From ca9c8dcbdcb265aeca00e56888343841ee5306f9 Mon Sep 17 00:00:00 2001 From: Capt_Segis Date: Wed, 14 Sep 2016 21:17:12 -0500 Subject: [PATCH] Added recoil Now recoil is independent from sec. effects --- 2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb b/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb index bdde7ff2e..c60f7f1b9 100644 --- a/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb +++ b/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb @@ -1626,7 +1626,8 @@ EndSleepCheck: moveUsed.MoveHits(own, BattleScreen) End If End If - + moveUsed.MoveRecoil(own, BattleScreen) + If op.HP > 0 Then If own = True Then If BattleScreen.FieldEffects.OppRageCounter > 0 Then