Minor oprator changes
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39e5d754ff
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@ -208,7 +208,7 @@
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If Me.Rotation.Y <> Screen.Camera.Yaw Then
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If Me.Rotation.Y <> Screen.Camera.Yaw Then
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Me.Rotation.Y = Screen.Camera.Yaw
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Me.Rotation.Y = Screen.Camera.Yaw
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End If
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End If
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If Not Me.TextureID Is Nothing AndAlso Me.TextureID.ToLower() = "nilllzz" And Me.GameJoltID = "17441" Then
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If Me.TextureID IsNot Nothing AndAlso Me.TextureID.ToLower() = "nilllzz" And Me.GameJoltID = "17441" Then
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Me.Rotation.Z = MathHelper.Pi
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Me.Rotation.Z = MathHelper.Pi
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RotatedSprite = True
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RotatedSprite = True
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Else
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Else
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@ -69,7 +69,7 @@
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If Screen.Level.ShowOverworldPokemon = True Then
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If Screen.Level.ShowOverworldPokemon = True Then
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If IsCorrectScreen() = True Then
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If IsCorrectScreen() = True Then
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If Me.PokemonTexture <> "" Then
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If Me.PokemonTexture <> "" Then
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If Not Me.Textures Is Nothing Then
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If Me.Textures IsNot Nothing Then
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Dim state = GraphicsDevice.DepthStencilState
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Dim state = GraphicsDevice.DepthStencilState
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GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead
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GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead
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Draw(Me.Model, {Me.Textures(0)}, False)
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Draw(Me.Model, {Me.Textures(0)}, False)
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@ -93,7 +93,7 @@
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End If
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End If
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Else
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Else
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Dim c As Screen = Core.CurrentScreen
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Dim c As Screen = Core.CurrentScreen
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While Not c.PreScreen Is Nothing
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While c.PreScreen IsNot Nothing
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c = c.PreScreen
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c = c.PreScreen
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End While
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End While
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If screens.Contains(c.Identification) = True Then
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If screens.Contains(c.Identification) = True Then
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@ -118,7 +118,7 @@
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End Sub
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End Sub
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Public Sub ChangeTexture()
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Public Sub ChangeTexture()
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If Not Me.Texture Is Nothing Then
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If Me.Texture IsNot Nothing Then
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Dim r As New Rectangle(0, 0, 0, 0)
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Dim r As New Rectangle(0, 0, 0, 0)
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Dim cameraRotation As Integer = 0
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Dim cameraRotation As Integer = 0
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Dim spriteIndex As Integer = 0
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Dim spriteIndex As Integer = 0
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