mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-25 23:05:24 +02:00
Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
This commit is contained in:
commit
c719975da8
@ -1424,8 +1424,9 @@
|
|||||||
Dim NoTargetCheck As Boolean = True
|
Dim NoTargetCheck As Boolean = True
|
||||||
If moveUsed.ProtectAffected = False Then
|
If moveUsed.ProtectAffected = False Then
|
||||||
NoTargetCheck = False
|
NoTargetCheck = False
|
||||||
|
'Moves that target other pokemon and can go through protect.
|
||||||
Select Case moveUsed.Name.ToLower
|
Select Case moveUsed.Name.ToLower
|
||||||
Case "accupressure", "confide", "feint", "hold hands", "hyperspace fury", "hyperspace hole", "phantom force", "psych up", "geomancy", "play nice", "roar", "role play", "shadow force", "sketch", "transform", "whirlwind"
|
Case "acupressure", "confide", "feint", "hold hands", "hyperspace fury", "hyperspace hole", "phantom force", "psych up", "play nice", "roar", "role play", "shadow force", "sketch", "transform", "whirlwind"
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||||||
NoTargetCheck = True
|
NoTargetCheck = True
|
||||||
End Select
|
End Select
|
||||||
End If
|
End If
|
||||||
@ -1470,11 +1471,13 @@
|
|||||||
DoesNotMiss = True
|
DoesNotMiss = True
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
'if the target pokemon can't be hit because of a two-turn move (Fly, for example)
|
||||||
Dim UseTwoTurnCheck As Boolean = True
|
Dim UseTwoTurnCheck As Boolean = True
|
||||||
If moveUsed.ProtectAffected = False Then
|
If moveUsed.ProtectAffected = False Then
|
||||||
UseTwoTurnCheck = False
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UseTwoTurnCheck = False
|
||||||
|
'Moves that target other pokemon and can go through protect.
|
||||||
Select Case moveUsed.Name.ToLower
|
Select Case moveUsed.Name.ToLower
|
||||||
Case "accupressure", "confide", "feint", "hold hands", "hyperspace fury", "hyperspace hole", "phantom force", "psych up", "geomancy", "play nice", "roar", "role play", "shadow force", "sketch", "transform", "whirlwind"
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Case "acupressure", "confide", "feint", "hold hands", "hyperspace fury", "hyperspace hole", "phantom force", "psych up", "play nice", "roar", "role play", "shadow force", "sketch", "transform", "whirlwind"
|
||||||
UseTwoTurnCheck = True
|
UseTwoTurnCheck = True
|
||||||
End Select
|
End Select
|
||||||
End If
|
End If
|
||||||
|
@ -461,6 +461,10 @@
|
|||||||
Return True
|
Return True
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
If UsedAttack.GetUseAccEvasion(own, BattleScreen) = False Then
|
||||||
|
Return True
|
||||||
|
End If
|
||||||
|
|
||||||
Dim result As Single = 1.0F
|
Dim result As Single = 1.0F
|
||||||
|
|
||||||
Dim INIT As Integer = UsedAttack.GetAccuracy(own, BattleScreen)
|
Dim INIT As Integer = UsedAttack.GetAccuracy(own, BattleScreen)
|
||||||
@ -484,10 +488,6 @@
|
|||||||
|
|
||||||
Dim ACCM As Single = GetMultiplierFromAccEvasion(ACC)
|
Dim ACCM As Single = GetMultiplierFromAccEvasion(ACC)
|
||||||
|
|
||||||
If UsedAttack.GetUseAccEvasion(own, BattleScreen) = False Then
|
|
||||||
ACCM = 1.0F
|
|
||||||
End If
|
|
||||||
|
|
||||||
result = INIT * ACCM
|
result = INIT * ACCM
|
||||||
|
|
||||||
If Not op.Item Is Nothing And BattleScreen.FieldEffects.CanUseItem(Not own) = True Then
|
If Not op.Item Is Nothing And BattleScreen.FieldEffects.CanUseItem(Not own) = True Then
|
||||||
@ -652,10 +652,10 @@
|
|||||||
If Core.Random.Next(0, chance) = 0 Then
|
If Core.Random.Next(0, chance) = 0 Then
|
||||||
Return True
|
Return True
|
||||||
End If
|
End If
|
||||||
If UsedAttack.ID = 524 Then
|
If UsedAttack.ID = 524 Then 'frost breath
|
||||||
Return True
|
Return True
|
||||||
End If
|
End If
|
||||||
If UsedAttack.ID = 480 Then
|
If UsedAttack.ID = 480 Then 'storm throw
|
||||||
Return True
|
Return True
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -1580,10 +1580,6 @@
|
|||||||
DSM = 1.0F
|
DSM = 1.0F
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If Attack.ID = 663 Then 'Darkest Lariat
|
|
||||||
DSM = 1.0F
|
|
||||||
End If
|
|
||||||
|
|
||||||
If Attack.Name.ToLower() = "selfdestruct" Or Attack.Name.ToLower() = "explosion" Then
|
If Attack.Name.ToLower() = "selfdestruct" Or Attack.Name.ToLower() = "explosion" Then
