WaterSpeed can now also be set by GameModes

This commit is contained in:
JappaWakka 2023-10-29 13:52:48 +01:00
parent 30d3929154
commit c76ee70b08
5 changed files with 33 additions and 11 deletions

View File

@ -9,12 +9,10 @@
Dim WaterAnimation As Animation
Dim currentRectangle As New Rectangle(0, 0, 0, 0)
Public Shared Property WaterSpeed As Integer = 8
Public Overrides Sub Initialize()
MyBase.Initialize()
WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, WaterSpeed, 15, 0)
WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, GameModeManager.ActiveGameMode.WaterSpeed, 15, 0)
CreateWaterTextureTemp()
End Sub

View File

@ -83,7 +83,7 @@
Dim WaterAnimation As Animation
Dim CustomAnimation As Animation
Private _waterAnimationDelay As Single = CSng(1 / Water.WaterSpeed)
Private _waterAnimationDelay As Single = CSng(1 / GameModeManager.ActiveGameMode.WaterSpeed)
Private _waterAnimationIndex As Integer = 0
Private _setTexture As Boolean = False
@ -111,7 +111,7 @@
Case "water"
Me._backdropType = BackdropTypes.Water
Dim WaterSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Width / 3), CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Height))
WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Backdrops\Water"), 1, 3, WaterSize.Width, WaterSize.Height, Water.WaterSpeed, 0, 0)
WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Backdrops\Water"), 1, 3, WaterSize.Width, WaterSize.Height, GameModeManager.ActiveGameMode.WaterSpeed, 0, 0)
_backdropTexture = TextureManager.GetTexture("Textures\Backdrops\Water", WaterAnimation.TextureRectangle, "")
Case "grass"
Me._backdropType = BackdropTypes.Grass
@ -124,7 +124,7 @@
Dim _frameCount As Integer
If AnimationSpeed = Nothing Then
_animationspeed = Water.WaterSpeed
_animationspeed = GameModeManager.ActiveGameMode.WaterSpeed
Else
_animationspeed = AnimationSpeed
End If

View File

@ -10,7 +10,7 @@
Dim Lines() As String = System.IO.File.ReadAllLines(ContentPackFile)
For Each Line As String In Lines
If Line.GetSplit(0, "|").ToLower = "waterspeed" Then
Water.WaterSpeed = CInt(Line.GetSplit(1, "|"))
GameModeManager.ForceWaterSpeed = CInt(Line.GetSplit(1, "|"))
Else
Select Case Line.CountSplits("|")
Case 2 'ResolutionChange

View File

@ -3,6 +3,7 @@ Public Class GameModeManager
Private Shared GameModeList As New List(Of GameMode)
Private Shared GameModePointer As Integer = 0
Public Shared Initialized As Boolean = False
Public Shared ForceWaterSpeed As Integer = -1
''' <summary>
''' Loads (or reloads) the list of GameModes. The pointer also gets reset.
@ -385,7 +386,7 @@ Public Class GameMode
''' <param name="SkinNames">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
''' <param name="SkinGenders">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
Public Sub New(ByVal Name As String, ByVal Description As String, ByVal Version As String, ByVal Author As String, ByVal MapPath As String, ByVal ScriptPath As String, ByVal PokeFilePath As String, ByVal PokemonDataPath As String, ByVal ContentPath As String, ByVal LocalizationsPath As String, ByVal GameRules As List(Of GameRule), ByVal HardGameRules As List(Of GameRule),
ByVal StartMap As String, ByVal StartPosition As Vector3, ByVal StartRotation As Single, ByVal StartLocationName As String, ByVal StartDialogue As String, ByVal StartColor As Color, ByVal PokemonAppear As String, ByVal IntroMusic As String, ByVal IntroType As String, ByVal SkinColors As List(Of Color), ByVal SkinFiles As List(Of String), ByVal SkinNames As List(Of String), ByVal SkinGenders As List(Of String))
ByVal StartMap As String, ByVal StartPosition As Vector3, ByVal StartRotation As Single, ByVal StartLocationName As String, ByVal StartDialogue As String, ByVal StartColor As Color, ByVal PokemonAppear As String, ByVal IntroMusic As String, ByVal IntroType As String, ByVal SkinColors As List(Of Color), ByVal SkinFiles As List(Of String), ByVal SkinNames As List(Of String), ByVal SkinGenders As List(Of String), Optional WaterSpeed As Integer = 8)
Me._name = Name
Me._description = Description
Me._version = Version
@ -398,6 +399,7 @@ Public Class GameMode
Me._localizationsPath = LocalizationsPath
Me._gameRules = GameRules
Me._hardGameRules = HardGameRules
Me._waterspeed = WaterSpeed
Me._startMap = StartMap
Me._startPosition = StartPosition
@ -479,6 +481,8 @@ Public Class GameMode
End If
Next
End If
Case "waterspeed"
Me._waterspeed = CInt(Value)
Case "startmap"
Me._startMap = Value
Case "startposition"
@ -590,7 +594,7 @@ Public Class GameMode
Dim SkinGenders As List(Of String) = {"Male", "Female", "Male", "Female", "Male", "Female"}.ToList()
Dim gameMode As New GameMode("Kolben", "The normal game mode.", GameController.GAMEVERSION, "Kolben Games", "\Content\Data\maps\", "\Content\Data\Scripts\", "\Content\Data\maps\poke\", "\Content\Pokemon\Data\", "\Content\", "\Content\Localization\", New List(Of GameRule), New List(Of GameRule),
"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders)
"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders, 8)
gameMode.StartScript = "startscript\main"
@ -634,7 +638,9 @@ Public Class GameMode
"PokeFilePath|" & Me._pokeFilePath & Environment.NewLine &
"PokemonDataPath|" & Me._pokemonDataPath & Environment.NewLine &
"ContentPath|" & Me._contentPath & Environment.NewLine &
"LocalizationsPath|" & Me._localizationsPath & Environment.NewLine
"LocalizationsPath|" & Me._localizationsPath & Environment.NewLine &
"WaterSpeed|" & _waterspeed & Environment.NewLine
Dim GameRuleString As String = "GameRules|"
For Each rule As GameRule In Me._gameRules
@ -755,6 +761,7 @@ Public Class GameMode
Private _contentPath As String = ""
Private _gameRules As New List(Of GameRule)
Private _hardGameRules As New List(Of GameRule)
Private _waterspeed As Integer = 8
''' <summary>
''' The name of this GameMode.
@ -875,6 +882,23 @@ Public Class GameMode
Me._localizationsPath = value
End Set
End Property
''' <summary>
''' The speed at which water should animate.
''' </summary>
Public Property WaterSpeed As Integer
Get
If GameModeManager.ForceWaterSpeed <> -1 Then
Return GameModeManager.ForceWaterSpeed
Else
Return Me._waterspeed
End If
End Get
Set(value As Integer)
Me._waterspeed = value
End Set
End Property
''' <summary>
''' The GameRules that apply to this GameMode.

View File

@ -516,7 +516,7 @@ Public Class NewOptionScreen
FontManager.LoadFonts()
MusicManager.PlayNoMusic()
ContentPackManager.Clear()
Water.WaterSpeed = 8
GameModeManager.ForceWaterSpeed = -1
For Each s As String In Core.GameOptions.ContentPackNames
ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
Next