Prevent impossible CropStringToWidth freeze
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@ -153,11 +153,17 @@ Public Class NotificationPopup
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''' Renders the NotificationPopup.
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''' Renders the NotificationPopup.
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''' </summary>
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''' </summary>
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Public Sub Draw()
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Public Sub Draw()
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Dim TextHeader As String = _text.GetSplit(0, "*").Replace(CChar("~"), Environment.NewLine).CropStringToWidth(FontManager.InGameFont, CInt(_scale), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale))
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Dim TextHeader As String = _text.GetSplit(0, "*").Replace(CChar("~"), Environment.NewLine)
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Dim TextBody As String = _text.GetSplit(1, "*").Replace(CChar("~"), Environment.NewLine)
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Dim TextBody As String = _text.GetSplit(1, "*").Replace(CChar("~"), Environment.NewLine)
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While FontManager.InGameFont.MeasureString(TextHeader).X * CInt(_scale) > CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale)
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_size.Width += 1
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End While
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While FontManager.InGameFont.MeasureString(TextHeader).Y * 2 + FontManager.InGameFont.MeasureString(TextBody).Y > CInt(((_size.Height * FrameSizeBack / 3) - FrameSizeBack / 3) * _scale - 5)
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TextHeader = TextHeader.CropStringToWidth(FontManager.InGameFont, CInt(_scale), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale))
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While FontManager.InGameFont.MeasureString(TextHeader).Y * CInt(_scale) + FontManager.InGameFont.MeasureString(TextBody).Y > CInt(((_size.Height * FrameSizeBack / 3) - FrameSizeBack / 3) * _scale - 5)
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_size.Height += 1
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_size.Height += 1
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End While
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End While
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