|
||||||
SX = 1.0F
|
SX = 1.0F
|
||||||
End If
|
End If
|
||||||
@ -1612,10 +1608,6 @@
|
|||||||
DSM = 1.0F
|
DSM = 1.0F
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If Attack.ID = 663 Then 'Darkest Lariat
|
|
||||||
DSM = 1.0F
|
|
||||||
End If
|
|
||||||
|
|
||||||
If Op.Ability.Name.ToLower() = "flower gift" Then
|
If Op.Ability.Name.ToLower() = "flower gift" Then
|
||||||
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
|
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
|
||||||
DMod = 1.5F
|
DMod = 1.5F
|
||||||
|
@ -52,7 +52,6 @@
|
|||||||
Public OwnLeechSeed As Integer = 0 'The opponent used leech seed
|
Public OwnLeechSeed As Integer = 0 'The opponent used leech seed
|
||||||
Public OwnSolarBeam As Integer = 0 'Charge counter for solar beam
|
Public OwnSolarBeam As Integer = 0 'Charge counter for solar beam
|
||||||
Public OwnSolarBlade As Integer = 0 'Charge counter for solar blade
|
Public OwnSolarBlade As Integer = 0 'Charge counter for solar blade
|
||||||
Public OwnGeomancy As Integer = 0 'Charge counter for solar beam
|
|
||||||
Public OwnLockOn As Integer = 0 'Counter for the moves lock-on and mind reader
|
Public OwnLockOn As Integer = 0 'Counter for the moves lock-on and mind reader
|
||||||
Public OwnBideCounter As Integer = 0 'Counter for the Bide move
|
Public OwnBideCounter As Integer = 0 'Counter for the Bide move
|
||||||
Public OwnBideDamage As Integer = 0 'Half of the damage dealt by bide
|
Public OwnBideDamage As Integer = 0 'Half of the damage dealt by bide
|
||||||
@ -182,7 +181,6 @@
|
|||||||
Public OppLeechSeed As Integer = 0
|
Public OppLeechSeed As Integer = 0
|
||||||
Public OppSolarBeam As Integer = 0
|
Public OppSolarBeam As Integer = 0
|
||||||
Public OppSolarBlade As Integer = 0
|
Public OppSolarBlade As Integer = 0
|
||||||
Public OppGeomancy As Integer = 0
|
|
||||||
Public OppLockOn As Integer = 0
|
Public OppLockOn As Integer = 0
|
||||||
Public OppBideCounter As Integer = 0
|
Public OppBideCounter As Integer = 0
|
||||||
Public OppBideDamage As Integer = 0
|
Public OppBideDamage As Integer = 0
|
||||||
|
@ -59,7 +59,7 @@
|
|||||||
p = BattleScreen.OppPokemon
|
p = BattleScreen.OppPokemon
|
||||||
op = BattleScreen.OwnPokemon
|
op = BattleScreen.OwnPokemon
|
||||||
End If
|
End If
|
||||||
If op.HP = 0 Then
|
If op.HP <= 0 OrElse op.Status = Pokemon.StatusProblems.Fainted Then
|
||||||
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 3, "", "move:fellstinger")
|
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 3, "", "move:fellstinger")
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -50,6 +50,8 @@
|
|||||||
Me.IsOneHitKOMove = False
|
Me.IsOneHitKOMove = False
|
||||||
Me.IsWonderGuardAffected = True
|
Me.IsWonderGuardAffected = True
|
||||||
Me.IsJawMove = True
|
Me.IsJawMove = True
|
||||||
|
Me.UseOppEvasion = False
|
||||||
|
Me.UseOppDefense = False
|
||||||
'#End
|
'#End
|
||||||
|
|
||||||
Me.AIField1 = AIField.Damage
|
Me.AIField1 = AIField.Damage
|
||||||
|
@ -56,80 +56,65 @@ Namespace BattleSystem.Moves.Fairy
|
|||||||
Me.AIField3 = AIField.CanRaiseSpeed
|
Me.AIField3 = AIField.CanRaiseSpeed
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
||||||
Dim Geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancy
|
|
||||||
If Own = False Then
|
|
||||||
Geomancy = BattleScreen.FieldEffects.OppGeomancy
|
|
||||||
End If
|
|
||||||
|
|
||||||
If Geomancy = 0 Then
|
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 2, "", "move:geomancy")
|
||||||
Me.FocusOppPokemon = False
|
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 2, "", "move:geomancy")
|
||||||
Else
|
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 2, "", "move:geomancy")
|
||||||
Me.FocusOppPokemon = True
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
|
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
|
||||||
Dim p As Pokemon = BattleScreen.OwnPokemon
|
Dim p As Pokemon = BattleScreen.OwnPokemon
|
||||||
|
Dim op As Pokemon = BattleScreen.OppPokemon
|
||||||
If Own = False Then
|
If Own = False Then
|
||||||
p = BattleScreen.OppPokemon
|
p = BattleScreen.OppPokemon
|
||||||
|
op = BattleScreen.OwnPokemon
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim hasToCharge As Boolean = True
|
Dim geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancyCounter
