Fix for custom water bug with GraphicsStyle
This commit is contained in:
parent
f0a9a9359b
commit
d08b472b35
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@ -38,63 +38,61 @@
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Water.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
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End Sub
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End Sub
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Private Sub CreateWaterTextureTemp()
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Private Sub CreateWaterTextureTemp()
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If Core.GameOptions.GraphicStyle = 1 Then
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Dim textureData As List(Of String) = Me.AdditionalValue.Split(CChar(",")).ToList()
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Dim textureData As List(Of String) = Me.AdditionalValue.Split(CChar(",")).ToList()
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If textureData.Count >= 5 Then
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If textureData.Count >= 5 Then
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Dim RotationOffsetVertical As Boolean = False '''False = Horizontal, True = Vertical
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Dim RotationOffsetVertical As Boolean = False '''False = Horizontal, True = Vertical
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If textureData.Count >= 6 Then
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If textureData.Count >= 6 Then
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RotationOffsetVertical = CBool(textureData(5))
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RotationOffsetVertical = CBool(textureData(5))
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End If
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End If
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Dim r As New Rectangle(CInt(textureData(1)), CInt(textureData(2)), CInt(textureData(3)), CInt(textureData(4)))
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Dim r As New Rectangle(CInt(textureData(1)), CInt(textureData(2)), CInt(textureData(3)), CInt(textureData(4)))
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Dim texturePath As String = textureData(0)
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Dim texturePath As String = textureData(0)
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Me.waterTextureName = AdditionalValue
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Me.waterTextureName = AdditionalValue
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If RotationOffsetVertical = True Then
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If RotationOffsetVertical = True Then
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If Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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If Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Water.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 2, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 3, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 3, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 3, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 3, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 3, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 3, r.Width, r.Height)))
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End If
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Else
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If Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Water.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 3, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 4, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 5, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 6, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 7, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 8, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 9, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 10, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 11, r.Y, r.Width, r.Height)))
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End If
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End If
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End If
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Else
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Else
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If Water.WaterTexturesTemp.ContainsKey("_0") = False Then
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If Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Water.WaterTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(20, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(40, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_3", TextureManager.GetTexture("Routes", New Rectangle(60, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 3, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_4", TextureManager.GetTexture("Routes", New Rectangle(80, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 4, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_5", TextureManager.GetTexture("Routes", New Rectangle(100, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 5, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_6", TextureManager.GetTexture("Routes", New Rectangle(120, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 6, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_7", TextureManager.GetTexture("Routes", New Rectangle(140, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 7, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_8", TextureManager.GetTexture("Routes", New Rectangle(160, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 8, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_9", TextureManager.GetTexture("Routes", New Rectangle(180, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 9, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_10", TextureManager.GetTexture("Routes", New Rectangle(200, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 10, r.Y, r.Width, r.Height)))
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Water.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
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Water.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 11, r.Y, r.Width, r.Height)))
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End If
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End If
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End If
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End If
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Else
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If Water.WaterTexturesTemp.ContainsKey("_0") = False Then
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Water.WaterTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(20, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(40, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_3", TextureManager.GetTexture("Routes", New Rectangle(60, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_4", TextureManager.GetTexture("Routes", New Rectangle(80, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_5", TextureManager.GetTexture("Routes", New Rectangle(100, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_6", TextureManager.GetTexture("Routes", New Rectangle(120, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_7", TextureManager.GetTexture("Routes", New Rectangle(140, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_8", TextureManager.GetTexture("Routes", New Rectangle(160, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_9", TextureManager.GetTexture("Routes", New Rectangle(180, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_10", TextureManager.GetTexture("Routes", New Rectangle(200, 220, 20, 20)))
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Water.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
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End If
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End If
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End If
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End Sub
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End Sub
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@ -38,83 +38,81 @@
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End Sub
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End Sub
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Private Sub CreateWaterTextureTemp()
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Private Sub CreateWaterTextureTemp()
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If Core.GameOptions.GraphicStyle = 1 Then
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Dim textureData As List(Of String) = Me.AdditionalValue.Split(CChar(",")).ToList()
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Dim textureData As List(Of String) = Me.AdditionalValue.Split(CChar(",")).ToList()
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Dim RotationOffsetVertical As Boolean = False '''False = Horizontal, True = Vertical
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Dim RotationOffsetVertical As Boolean = False '''False = Horizontal, True = Vertical
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If textureData.Count >= 5 Then
