Update Trainer Intros
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8451718d14
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@ -23,7 +23,7 @@ Public Class Trainer
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Public VSImageOrigin As String = "VSIntro"
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Public VSImagePosition As Vector2 = New Vector2(0, 0)
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Public VSImageSize As Size = New Size(61, 54)
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Public VSImageSize As Size = New Size(64, 64)
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Public BarImagePosition As Vector2 = New Vector2(0, 0)
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Public OutroMessage As String = "TRAINER_DEFAULT_MESSAGE"
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Binary file not shown.
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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@ -276,7 +276,7 @@
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End If
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 64, 64), "")
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Dim t3 As Texture2D = TextureManager.GetTexture(TrainerTexture1, New Rectangle(0, Trainer1FrameSize.Height * 2, Trainer1FrameSize.Width, Trainer1FrameSize.Height))
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@ -307,9 +307,9 @@
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Next
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, blackPosition), Color.Black)
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Core.SpriteBatch.Draw(t3, New Rectangle(CInt(Core.windowSize.Width - trainerPosition), CInt(Core.windowSize.Height / 2 + 128 - (CInt(MathHelper.Min(t3.Height * 10, 256) * 0.875))), MathHelper.Min(t3.Width * 10, 256), CInt(MathHelper.Min(t3.Height * 10, 256) * 0.875)), New Rectangle(0, 0, t3.Width, CInt(t3.Height * 0.875)), Color.White)
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Core.SpriteBatch.Draw(t2, New Rectangle(trainerPosition - 61 * 4, CInt(Core.windowSize.Height / 2) - 96, 61 * 4, 54 * 4), Color.White)
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - blackPosition, Core.windowSize.Width, blackPosition), Color.Black)
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Core.SpriteBatch.Draw(t3, New Rectangle(CInt(Core.windowSize.Width - trainerPosition), CInt(Core.windowSize.Height / 2 + 128 - (CInt(MathHelper.Min(t3.Height * 10, 256) * 0.875))), MathHelper.Min(t3.Width * 10, 256), CInt(MathHelper.Min(t3.Height * 10, 256) * 0.875)), New Rectangle(0, 0, t3.Width, CInt(t3.Height * 0.875)), Color.White)
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Core.SpriteBatch.Draw(t2, New Rectangle(CInt(trainerPosition * 1.5 - 64 * 6), CInt(Core.windowSize.Height / 2) - 192, 64 * 6, 64 * 6), Color.White)
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If textPosition > 0 Then
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Dim tWidth As Integer = CInt(FontManager.InGameFont.MeasureString(Trainer.TrainerType).X * 3.0F)
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@ -381,7 +381,7 @@
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End Sub
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Private Sub UpdateFaceshotIntro()
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Me.barOffset += 18
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Me.barOffset += 14
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Me.blackPosition = (Me.blackPosition + 10).Clamp(0, CInt(Core.windowSize.Height / 2 - 128))
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If blackPosition >= CInt(Core.windowSize.Height / 2 - 128) Then
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trainerPosition = (trainerPosition + 20).Clamp(0, 420)
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