diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index 2b69ba9cc..6247835f1 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -3978,8 +3978,10 @@ Public Sub ReduceHP(ByVal HPAmount As Integer, ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String, ByVal sound As String) Dim p As Pokemon = BattleScreen.OwnPokemon + Dim pNPC As Entity = BattleScreen.OwnPokemonNPC If own = False Then p = BattleScreen.OppPokemon + pNPC = BattleScreen.OppPokemonNPC End If If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then @@ -3996,6 +3998,13 @@ BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F)) End If + Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(CType(pNPC, NPC), own) + HitAnimation.AnimationFadePokemonEntity(1, False, 0, 0, 0) + HitAnimation.AnimationFadePokemonEntity(1, True, 1, 1, 0) + HitAnimation.AnimationFadePokemonEntity(1, False, 0, 2, 0) + HitAnimation.AnimationFadePokemonEntity(1, True, 1, 3, 0) + BattleScreen.BattleQuery.Add(HitAnimation) + If own = True Then BattleScreen.BattleQuery.Add(New MathHPQueryObject(p.HP, p.MaxHP, HPAmount, New Vector2(200, 256))) Else diff --git a/P3D/Pokemon/Attacks/Fire/Ember.vb b/P3D/Pokemon/Attacks/Fire/Ember.vb index bb5fae6fe..6719f780d 100644 --- a/P3D/Pokemon/Attacks/Fire/Ember.vb +++ b/P3D/Pokemon/Attacks/Fire/Ember.vb @@ -66,7 +66,7 @@ Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own) MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0) - MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Start", 0, 0) + MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0) For i = 0 To 12 MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0) i += 1 @@ -82,7 +82,7 @@ MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0) i += 1 Next - MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Hit", 2, 0) + MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0) MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1) MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1) MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1) diff --git a/P3D/Pokemon/Attacks/Normal/Pound.vb b/P3D/Pokemon/Attacks/Normal/Pound.vb index 467c5891d..25785556e 100644 --- a/P3D/Pokemon/Attacks/Normal/Pound.vb +++ b/P3D/Pokemon/Attacks/Normal/Pound.vb @@ -55,7 +55,7 @@ Me.AIField2 = AIField.Nothing End Sub - Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity) + Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own) MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5) MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3) diff --git a/P3D/Pokemon/Attacks/Normal/Tackle.vb b/P3D/Pokemon/Attacks/Normal/Tackle.vb index 6d8954700..c3a075d95 100644 --- a/P3D/Pokemon/Attacks/Normal/Tackle.vb +++ b/P3D/Pokemon/Attacks/Normal/Tackle.vb @@ -61,7 +61,7 @@ Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own) - MoveAnimation.AnimationPlaySound("Battle\Attacks\Tackle", 0, 2) + MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2) MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub diff --git a/P3D/Pokemon/Attacks/Poison/PoisonSting.vb b/P3D/Pokemon/Attacks/Poison/PoisonSting.vb index 36622416b..9684f8379 100644 --- a/P3D/Pokemon/Attacks/Poison/PoisonSting.vb +++ b/P3D/Pokemon/Attacks/Poison/PoisonSting.vb @@ -68,7 +68,7 @@ Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own) MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0) - MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Start", 0, 0) + MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub @@ -77,7 +77,7 @@ MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0) - MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Hit", 1, 0) + MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0) MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1) MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)