Improved emblem display including popup
Text is now somewhat more readable
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After Width: | Height: | Size: 300 B |
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Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 312 B |
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@ -214,6 +214,7 @@
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Dim EmblemBackgroundTexture As Texture2D = Nothing
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Dim EmblemBackgroundTexture As Texture2D = Nothing
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Dim EmblemFontColor As Color = GetEmblemFontColor(EmblemBackground)
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Dim EmblemFontColor As Color = GetEmblemFontColor(EmblemBackground)
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Dim EmblemFontShadowColor As Color = GetEmblemFontShadowColor(EmblemBackground)
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If UserBanned = True Then
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If UserBanned = True Then
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EmblemBackgroundTexture = GetEmblemBackgroundTexture("missingno")
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EmblemBackgroundTexture = GetEmblemBackgroundTexture("missingno")
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@ -226,9 +227,15 @@
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Core.SpriteBatch.Draw(PlayerTexture, New Rectangle(CInt(Position.X), CInt(Position.Y), CInt(32 * Scale), CInt(32 * Scale)), New Rectangle(0, frameSize.Height * 2, frameSize.Width, frameSize.Height), Color.White)
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Core.SpriteBatch.Draw(PlayerTexture, New Rectangle(CInt(Position.X), CInt(Position.Y), CInt(32 * Scale), CInt(32 * Scale)), New Rectangle(0, frameSize.Height * 2, frameSize.Width, frameSize.Height), Color.White)
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If PokemonList Is Nothing OrElse PokemonList.Count = 0 Then
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If PokemonList Is Nothing OrElse PokemonList.Count = 0 Then
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Core.SpriteBatch.DrawString(FontManager.MiniFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 10 + Position.Y), EmblemFontColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 12 + Position.X, 12 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 12 + Position.X, 10 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 12 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 10 + Position.Y), EmblemFontColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Else
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Else
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Core.SpriteBatch.DrawString(FontManager.MiniFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 6 + Position.Y), EmblemFontColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 12 + Position.X, 8 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 12 + Position.X, 6 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 8 + Position.Y), EmblemFontShadowColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, PlayerName & Environment.NewLine & PlayerTitle & Environment.NewLine & "Level: " & PlayerLevel & Environment.NewLine & "(Points: " & PlayerPoints & ")", New Vector2(32 * Scale + 10 + Position.X, 6 + Position.Y), EmblemFontColor, 0.0F, Vector2.Zero, CSng(Scale / 4), SpriteEffects.None, 0.0F)
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For i = 0 To 5
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For i = 0 To 5
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(192, 0, 32, 32), ""), New Rectangle(CInt(32 * Scale + (10 / 4) * Scale + Position.X + i * (10 * Scale)), CInt(Position.Y + 22.5F * Scale), CInt(Scale * 8), CInt(Scale * 8)), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(192, 0, 32, 32), ""), New Rectangle(CInt(32 * Scale + (10 / 4) * Scale + Position.X + i * (10 * Scale)), CInt(Position.Y + 22.5F * Scale), CInt(Scale * 8), CInt(Scale * 8)), Color.White)
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@ -341,11 +348,21 @@
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Return TextureManager.LoadDirect("Textures\Emblem\" & emblemName & ".png")
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Return TextureManager.LoadDirect("Textures\Emblem\" & emblemName & ".png")
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End Function
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End Function
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Public Shared Function GetEmblemFontShadowColor(ByVal emblemName As String) As Color
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Select Case emblemName.ToLower()
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Case "alph", "genetics", "legendary", "kanto", "trainer", "stars", "champion", "overkill", "cyber", "glowing", "material", "fog", "mineral", "storm", "eggsplosion", "missingno", "thunder", "rainbow", "marsh", "volcano", "johto", "earth", "shooting star", "victorious", "mega", "time", "deep sea", "heart gold", "soul silver"
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Return Color.Black
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Case "eevee", "pokedex", "snow", "glacier", "hive", "plain", "zephyr", "rising", "mailman", "cascade", "boulder", "unodostres", "silver ability", "gold ability", "silver knowledge", "gold knowledge", "eruption", "ancestor", "tao", "floral"
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Return Color.White
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End Select
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Return Color.Black
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End Function
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Public Shared Function GetEmblemFontColor(ByVal emblemName As String) As Color
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Public Shared Function GetEmblemFontColor(ByVal emblemName As String) As Color
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Select Case emblemName.ToLower()
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Select Case emblemName.ToLower()
