Tar Shot secondary effect added

Added the second effect of Tar Shot (which is doubling the effectiveness of fire type moves on the opponent of the attacker)
This commit is contained in:
JappaWakka 2022-04-17 16:56:57 +02:00
parent 052f97a873
commit cb4ae0c3a3
4 changed files with 30 additions and 1 deletions

View File

@ -7223,6 +7223,7 @@
.OwnStockpileCount = 0
.OwnDestinyBond = False
.OwnGastroAcid = False
.OwnTarShot = False
.OwnForesight = 0
.OwnOdorSleuth = 0
@ -7620,6 +7621,7 @@
.OppStockpileCount = 0
.OppDestinyBond = False
.OppGastroAcid = False
.OppTarShot = False
.OppFlyCounter = 0
.OppDigCounter = 0

View File

@ -955,6 +955,20 @@
End If
End If
With BattleScreen.FieldEffects
If move.GetAttackType(own, BattleScreen).Type = Element.Types.Fire Then
If own = True Then
If .OppTarShot = True Then
effectiveness *= 2
End If
Else
If .OwnTarShot = True Then
effectiveness *= 2
End If
End If
End If
End With
If move.UseEffectiveness = False And effectiveness <> 0.0F Then
Return 1.0F
End If

View File

@ -107,6 +107,7 @@
Public OwnDestinyBond As Boolean = False 'If own Pokémon used destiny bond, this is true. If the opponent knocks the own Pokémon out, it will faint as well.
Public OwnHealingWish As Boolean = False 'True, if healing wish got used. Heals the next switched in Pokémon.
Public OwnGastroAcid As Boolean = False 'If own Pokémon is affected by Gastro Acid
Public OwnTarShot As Boolean = False 'If own Pokémon is affected by Tar Shot
Public OwnLastMove As Attack = Nothing 'Last move used
Public OwnSpikes As Integer = 0 'Trap move counter
@ -228,6 +229,7 @@
Public OppDestinyBond As Boolean = False
Public OppHealingWish As Boolean = False
Public OppGastroAcid As Boolean = False
Public OppTarShot As Boolean = False 'If opponent Pokémon is affected by Tar Shot
Public OppFlyCounter As Integer = 0
Public OppDigCounter As Integer = 0

View File

@ -57,10 +57,21 @@
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Speed", 1, "", "move:tarshot")
With BattleScreen.FieldEffects
If own = True Then
If .OppTarShot = False Then
.OppTarShot = True
End If
Else
If .OwnTarShot = False Then
.OwnTarShot = True
End If
End If
End With
End If
End Sub
End Class
End Namespace