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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-09-26 11:29:07 +02:00
Some more IsNot
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@ -184,7 +184,7 @@
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Dim dayColor As Vector3 = Vector3.One
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Dim diffuseColor As Vector3 = Screen.Effect.DiffuseColor
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If Not Screen.Level.World Is Nothing Then
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If Screen.Level.World IsNot Nothing Then
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Select Case Screen.Level.World.EnvironmentType
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Case P3D.World.EnvironmentTypes.Outside
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dayColor = SkyDome.GetDaytimeColor(True).ToVector3()
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@ -70,7 +70,7 @@
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If dontDraw.Contains(e.EntityID) = False Then
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Dim t As Texture2D = GetTextureFromEntity(e)
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If Not t Is Nothing Then
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If t IsNot Nothing Then
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Dim sO As Vector2 = GetScaleOffset(e.Scale)
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Me.Squares.Add(New MinimapSquare(New Rectangle(CInt((e.Position.X + sO.X) * ObjectScale), CInt((e.Position.Z + sO.Y) * ObjectScale), CInt(e.Scale.X * ObjectScale), CInt(e.Scale.Z * ObjectScale)), Color.Black, t, DrawTextures))
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@ -727,7 +727,7 @@
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Data = IO.File.ReadAllText(GameController.GamePath & "\Save\" & filePrefix & "\Player.dat").SplitAtNewline()
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End If
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If Not Screen.Level Is Nothing Then
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If Screen.Level IsNot Nothing Then
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Screen.Level.Riding = False
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End If
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@ -1869,7 +1869,7 @@
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If Random.Next(0, 193) = 0 Then
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Dim p As Pokemon = Spawner.GetPokemon(Screen.Level.LevelFile, Spawner.EncounterMethods.Land, False, "")
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If Not p Is Nothing Then
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If p IsNot Nothing Then
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PlayWildPokemonNoise(p.Number)
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End If
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End If
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@ -1878,7 +1878,7 @@
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If Random.Next(0, 193) = 0 Then
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Dim p As Pokemon = Spawner.GetPokemon(Screen.Level.LevelFile, Spawner.EncounterMethods.Land, False, "")
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If Not p Is Nothing Then
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If p IsNot Nothing Then
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PlayWildPokemonNoise(p.Number)
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Exit Sub
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End If
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@ -1888,7 +1888,7 @@
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If Random.Next(0, 193) = 0 Then
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Dim p As Pokemon = Spawner.GetPokemon(Screen.Level.LevelFile, Spawner.EncounterMethods.Surfing, False, "")
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If Not p Is Nothing Then
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If p IsNot Nothing Then
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PlayWildPokemonNoise(p.Number)
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Exit Sub
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End If
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@ -114,7 +114,7 @@
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Dim currentBlurZoom As Integer = 0
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Private Sub DrawBlurIntro()
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If Not blurTexture Is Nothing Then
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If blurTexture IsNot Nothing Then
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Dim startIndex As Integer = 0
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If blurLayers.Count > 10 Then
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startIndex = blurLayers.Count - 10
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@ -188,7 +188,7 @@
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If Trainer.GameJoltID <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(Trainer.GameJoltID) = True Then
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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If t IsNot Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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End If
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@ -250,7 +250,7 @@
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If Trainer.GameJoltID <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(Trainer.GameJoltID) = True Then
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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If t IsNot Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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End If
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@ -506,7 +506,7 @@
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Player.Temp.BeforeBattleFacing = Screen.Camera.GetPlayerFacingDirection()
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MusicManager.Play(MusicLoop, False, 0F, False)
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If Not MusicManager.CurrentSong Is Nothing Then
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If MusicManager.CurrentSong IsNot Nothing Then
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Me.duration = MusicManager.CurrentSong.Duration
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Else
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Me.duration = New TimeSpan(0)
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@ -671,7 +671,7 @@ Public Class Level
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''' Initializes the offset map update cycle.
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''' </summary>
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Public Sub StartOffsetMapUpdate()
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If Not Me._offsetTimer Is Nothing Then
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If Me._offsetTimer IsNot Nothing Then
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Me._offsetTimer.Stop()
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End If
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@ -901,7 +901,7 @@ Public Class Level
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' Render floors:
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For i = 0 To Me.OffsetmapFloors.Count - 1
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If i <= Me.OffsetmapFloors.Count - 1 Then
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If Not Me.OffsetmapFloors(i) Is Nothing Then
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If Me.OffsetmapFloors(i) IsNot Nothing Then
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Me.OffsetmapFloors(i).Render()
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DebugDisplay.MaxVertices += Me.OffsetmapFloors(i).VertexCount
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End If
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@ -911,7 +911,7 @@ Public Class Level
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' Render entities:
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For i = 0 To Me.OffsetmapEntities.Count - 1
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If i <= Me.OffsetmapEntities.Count - 1 Then
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If Not Me.OffsetmapEntities(i) Is Nothing Then
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If Me.OffsetmapEntities(i) IsNot Nothing Then
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Me.OffsetmapEntities(i).Render()
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DebugDisplay.MaxVertices += Me.OffsetmapEntities(i).VertexCount
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End If
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@ -115,13 +115,13 @@ Public Class PokemonEncounter
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' Generate new wild Pokémon:
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Dim Pokemon As Pokemon = Spawner.GetPokemon(Screen.Level.LevelFile, Me._levelReference.PokemonEncounterData.Method, True, Me._levelReference.PokemonEncounterData.PokeFile)
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If Not Pokemon Is Nothing And CType(Core.CurrentScreen, OverworldScreen).TrainerEncountered = False And CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True Then
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If Pokemon IsNot Nothing And CType(Core.CurrentScreen, OverworldScreen).TrainerEncountered = False And CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True Then
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Screen.Level.RouteSign.Hide() ' When a battle starts, hide the Route sign.
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' If the player has a Repel going and the first Pokémon in the party's level is greater than the wild Pokémon's level, don't start the battle:
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If Core.Player.RepelSteps > 0 Then
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Dim p As Pokemon = Core.Player.GetWalkPokemon()
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If Not p Is Nothing Then
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If p IsNot Nothing Then
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If p.Level >= Pokemon.Level Then
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Exit Sub
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End If
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@ -130,7 +130,7 @@ Public Class PokemonEncounter
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' Cleanse Tag prevents wild Pokémon encounters if held by the first Pokémon in the party:
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If Core.Player.Pokemons(0).Level >= Pokemon.Level Then
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If Not Core.Player.Pokemons(0).Item Is Nothing Then
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If Core.Player.Pokemons(0).Item IsNot Nothing Then
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If Core.Player.Pokemons(0).Item.ID = 94 Then
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If Core.Random.Next(0, 3) = 0 Then
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Exit Sub
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@ -141,7 +141,7 @@ Public Class PokemonEncounter
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' Pure Incense lowers the chance of encountering wild Pokémon if held by the first Pokémon in the party:
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If Core.Player.Pokemons(0).Level >= Pokemon.Level Then
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If Not Core.Player.Pokemons(0).Item Is Nothing Then
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If Core.Player.Pokemons(0).Item IsNot Nothing Then
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If Core.Player.Pokemons(0).Item.ID = 291 Then
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If Core.Random.Next(0, 3) = 0 Then
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Exit Sub
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@ -72,7 +72,7 @@
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Else
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RenderHalf(FOV, Yaw, 0.0F, True, TextureUp, 8.0F, 1.0F)
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If Not TextureDown Is Nothing Then
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If TextureDown IsNot Nothing Then
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RenderHalf(FOV, Yaw, 0.0F, False, TextureDown, 8.0F, 1.0F)
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End If
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End If
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