WaterSpeed can now also be set by GameModes
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30d3929154
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c76ee70b08
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@ -9,12 +9,10 @@
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Dim WaterAnimation As Animation
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Dim WaterAnimation As Animation
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Dim currentRectangle As New Rectangle(0, 0, 0, 0)
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Dim currentRectangle As New Rectangle(0, 0, 0, 0)
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Public Shared Property WaterSpeed As Integer = 8
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Public Overrides Sub Initialize()
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Public Overrides Sub Initialize()
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MyBase.Initialize()
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MyBase.Initialize()
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, WaterSpeed, 15, 0)
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, GameModeManager.ActiveGameMode.WaterSpeed, 15, 0)
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CreateWaterTextureTemp()
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CreateWaterTextureTemp()
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End Sub
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End Sub
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@ -83,7 +83,7 @@
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Dim WaterAnimation As Animation
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Dim WaterAnimation As Animation
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Dim CustomAnimation As Animation
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Dim CustomAnimation As Animation
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Private _waterAnimationDelay As Single = CSng(1 / Water.WaterSpeed)
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Private _waterAnimationDelay As Single = CSng(1 / GameModeManager.ActiveGameMode.WaterSpeed)
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Private _waterAnimationIndex As Integer = 0
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Private _waterAnimationIndex As Integer = 0
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Private _setTexture As Boolean = False
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Private _setTexture As Boolean = False
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@ -111,7 +111,7 @@
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Case "water"
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Case "water"
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Me._backdropType = BackdropTypes.Water
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Me._backdropType = BackdropTypes.Water
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Dim WaterSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Width / 3), CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Height))
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Dim WaterSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Width / 3), CInt(TextureManager.GetTexture("Textures\Backdrops\Water").Height))
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Backdrops\Water"), 1, 3, WaterSize.Width, WaterSize.Height, Water.WaterSpeed, 0, 0)
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Backdrops\Water"), 1, 3, WaterSize.Width, WaterSize.Height, GameModeManager.ActiveGameMode.WaterSpeed, 0, 0)
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_backdropTexture = TextureManager.GetTexture("Textures\Backdrops\Water", WaterAnimation.TextureRectangle, "")
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_backdropTexture = TextureManager.GetTexture("Textures\Backdrops\Water", WaterAnimation.TextureRectangle, "")
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Case "grass"
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Case "grass"
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Me._backdropType = BackdropTypes.Grass
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Me._backdropType = BackdropTypes.Grass
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@ -124,7 +124,7 @@
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Dim _frameCount As Integer
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Dim _frameCount As Integer
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If AnimationSpeed = Nothing Then
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If AnimationSpeed = Nothing Then
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_animationspeed = Water.WaterSpeed
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_animationspeed = GameModeManager.ActiveGameMode.WaterSpeed
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Else
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Else
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_animationspeed = AnimationSpeed
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_animationspeed = AnimationSpeed
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End If
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End If
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@ -10,7 +10,7 @@
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Dim Lines() As String = System.IO.File.ReadAllLines(ContentPackFile)
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Dim Lines() As String = System.IO.File.ReadAllLines(ContentPackFile)
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For Each Line As String In Lines
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For Each Line As String In Lines
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If Line.GetSplit(0, "|").ToLower = "waterspeed" Then
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If Line.GetSplit(0, "|").ToLower = "waterspeed" Then
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Water.WaterSpeed = CInt(Line.GetSplit(1, "|"))
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GameModeManager.ForceWaterSpeed = CInt(Line.GetSplit(1, "|"))
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Else
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Else
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Select Case Line.CountSplits("|")
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Select Case Line.CountSplits("|")
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Case 2 'ResolutionChange
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Case 2 'ResolutionChange
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@ -3,6 +3,7 @@ Public Class GameModeManager
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Private Shared GameModeList As New List(Of GameMode)
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Private Shared GameModeList As New List(Of GameMode)
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Private Shared GameModePointer As Integer = 0
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Private Shared GameModePointer As Integer = 0
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Public Shared Initialized As Boolean = False
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Public Shared Initialized As Boolean = False
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Public Shared ForceWaterSpeed As Integer = -1
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''' <summary>
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''' <summary>
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''' Loads (or reloads) the list of GameModes. The pointer also gets reset.
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''' Loads (or reloads) the list of GameModes. The pointer also gets reset.
