add regionalform tag and some other minor changes
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938813d493
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cd58d7f182
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Altering Cave]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"WildPokemon"{bool[1]}}]}}
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{"Level"{LEV[{"Name"{str[Altering Cave]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}{"WildPokemon"{bool[1]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"BattleMap"{str[fortune\altering.dat,5.5,0,0.5]}}]}}
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Small:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Green Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Green Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnviromentType"{int[0]}}{"Weather"{int[0]}}{"Lightning"{int[0]}}{"BattleMap"{str[fortune\green.dat,-10.7,0,-11]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Outcast Island]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Outcast Island]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnviromentType"{int[0]}}{"Weather"{int[0]}}{"Lightning"{int[0]}}{"BattleMap"{str[fortune\green.dat,-10.7,0,-11]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Gate]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Gate]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"RideType"{int[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}{"BattleMap"{str[fortune\patternbush\main.dat,0,0,-0.6]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Pattern Bush]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Pattern Bush]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnviromentType"{int[0]}}{"Weather"{int[0]}}{"Lightning"{int[2]}}{"BattleMap"{str[fortune\patternbush\main.dat,0,0,-0.6]}}]}}
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Floors:
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{"Level"{LEV[{"Name"{str[Gate]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Gate]}}{"MusicLoop"{str[viridian_forest]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"RideType"{int[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}{"BattleMap"{str[fortune\patternbush\main.dat,0,0,-0.6]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Ruin Valley]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Ruin Valley]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnviromentType"{int[0]}}{"MapScript"{str[fortune\dot\door]}}{"Weather"{int[0]}}{"Lightning"{int[0]}}{"BattleMap"{str[fortune\valley.dat,13,0,-5.7]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Water Path]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnviromentType"{int[0]}}{"Weather"{int[0]}}{"Lightning"{int[0]}}{"BattleMap"{str[fortune\green.dat,-10.7,0,-11]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"MapScript"{str[kolben\BSOD]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[3]}}{"MapScript"{str[kolben\BSOD]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"MapScript"{str[kolben\BSOD]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"MapScript"{str[kolben\randomscreen]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}]}}
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{"Level"{LEV[{"Name"{str[Kolben Tower]}}{"MusicLoop"{str[battletower]}}{"CurrentRegion"{str[Sevii Islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"MapScript"{str[kolben\BSOD]}}{"Weather"{int[1]}}]}}
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Floor:
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