Music Fixes and other Audio-related QoL things
Fixed music playing errors [Added Songs] Mom (as there wasn't any music for when the mom gives you the pokégear) PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version) [Added Sounds] Emote_Exclamation (can be used when using the ! emote for NPCs) Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
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@ -127,7 +127,7 @@
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@text.show(There are still~many mysteries to solve.*That's why I study~Pokémon every day.)
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@text.show(But let's get~back to you.)
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@screen.skinselection(Ethan,Lyra,Hilbert,Hilda,Nate,Rosa)
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@screen.skinselection()
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@player.wearskin(<screen.selectedskin>)
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@npc.wearskin(1,<screen.selectedskin>)
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@ -140,7 +140,11 @@
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Public Overrides Sub ClickFunction()
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If CanInteractWith Then
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RemoveItem(Me)
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SoundManager.PlaySound("Receive_Item", True)
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If Me.Item.Name.Contains("HM") Then
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SoundManager.PlaySound("Receive_HM", True)
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Else
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SoundManager.PlaySound("Receive_Item", True)
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End If
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Screen.TextBox.TextColor = TextBox.PlayerColor
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Screen.TextBox.Show(Core.Player.Name & " found~" & Me.Item.Name & "!*" & Core.Player.Inventory.GetMessageReceive(Item, 1), {Me})
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Core.Player.Inventory.AddItem(Me.Item.ID, 1)
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@ -628,7 +628,7 @@
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b.PVPGameJoltID = tempPlayer.GameJoltId
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End If
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Core.SetScreen(New BattleIntroScreen(Core.CurrentScreen, b, t, t.GetIniMusicName(), t.IntroType))
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Core.SetScreen(New BattleIntroScreen(Core.CurrentScreen, b, t, "PVP_Intro", t.IntroType))
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PlayerStatistics.Track("PVP battles", 1)
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End Sub
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@ -12,12 +12,6 @@
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Select Case command.ToLower()
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Case "play"
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MusicManager.Play(argument, True, 0.0F)
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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Screen.Level.MusicLoop = argument
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End If
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Case "playfade"
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MusicManager.Play(argument, True)
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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