Fix model lighting bug

This commit is contained in:
JappaWakka 2023-08-09 19:33:53 +02:00
parent 35c8e8f4c5
commit cbce5512cc

View File

@ -655,7 +655,6 @@
If Not Me.Model Is Nothing Then
For Each mesh As ModelMesh In Me.Model.Meshes
For Each part As ModelMeshPart In mesh.MeshParts
If part.Effect.GetType().Name.ToLower() = Screen.Effect.GetType().Name.ToLower() Then
With CType(part.Effect, BasicEffect)
Lighting.UpdateLighting(CType(part.Effect, BasicEffect), True)
.Alpha = Me.Opacity
@ -672,7 +671,6 @@
.FogEnd = Screen.Effect.FogEnd
.FogStart = Screen.Effect.FogStart
End With
End If
Next
Next
End If