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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-25 14:54:48 +02:00
put all possible attack variables in pound for demonstration purposes
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1456f6e71a
commit
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@ -25,34 +25,56 @@
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'#End
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'#End
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'#SpecialDefinitions
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'#SpecialDefinitions
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Me.MakesContact = True
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'Generic Secondary effects
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsOneHitKOMove = False
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Me.IsRecoilMove = False
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Me.IsTrappingMove = False
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Me.RemovesFrozen = False
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'Interacts with other moves/effects
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Me.ProtectAffected = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.ImmunityAffected = True
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Me.IsWonderGuardAffected = True
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Me.IsWonderGuardAffected = True
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Me.DisabledWhileGravity = False
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'ignore stats status or positioning?
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Me.UseAccEvasion = True
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Me.CanHitInMidAir = False
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Me.CanHitUnderground = False
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Me.CanHitUnderwater = False
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Me.CanHitSleeping = True
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Me.CanGainSTAB = True
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Me.UseOppDefense = True
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Me.UseOppEvasion = True
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Me.UseEffectiveness = True
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'categories
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Me.MakesContact = True
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Me.IsPulseMove = False
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Me.IsBulletMove = False
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Me.IsJawMove = False
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Me.IsDanceMove = False
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Me.IsExplosiveMove = False
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Me.IsPowderMove = False
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Me.IsPunchingMove = False
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Me.IsSlicingMove = False
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Me.IsSoundMove = False
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Me.IsWindMove = False
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Nothing
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Me.AIField2 = AIField.Nothing
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Me.AIField3 = AIField.Nothing
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End Sub
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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