Updated GameDevCommon submodule to use .NET 4.6 & Mo

And fixed some color errors
This commit is contained in:
JappaWakka 2021-10-21 20:49:07 +02:00
parent a368099b07
commit d1fd63dafa
4 changed files with 5 additions and 5 deletions

View File

@ -523,7 +523,7 @@
If Me.EntityID <> "Floor" And Me.EntityID <> "Water" Then
If drawViewBox = True Then
BoundingBoxRenderer.Render(ViewBox, Core.GraphicsDevice, Screen.Camera.View, Screen.Camera.Projection, Color.LightCoral)
BoundingBoxRenderer.Render(ViewBox, GraphicsDevice, Screen.Camera.View, Screen.Camera.Projection, Microsoft.Xna.Framework.Color.LightCoral)
End If
End If
Else

View File

@ -66,7 +66,7 @@
End If
If drawViewBox = True Then
BoundingBoxRenderer.Render(ViewBox, Core.GraphicsDevice, Screen.Camera.View, Screen.Camera.Projection, Color.Red)
BoundingBoxRenderer.Render(ViewBox, Core.GraphicsDevice, Screen.Camera.View, Screen.Camera.Projection, Microsoft.Xna.Framework.Color.Red)
End If
End If
End Sub

View File

@ -371,11 +371,11 @@
Dim renderTarget As RenderTarget2D = New RenderTarget2D(Core.GraphicsDevice, CInt(size.X), CInt(size.Y * 3))
Core.GraphicsDevice.SetRenderTarget(renderTarget)
Core.GraphicsDevice.Clear(Color.Transparent)
Core.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.Transparent)
Core.SpriteBatch.Begin()
Canvas.DrawRectangle(New Rectangle(0, 0, CInt(size.X), CInt(size.Y)), New Color(0, 0, 0, 150))
Core.SpriteBatch.DrawString(font, text, Vector2.Zero, Color.White)
Core.SpriteBatch.DrawString(font, text, Vector2.Zero, Microsoft.Xna.Framework.Color.White)
Core.SpriteBatch.End()
Core.GraphicsDevice.SetRenderTarget(Nothing)

@ -1 +1 @@
Subproject commit 01d3ca9ff328a6b0f2776714a8852645a95f83c9
Subproject commit 9e7889cb8f763df06c13cc982b8f27ab59d255ac