|
||||||
|
|
||||||
Dim beam As Integer = BattleScreen.FieldEffects.OwnGeomancy
|
|
||||||
If Own = False Then
|
If Own = False Then
|
||||||
beam = BattleScreen.FieldEffects.OppGeomancy
|
geomancy = BattleScreen.FieldEffects.OppGeomancyCounter
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If beam = 0 Then
|
If Not p.Item Is Nothing Then
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is absorbing power!"))
|
If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
|
||||||
Else
|
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Geomancy!", "move:geomancy") = True Then
|
||||||
hasToCharge = False
|
geomancy = 1
|
||||||
End If
|
|
||||||
|
|
||||||
If hasToCharge = True Then
|
|
||||||
If Not p.Item Is Nothing Then
|
|
||||||
If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
|
|
||||||
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Geomancy!", "move:geomancy") = True Then
|
|
||||||
hasToCharge = False
|
|
||||||
End If
|
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If hasToCharge = True Then
|
If geomancy = 0 Then
|
||||||
|
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is absorbing power!"))
|
||||||
If Own = True Then
|
If Own = True Then
|
||||||
BattleScreen.FieldEffects.OwnGeomancy = 1
|
BattleScreen.FieldEffects.OwnGeomancyCounter = 1
|
||||||
Else
|
Else
|
||||||
BattleScreen.FieldEffects.OppGeomancy = 1
|
BattleScreen.FieldEffects.OppGeomancyCounter = 1
|
||||||
End If
|
End If
|
||||||
Return True
|
Return True
|
||||||
Else
|
Else
|
||||||
If Own = True Then
|
If Own = True Then
|
||||||
BattleScreen.FieldEffects.OwnGeomancy = 0
|
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
|
||||||
Else
|
Else
|
||||||
BattleScreen.FieldEffects.OppGeomancy = 0
|
BattleScreen.FieldEffects.OppGeomancyCounter = 0
|
||||||
End If
|
End If
|
||||||
Return False
|
Return False
|
||||||
End If
|
End If
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
|
||||||
If own = True Then
|
If own = True Then
|
||||||
BattleScreen.FieldEffects.OwnGeomancy = 0
|
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
|
||||||
Else
|
Else
|
||||||
BattleScreen.FieldEffects.OppGeomancy = 0
|
BattleScreen.FieldEffects.OppGeomancyCounter = 0
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
|
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
|
||||||
Dim geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancy
|
Dim geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancyCounter
|
||||||
If own = False Then
|
If own = False Then
|
||||||
geomancy = BattleScreen.FieldEffects.OppGeomancy
|
geomancy = BattleScreen.FieldEffects.OppGeomancyCounter
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If Geomancy = 0 Then
|
If geomancy = 0 Then
|
||||||
Return False
|
Return False
|
||||||
Else
|
Else
|
||||||
Return True
|
Return True
|
||||||
@ -138,33 +123,12 @@ Namespace BattleSystem.Moves.Fairy
|
|||||||
|
|
||||||
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
|
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
|
||||||
If own = True Then
|
If own = True Then
|
||||||
BattleScreen.FieldEffects.OwnGeomancy = 0
|
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
|
||||||
Else
|
Else
|
||||||
BattleScreen.FieldEffects.OppGeomancy = 0
|
BattleScreen.FieldEffects.OppGeomancyCounter = 0
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
|
||||||
Dim b As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 2, "", "move:geomancy")
|
|
||||||
Dim d As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 2, "", "move:geomancy")
|
|
||||||
Dim f As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 2, "", "move:geomancy")
|
|
||||||
If b = False And d = False And f = False Then
|
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
|
|
||||||
MoveFails(own, BattleScreen)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
|
|
||||||
MoveFails(own, BattleScreen)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
|
|
||||||
MoveFails(own, BattleScreen)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
|
||||||
MoveFails(own, BattleScreen)
|
MoveFails(own, BattleScreen)
|
||||||
End Sub
|
End Sub
|
||||||
@ -180,7 +144,6 @@ Namespace BattleSystem.Moves.Fairy
|
|||||||
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
|
||||||
MoveFails(own, BattleScreen)
|
