, 0, t3.Width, CInt(t3.Height * 0.875)), Color.White)
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Core.SpriteBatch.Draw(t2, New Rectangle(trainerPosition - 61 * 4, CInt(Core.windowSize.Height / 2) - 96, 61 * 4, 54 * 4), Color.White)
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - blackPosition, Core.windowSize.Width, blackPosition), Color.Black)
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@ -313,7 +313,14 @@
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For i = 0 To _sprites.Count - 1
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Dim sprite As Texture2D = _sprites(i)
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Dim frameSize As New Size(CInt(sprite.Width / 3), CInt(sprite.Height / 4))
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Dim frameSize As Size
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If sprite.Width = sprite.Height / 2 Then
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frameSize = New Size(CInt(sprite.Width / 2), CInt(sprite.Height / 4))
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ElseIf sprite.Width = sprite.Height Then
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frameSize = New Size(CInt(sprite.Width / 4), CInt(sprite.Height / 4))
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Else
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frameSize = New Size(CInt(sprite.Width / 3), CInt(sprite.Height / 4))
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End If
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Dim outSize As Integer = 256 - Math.Abs(_index - i) * 30
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@ -1334,7 +1334,15 @@ Public Class NewMainMenuScreen
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Else
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If _loaded Then
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Dim frameSize As Size = New Size(CInt(_sprite.Width / 3), CInt(_sprite.Height / 4))
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Dim frameSize As Size
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If _sprite.Width = _sprite.Height / 2 Then
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frameSize = New Size(CInt(_sprite.Width / 2), CInt(_sprite.Height / 4))
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ElseIf _sprite.Width = _sprite.Height Then
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frameSize = New Size(CInt(_sprite.Width / 4), CInt(_sprite.Height / 4))
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Else
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frameSize = New Size(CInt(_sprite.Width / 3), CInt(_sprite.Height / 4))
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End If
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If isSelected Then
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_spriteDelay -= 0.1F
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If _spriteDelay <= 0F Then
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@ -79,7 +79,15 @@
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Me.Index = 0
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TextBox.reDelay = 0
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Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
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Dim skinRectangle As New Rectangle(0, CInt(skinTexture2D.Height / 4 * 2), CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
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Dim skinFrameSize As Size
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If skinTexture2D.Width = skinTexture2D.Height / 2 Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
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ElseIf skinTexture2D.Width = skinTexture2D.Height Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
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Else
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
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End If
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Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
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skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
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MusicManager.Play("nomusic")
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@ -312,8 +320,18 @@
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End Sub
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Private Sub UpdateTextbox()
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Dim skinTexture2D As Texture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
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Core.SetScreen(New InputScreen(Core.CurrentScreen, skinNames(SkinIndex), InputScreen.InputModes.Name, skinNames(SkinIndex), 14, New List(Of Texture2D)({skinTexture2D}), AddressOf Me.ConfirmInput))
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Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
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Dim skinFrameSize As Size
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If skinTexture2D.Width = skinTexture2D.Height / 2 Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
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ElseIf skinTexture2D.Width = skinTexture2D.Height Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
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Else
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
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End If
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Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
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skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
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Core.SetScreen(New InputScreen(Core.CurrentScreen, skinNames(SkinIndex), InputScreen.InputModes.Name, skinNames(SkinIndex), 14, New List(Of Texture2D)({skinTexture}), AddressOf Me.ConfirmInput))
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End Sub
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Private Sub ConfirmInput(ByVal input As String)
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@ -53,8 +53,14 @@
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_charTexture = Screen.Level.OwnPlayer.Texture
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End If
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End If
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Dim frameSize As Size = New Size(CInt(_charTexture.Width / 3), CInt(_charTexture.Height / 4))
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Dim frameSize As Size
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If _charTexture.Width = _charTexture.Height / 2 Then
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frameSize = New Size(CInt(_charTexture.Width / 2), CInt(_charTexture.Height / 4))
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ElseIf _charTexture.Width = _charTexture.Height Then
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frameSize = New Size(CInt(_charTexture.Width / 4), CInt(_charTexture.Height / 4))
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Else
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frameSize = New Size(CInt(_charTexture.Width / 3), CInt(_charTexture.Height / 4))
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End If
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_charTexture = TextureManager.GetTexture(_charTexture, New Rectangle(0, frameSize.Height * 2, frameSize.Width, frameSize.Height))
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_spriteBatch = New SpriteBatch(GraphicsDevice)
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@ -25,9 +25,21 @@
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Core.Player.HasPokegear = True
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IsReady = True
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Case "renamerival"
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Dim RivalTexture As String = GameModeManager.ActiveGameMode.ContentPath & "Textures\" & Core.Player.RivalSkin
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Dim RivalTexture2D As Texture2D = TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\NPC\" & Core.Player.RivalSkin)
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Dim RivalFrameSize As Size
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If RivalTexture2D.Width = RivalTexture2D.Height / 2 Then
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RivalFrameSize = New Size(CInt(RivalTexture2D.Width / 2), CInt(RivalTexture2D.Height / 4))
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ElseIf RivalTexture2D.Width = RivalTexture2D.Height Then
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RivalFrameSize = New Size(CInt(RivalTexture2D.Width / 4), CInt(RivalTexture2D.Height / 4))
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Else
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RivalFrameSize = New Size(CInt(RivalTexture2D.Width / 3), CInt(RivalTexture2D.Height / 4))
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End If
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Dim RivalRectangle As New Rectangle(0, CInt(RivalFrameSize.Height * 2), CInt(RivalFrameSize.Width), CInt(RivalFrameSize.Height))
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Dim RivalRenameSprite As Texture2D = TextureManager.GetTexture(RivalTexture2D, RivalRectangle)
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Dim RivalName As String = Core.Player.RivalName
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Core.SetScreen(New NameObjectScreen(Core.CurrentScreen, TextureManager.GetTexture(RivalTexture, New Rectangle(0, 64, 32, 32)), False, False, RivalName, "???", AddressOf Script.NameRival))
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Core.SetScreen(New NameObjectScreen(Core.CurrentScreen, RivalRenameSprite, False, False, RivalName, "???", AddressOf Script.NameRival))
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IsReady = True
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CanContinue = False
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Case "setrivalskin"
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