diff --git a/P3D/World/LevelLoader.vb b/P3D/World/LevelLoader.vb index 0eac8dd2c..e75884af3 100644 --- a/P3D/World/LevelLoader.vb +++ b/P3D/World/LevelLoader.vb @@ -433,7 +433,9 @@ entList.Add(Screen.Level.OffsetmapEntities(i)) Next For i = offsetFloorCount To Screen.Level.OffsetmapFloors.Count - 1 - floorList.Add(Screen.Level.OffsetmapFloors(i)) + If Screen.Level.OffsetmapFloors(i).Visible = True Then + floorList.Add(Screen.Level.OffsetmapFloors(i)) + End If Next mapList.AddRange({entList, floorList})