MoveFails(own, BattleScreen)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
End Class
|
End Class
|
||||||
|
|
||||||
End Namespace
|
End Namespace
|
@ -18,7 +18,7 @@
|
|||||||
Me.Name = "Rock Smash"
|
Me.Name = "Rock Smash"
|
||||||
Me.Description = "The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat."
|
Me.Description = "The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat."
|
||||||
Me.CriticalChance = 1
|
Me.CriticalChance = 1
|
||||||
Me.IsHMMove = True
|
Me.IsHMMove = False
|
||||||
Me.Target = Targets.OneAdjacentTarget
|
Me.Target = Targets.OneAdjacentTarget
|
||||||
Me.Priority = 0
|
Me.Priority = 0
|
||||||
Me.TimesToAttack = 1
|
Me.TimesToAttack = 1
|
||||||
|
@ -53,11 +53,8 @@
|
|||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
||||||
Dim b As Boolean = BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", 1, "", "move:dragonascent")
|
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", 1, "", "move:dragonascent")
|
||||||
Dim d As Boolean = BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", 1, "", "move:dragonascent")
|
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", 1, "", "move:dragonascent")
|
||||||
If b = False And d = False Then
|
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
End Class
|
End Class
|
||||||
|
@ -56,11 +56,8 @@
|
|||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
||||||
Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:tearfullook")
|
BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:tearfullook")
|
||||||
Dim d As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Attack", 1, "", "move:tearfullook")
|
BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Attack", 1, "", "move:tearfullook")
|
||||||
If b = False AndAlso DisabledWhileGravity = False Then
|
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
End Class
|
End Class
|
||||||
|
@ -512,7 +512,7 @@
|
|||||||
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 2, 350, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade * _moveFade)))
|
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 2, 350, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade * _moveFade)))
|
||||||
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 3, 350, 32), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade * _moveFade)))
|
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 3, 350, 32), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade * _moveFade)))
|
||||||
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 4, 350, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade * _moveFade)))
|
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 4, 350, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade * _moveFade)))
|
||||||
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 5, 350, 128), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade * _moveFade)))
|
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 5, 350, 160), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade * _moveFade)))
|
||||||
|
|
||||||
'Type:
|
'Type:
|
||||||
SpriteBatch.DrawString(FontManager.ChatFont, "Type:", New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
SpriteBatch.DrawString(FontManager.ChatFont, "Type:", New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||||
@ -543,7 +543,7 @@
|
|||||||
SpriteBatch.DrawString(FontManager.ChatFont, accuracy, New Vector2(DeltaX + 824, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
SpriteBatch.DrawString(FontManager.ChatFont, accuracy, New Vector2(DeltaX + 824, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||||
|
|
||||||
'Description:
|
'Description:
|
||||||
SpriteBatch.DrawString(FontManager.ChatFont, .Attacks(_moveIndex).Description.CropStringToWidth(FontManager.ChatFont, 300), New Vector2(DeltaX + 720, DeltaY + 240), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
SpriteBatch.DrawString(FontManager.ChatFont, .Attacks(_moveIndex).Description.CropStringToWidth(FontManager.ChatFont, 300), New Vector2(DeltaX + 720, DeltaY + 240), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)), 0.0F, New Vector2(0), 1.0F, SpriteEffects.None, 0.0F)
|
||||||
End With
|
End With
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
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Reference in New Issue
Block a user