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Case "alph", "genetics", "legendary", "stars", "champion", "overkill", "cyber", "glowing", "material", "fog", "mineral", "storm", "eggsplosion", "missingno", "thunder", "rainbow", "marsh", "volcano", "earth", "shooting star", "victorious", "mega", "time", "deep sea", "heart gold", "soul silver"
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Case "alph", "genetics", "legendary", "kanto", "trainer", "stars", "champion", "overkill", "cyber", "glowing", "material", "fog", "mineral", "storm", "eggsplosion", "missingno", "thunder", "rainbow", "marsh", "volcano", "johto", "earth", "shooting star", "victorious", "mega", "time", "deep sea", "heart gold", "soul silver"
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Return Color.White
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Return Color.White
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Case "eevee", "pokedex", "snow", "trainer", "kanto", "glacier", "hive", "plain", "zephyr", "rising", "mailman", "cascade", "boulder", "unodostres", "silver ability", "gold ability", "silver knowledge", "gold knowledge", "johto", "eruption", "ancestor", "tao", "floral"
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Case "eevee", "pokedex", "snow", "glacier", "hive", "plain", "zephyr", "rising", "mailman", "cascade", "boulder", "unodostres", "silver ability", "gold ability", "silver knowledge", "gold knowledge", "eruption", "ancestor", "tao", "floral"
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Return Color.Black
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Return Color.Black
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End Select
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End Select
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Return Color.White
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Return Color.White
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@ -1007,7 +1024,7 @@
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'Temporary, remove when GameJolt side support is brought back
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'Temporary, remove when GameJolt side support is brought back
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If Not Core.GameJoltSave.AchievedEmblems.Contains(emblem) Then
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If Not Core.GameJoltSave.AchievedEmblems.Contains(emblem) Then
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Core.GameJoltSave.AchievedEmblems.Add(emblem)
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Core.GameJoltSave.AchievedEmblems.Add(emblem)
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Dim emblemTexture As Texture2D = TextureManager.GetTexture("Textures\Emblem\Square\" & emblem)
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Dim emblemTexture As Texture2D = TextureManager.LoadDirect("Textures\Emblem\Square\" & emblem & ".png")
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achieved_emblem_Texture = emblemTexture
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achieved_emblem_Texture = emblemTexture
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achieved_emblem_title = GetEmblemTitle(emblem)
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achieved_emblem_title = GetEmblemTitle(emblem)
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achieved_emblem_description = GetEmblemDescription(emblem)
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achieved_emblem_description = GetEmblemDescription(emblem)
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@ -1268,14 +1285,14 @@
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Case "difficulty"
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Case "difficulty"
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achieved_emblem_difficulty = line.Value
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achieved_emblem_difficulty = line.Value
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Case "image_url"
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Case "image_url"
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Dim t As New Threading.Thread(AddressOf DownloadAchievedEmblemTextrure)
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Dim t As New Threading.Thread(AddressOf DownloadAchievedEmblemTexture)
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t.IsBackground = True
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t.IsBackground = True
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t.Start(line.Value)
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t.Start(line.Value)
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End Select
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End Select
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Next
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Next
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End Sub
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End Sub
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Private Shared Sub DownloadAchievedEmblemTextrure(ByVal url As Object)
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Private Shared Sub DownloadAchievedEmblemTexture(ByVal url As Object)
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Dim t As Texture2D = DownloadTexture2D.n_Remote_Texture2D(Core.GraphicsDevice, url.ToString(), True)
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Dim t As Texture2D = DownloadTexture2D.n_Remote_Texture2D(Core.GraphicsDevice, url.ToString(), True)
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achieved_emblem_Texture = t
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achieved_emblem_Texture = t
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@ -1301,25 +1318,34 @@
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Public Shared Sub DrawNewEmblems()
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Public Shared Sub DrawNewEmblems()
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If displayEmblemDelay > 0.0F Then
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If displayEmblemDelay > 0.0F Then
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Dim EmblemTitleString As String = "Achieved new emblem background: " & achieved_emblem_title