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@ -385,7 +386,7 @@ Public Class GameMode
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''' <param name="SkinNames">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
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''' <param name="SkinNames">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
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''' <param name="SkinGenders">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
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''' <param name="SkinGenders">The skin names for the new GameMode. Must be the same amount as SkinFiles and SkinColors.</param>
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Public Sub New(ByVal Name As String, ByVal Description As String, ByVal Version As String, ByVal Author As String, ByVal MapPath As String, ByVal ScriptPath As String, ByVal PokeFilePath As String, ByVal PokemonDataPath As String, ByVal ContentPath As String, ByVal LocalizationsPath As String, ByVal GameRules As List(Of GameRule), ByVal HardGameRules As List(Of GameRule),
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Public Sub New(ByVal Name As String, ByVal Description As String, ByVal Version As String, ByVal Author As String, ByVal MapPath As String, ByVal ScriptPath As String, ByVal PokeFilePath As String, ByVal PokemonDataPath As String, ByVal ContentPath As String, ByVal LocalizationsPath As String, ByVal GameRules As List(Of GameRule), ByVal HardGameRules As List(Of GameRule),
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ByVal StartMap As String, ByVal StartPosition As Vector3, ByVal StartRotation As Single, ByVal StartLocationName As String, ByVal StartDialogue As String, ByVal StartColor As Color, ByVal PokemonAppear As String, ByVal IntroMusic As String, ByVal IntroType As String, ByVal SkinColors As List(Of Color), ByVal SkinFiles As List(Of String), ByVal SkinNames As List(Of String), ByVal SkinGenders As List(Of String))
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ByVal StartMap As String, ByVal StartPosition As Vector3, ByVal StartRotation As Single, ByVal StartLocationName As String, ByVal StartDialogue As String, ByVal StartColor As Color, ByVal PokemonAppear As String, ByVal IntroMusic As String, ByVal IntroType As String, ByVal SkinColors As List(Of Color), ByVal SkinFiles As List(Of String), ByVal SkinNames As List(Of String), ByVal SkinGenders As List(Of String), Optional WaterSpeed As Integer = 8)
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Me._name = Name
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Me._name = Name
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Me._description = Description
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Me._description = Description
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Me._version = Version
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Me._version = Version
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@ -398,6 +399,7 @@ Public Class GameMode
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Me._localizationsPath = LocalizationsPath
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Me._localizationsPath = LocalizationsPath
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Me._gameRules = GameRules
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Me._gameRules = GameRules
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Me._hardGameRules = HardGameRules
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Me._hardGameRules = HardGameRules
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Me._waterspeed = WaterSpeed
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Me._startMap = StartMap
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Me._startMap = StartMap
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Me._startPosition = StartPosition
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Me._startPosition = StartPosition
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@ -479,6 +481,8 @@ Public Class GameMode
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End If
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End If
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Next
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Next
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End If
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End If
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Case "waterspeed"
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Me._waterspeed = CInt(Value)
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Case "startmap"
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Case "startmap"
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Me._startMap = Value
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Me._startMap = Value
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Case "startposition"
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Case "startposition"
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@ -590,7 +594,7 @@ Public Class GameMode
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Dim SkinGenders As List(Of String) = {"Male", "Female", "Male", "Female", "Male", "Female"}.ToList()
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Dim SkinGenders As List(Of String) = {"Male", "Female", "Male", "Female", "Male", "Female"}.ToList()
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Dim gameMode As New GameMode("Kolben", "The normal game mode.", GameController.GAMEVERSION, "Kolben Games", "\Content\Data\maps\", "\Content\Data\Scripts\", "\Content\Data\maps\poke\", "\Content\Pokemon\Data\", "\Content\", "\Content\Localization\", New List(Of GameRule), New List(Of GameRule),
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Dim gameMode As New GameMode("Kolben", "The normal game mode.", GameController.GAMEVERSION, "Kolben Games", "\Content\Data\maps\", "\Content\Data\Scripts\", "\Content\Data\maps\poke\", "\Content\Pokemon\Data\", "\Content\", "\Content\Localization\", New List(Of GameRule), New List(Of GameRule),
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"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders)
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"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders, 8)
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gameMode.StartScript = "startscript\main"
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gameMode.StartScript = "startscript\main"
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@ -634,7 +638,9 @@ Public Class GameMode
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"PokeFilePath|" & Me._pokeFilePath & Environment.NewLine &
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"PokeFilePath|" & Me._pokeFilePath & Environment.NewLine &
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"PokemonDataPath|" & Me._pokemonDataPath & Environment.NewLine &
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"PokemonDataPath|" & Me._pokemonDataPath & Environment.NewLine &
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"ContentPath|" & Me._contentPath & Environment.NewLine &
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"ContentPath|" & Me._contentPath & Environment.NewLine &
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"LocalizationsPath|" & Me._localizationsPath & Environment.NewLine
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"LocalizationsPath|" & Me._localizationsPath & Environment.NewLine &
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"WaterSpeed|" & _waterspeed & Environment.NewLine
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Dim GameRuleString As String = "GameRules|"
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Dim GameRuleString As String = "GameRules|"
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For Each rule As GameRule In Me._gameRules
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For Each rule As GameRule In Me._gameRules
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@ -755,6 +761,7 @@ Public Class GameMode
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Private _contentPath As String = ""
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Private _contentPath As String = ""
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Private _gameRules As New List(Of GameRule)
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Private _gameRules As New List(Of GameRule)
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Private _hardGameRules As New List(Of GameRule)
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Private _hardGameRules As New List(Of GameRule)
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Private _waterspeed As Integer = 8
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''' <summary>
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''' <summary>
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''' The name of this GameMode.
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''' The name of this GameMode.
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@ -875,6 +882,23 @@ Public Class GameMode
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Me._localizationsPath = value
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Me._localizationsPath = value
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End Set
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End Set
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End Property
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End Property
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''' <summary>
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''' The speed at which water should animate.
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''' </summary>
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Public Property WaterSpeed As Integer
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Get
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If GameModeManager.ForceWaterSpeed <> -1 Then
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Return GameModeManager.ForceWaterSpeed
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Else
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Return Me._waterspeed
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End If
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End Get
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Set(value As Integer)
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Me._waterspeed = value
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End Set
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End Property
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''' <summary>
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''' <summary>
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''' The GameRules that apply to this GameMode.
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''' The GameRules that apply to this GameMode.
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@ -516,7 +516,7 @@ Public Class NewOptionScreen
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FontManager.LoadFonts()
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FontManager.LoadFonts()
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MusicManager.PlayNoMusic()
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MusicManager.PlayNoMusic()
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ContentPackManager.Clear()
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ContentPackManager.Clear()
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Water.WaterSpeed = 8
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GameModeManager.ForceWaterSpeed = -1
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For Each s As String In Core.GameOptions.ContentPackNames
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For Each s As String In Core.GameOptions.ContentPackNames
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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Next
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Next
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