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Fix for battlemaps with scriptblocks on them
like battle\underwatercave\underwater.dat
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@ -62,6 +62,7 @@
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End Sub
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End Sub
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Public Overrides Sub Update()
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Public Overrides Sub Update()
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If CType(Screen.Camera, OverworldCamera).IsPushingStrengthRock = False Then
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If CType(Screen.Camera, OverworldCamera).IsPushingStrengthRock = False Then
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If Me.ActivateScript = True And Screen.Camera.Position.X = Me.Position.X And Screen.Camera.Position.Z = Me.Position.Z And CInt(Screen.Camera.Position.Y) = CInt(Me.Position.Y) Then
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If Me.ActivateScript = True And Screen.Camera.Position.X = Me.Position.X And Screen.Camera.Position.Z = Me.Position.Z And CInt(Screen.Camera.Position.Y) = CInt(Me.Position.Y) Then
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Screen.Camera.StopMovement()
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Screen.Camera.StopMovement()
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@ -71,6 +72,9 @@
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Else
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Else
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TriggeredScriptBlock = False
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TriggeredScriptBlock = False
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End If
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End If
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Else
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TriggeredScriptBlock = False
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End If
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MyBase.Update()
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MyBase.Update()
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End Sub
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End Sub
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