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Dim descText As String = achieved_emblem_description.CropStringToWidth(FontManager.MainFont, 500)
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Dim EmblemDescWidth As Integer = CInt(FontManager.MainFont.MeasureString(descText).X + 104)
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Dim EmblemWidth As Integer = CInt(FontManager.MainFont.MeasureString(EmblemTitleString).X + 104)
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If EmblemDescWidth > EmblemWidth Then
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EmblemWidth = EmblemDescWidth
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End If
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displayEmblemDelay -= 0.1F
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displayEmblemDelay -= 0.1F
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If displayEmblemDelay <= 6.4F Then
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If displayEmblemDelay <= 6.4F Then
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If emblemPositionX < Core.windowSize.Width Then
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If emblemPositionX < Core.windowSize.Width Then
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emblemPositionX += 8
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emblemPositionX += 10
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End If
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End If
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Else
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Else
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If emblemPositionX > Core.windowSize.Width - 512 Then
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If emblemPositionX > Core.windowSize.Width - EmblemWidth Then
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emblemPositionX -= 8
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emblemPositionX -= 10
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End If
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End If
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End If
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End If
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Canvas.DrawRectangle(New Rectangle(emblemPositionX + 10, 0, 512, 98), Color.Black)
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Canvas.DrawRectangle(New Rectangle(emblemPositionX + 10, 0, EmblemWidth, 102), Color.Black)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("Textures\Emblem\background"), New Rectangle(emblemPositionX, 0, 79, 102), Color.White)
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If Not achieved_emblem_Texture Is Nothing Then
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If Not achieved_emblem_Texture Is Nothing Then
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Core.SpriteBatch.Draw(achieved_emblem_Texture, New Rectangle(emblemPositionX + 2, 2, 75, 75), Color.White)
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Core.SpriteBatch.Draw(achieved_emblem_Texture, New Rectangle(emblemPositionX + 6, 6, 75, 75), Color.White)
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End If
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End If
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Core.SpriteBatch.Draw(TextureManager.GetTexture("Textures\Emblem\border"), New Rectangle(emblemPositionX, 0, 79, 98), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("Textures\Emblem\border"), New Rectangle(emblemPositionX + 4, 4, 79, 79), Color.White)
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Dim fontColor As Color = Color.White
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Dim fontColor As Color = Color.White
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Select Case achieved_emblem_difficulty.ToLower()
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Select Case achieved_emblem_difficulty.ToLower()
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Case "bronze"
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Case "bronze"
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@ -1331,13 +1357,13 @@
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Case "platinum"
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Case "platinum"
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fontColor = New Color(172, 201, 202)
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fontColor = New Color(172, 201, 202)
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End Select
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End Select
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Core.SpriteBatch.DrawString(FontManager.MiniFont, achieved_emblem_difficulty, New Vector2(emblemPositionX + (38 - CInt(FontManager.MiniFont.MeasureString(achieved_emblem_difficulty).X / 2)), 77), fontColor)
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Core.SpriteBatch.DrawString(FontManager.MainFont, achieved_emblem_difficulty, New Vector2(emblemPositionX + (46 - CInt(FontManager.MainFont.MeasureString(achieved_emblem_difficulty).X / 2)), 77), fontColor)
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Achieved new emblem background: " & achieved_emblem_title, New Vector2(emblemPositionX + 88, 4), fontColor)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Achieved new emblem background: " & achieved_emblem_title, New Vector2(emblemPositionX + 88, 4), fontColor)
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Dim desText As String = achieved_emblem_description.CropStringToWidth(FontManager.MiniFont, 300)
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Core.SpriteBatch.DrawString(FontManager.MiniFont, desText, New Vector2(emblemPositionX + 94, 24), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, descText, New Vector2(emblemPositionX + 94, 24), Color.White)
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If displayEmblemDelay <= 0.0F Then
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If displayEmblemDelay <= 0.0F Then
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displayEmblemDelay = 0.0F
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displayEmblemDelay = 0.0F
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