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If textureData.Count >= 5 Then
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Dim r As New Rectangle(CInt(textureData(1)), CInt(textureData(2)), CInt(textureData(3)), CInt(textureData(4)))
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Dim r As New Rectangle(CInt(textureData(1)), CInt(textureData(2)), CInt(textureData(3)), CInt(textureData(4)))
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Dim texturePath As String = textureData(0)
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Dim texturePath As String = textureData(0)
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Me.waterFallTextureName = AdditionalValue
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Me.waterFallTextureName = AdditionalValue
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If Waterfall.WaterfallTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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If Waterfall.WaterfallTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Waterfall.WaterfallTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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End If
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Else
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If Waterfall.WaterfallTexturesTemp.ContainsKey("_0") = False Then
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Waterfall.WaterfallTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 192, 16, 16)))
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Waterfall.WaterfallTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(16, 192, 16, 16)))
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Waterfall.WaterfallTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(32, 192, 16, 16)))
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End If
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End If
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End If
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Else
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If textureData.Count >= 11 Then
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If Waterfall.WaterfallTexturesTemp.ContainsKey("_0") = False Then
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RotationOffsetVertical = CBool(textureData(10))
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Waterfall.WaterfallTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 192, 16, 16)))
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Waterfall.WaterfallTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(16, 192, 16, 16)))
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Waterfall.WaterfallTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(32, 192, 16, 16)))
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End If
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End If
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If textureData.Count >= 10 Then
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Dim r As New Rectangle(CInt(textureData(6)), CInt(textureData(7)), CInt(textureData(8)), CInt(textureData(9)))
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Dim texturePath As String = textureData(5)
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Me.waterTextureName = AdditionalValue
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If RotationOffsetVertical = True Then
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If Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 2, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 2, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 2, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 3, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 3, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 3, r.Width, r.Height)))
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End If
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Else
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If Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 3, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 4, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 5, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 6, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 7, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 8, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 9, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 10, r.Y, r.Width, r.Height)))
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Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 11, r.Y, r.Width, r.Height)))
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End If
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End If
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Else
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If Waterfall.WaterTexturesTemp.ContainsKey("_0") = False Then
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Waterfall.WaterTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(20, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(40, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_3", TextureManager.GetTexture("Routes", New Rectangle(60, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_4", TextureManager.GetTexture("Routes", New Rectangle(80, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_5", TextureManager.GetTexture("Routes", New Rectangle(100, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_6", TextureManager.GetTexture("Routes", New Rectangle(120, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_7", TextureManager.GetTexture("Routes", New Rectangle(140, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_8", TextureManager.GetTexture("Routes", New Rectangle(160, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_9", TextureManager.GetTexture("Routes", New Rectangle(180, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_10", TextureManager.GetTexture("Routes", New Rectangle(200, 220, 20, 20)))
|
|
||||||
Waterfall.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
|
|
||||||
End If
|
|
||||||
End If
|
|
||||||
|
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
If textureData.Count >= 11 Then
|
||||||
|
RotationOffsetVertical = CBool(textureData(10))
|
||||||
|
End If
|
||||||
|
If textureData.Count >= 10 Then
|
||||||
|
Dim r As New Rectangle(CInt(textureData(6)), CInt(textureData(7)), CInt(textureData(8)), CInt(textureData(9)))
|
||||||
|
Dim texturePath As String = textureData(5)
|
||||||
|
Me.waterTextureName = AdditionalValue
|
||||||
|
If RotationOffsetVertical = True Then
|
||||||
|
If Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 2, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 2, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 2, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y + r.Height * 3, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y + r.Height * 3, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y + r.Height * 3, r.Width, r.Height)))
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 3, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_4", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 4, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_5", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 5, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_6", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 6, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_7", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 7, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_8", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 8, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_9", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 9, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_10", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 10, r.Y, r.Width, r.Height)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add(AdditionalValue & "_11", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 11, r.Y, r.Width, r.Height)))
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If Waterfall.WaterTexturesTemp.ContainsKey("_0") = False Then
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(20, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(40, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_3", TextureManager.GetTexture("Routes", New Rectangle(60, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_4", TextureManager.GetTexture("Routes", New Rectangle(80, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_5", TextureManager.GetTexture("Routes", New Rectangle(100, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_6", TextureManager.GetTexture("Routes", New Rectangle(120, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_7", TextureManager.GetTexture("Routes", New Rectangle(140, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_8", TextureManager.GetTexture("Routes", New Rectangle(160, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_9", TextureManager.GetTexture("Routes", New Rectangle(180, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_10", TextureManager.GetTexture("Routes", New Rectangle(200, 220, 20, 20)))
|
||||||
|
Waterfall.WaterTexturesTemp.Add("_11", TextureManager.GetTexture("Routes", New Rectangle(220, 220, 20, 20)))
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub UpdateEntity()
|
Public Overrides Sub UpdateEntity()
|
||||||
|
|
Loading…
Reference in New Issue