Pokégear shows BP on frontier screen
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@ -1524,11 +1524,13 @@
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Dim startPos As Vector2 = GetStartPosition()
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokegear"), New Rectangle(CInt(startPos.X + 40), CInt(startPos.Y + 46), 16, 32), New Rectangle(96, 112, 8, 16), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokegear"), New Rectangle(CInt(startPos.X + 40 + 16), CInt(startPos.Y + 46), 192, 32), New Rectangle(102, 112, 4, 16), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokegear"), New Rectangle(CInt(startPos.X + 40 + 16 + 192), CInt(startPos.Y + 46), 16, 32), New Rectangle(104, 112, 8, 16), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokegear"), New Rectangle(CInt(startPos.X + 40 + 16), CInt(startPos.Y + 46), 224, 32), New Rectangle(102, 112, 4, 16), Color.White)
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokegear"), New Rectangle(CInt(startPos.X + 40 + 16 + 224), CInt(startPos.Y + 46), 16, 32), New Rectangle(104, 112, 8, 16), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Frontier Emblems", New Vector2(CInt(startPos.X + 48), CInt(startPos.Y + 48)), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Current BP: " & Core.Player.BP.ToString, New Vector2(CInt(startPos.X + 320), CInt(startPos.Y + 48)), Color.Black)
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If FrontierList.Count > 0 Then
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For x = 0 To FrontierList.Count - 1
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Dim c As Color = Color.White
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